int victiim = m_pPlayer->GetCID();
GameServer()->m_apPlayers[victiim]->SetTeam(TEAM_SPECTATORS);
at
void CCharacter::DieSpikes(int pPlayerID, int spikes_flag) {
(edited)int victiim = m_pPlayer->GetCID();
GameServer()->m_apPlayers[victiim]->SetTeam(TEAM_SPECTATORS);
at
void CCharacter::DieSpikes(int pPlayerID, int spikes_flag) {
(edited)pSelf
is not a specific class. You will have to tell us which class it is in.pSelf
is not a specific class. You will have to tell us which class it is in. m_pPool->Execute
and ExecPlayerThread
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git rebase -i
is my personal favorite method, give it the base branch or commit & it'll give you a text input where each line has a command & commit hash, that command influences what happens to that commit & as soon as you exit git will try to put those changes into effectgit rebase -i
is my personal favorite method, give it the base branch or commit & it'll give you a text input where each line has a command & commit hash, that command influences what happens to that commit & as soon as you exit git will try to put those changes into effect git reset --hard <the commit id with everything it in>
then thisgit reflog
to find previous commits, git log <id>
to check if you found the correct onegit reflog
to find previous commits, git log <id>
to check if you found the correct one RecreateTextContainer
commentgit log <id>
to checkRecreateTextContainer
comment git reflog
rebase (start)
git log
that it's the correct commit?fps-improvements
branch, then git reset --hard <commit>
git fetch --all
then git rebase -i upstream/master
assuming you added DDNet as a remote upstream
(edited)git rebase -i upstream/master
, mark all commits except the first one as squash
/fixup
and git push -f
git rebase -i upstream/master
, mark all commits except the first one as squash
/fixup
and git push -f
Client.m_Active
is false when CreateManagedTeeRenderInfo
is called, you need to ensure that it's true insteadNETOBJTYPE_PLAYERINFO
for that client