Faulting application name: DDNet.exe, version: 0.0.0.0, time stamp: 0x679636a9
Faulting module name: igvk64.dll_unloaded, version: 31.0.101.2134, time stamp: 0x673d58ba
Exception code: 0xc0000005
Fault offset: 0x0000000000e08a95
Faulting process id: 0x4f30
Faulting application start time: 0x01db8701e6dca0d7
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\DDraceNetwork\ddnet\DDNet.exe
Faulting module path: igvk64.dll
Report Id: df470f3a-f2f3-4902-97f8-6d6044451512
Faulting package full name:
Faulting package-relative application ID:
%appdata%\Teeworlds
New: %appdata%\DDNet
On Linux:
Old: ~/.teeworlds
New: ~/.local/share/ddnet
On macOS:
Old: ~/Library/Application Support/Teeworlds
New: ~/Library/Application Support/DDNet
scripts/parse_drmingw.sh
for this):
msvcrt.dll!strlen+0x31
0x000000014025b6ed: str_length(char const*) at src/base/system.cpp:2798
0x00000001401c01df: CEditorMapSetting& std::vector<CEditorMapSetting, std::allocator<CEditorMapSetting> >::emplace_back<char*&>(char*&) at /usr/x86_64-w64-mingw32/include/c++/13.1.0/bits/vector.tcc:114
(inlined by) CEditorMap::Load(char const*, int, std::function<void (char const*)> const&) at src/game/editor/mapitems/map_io.cpp:502
0x000000014015ecfa: CEditor::Load(char const*, int) at src/game/editor/editor.cpp:8925
0x000000014002c63f: CClient::Run() at src/engine/client/client.cpp:3164
0x000000014045011d: IClient::State() const at src/engine/client.h:137
(inlined by) main at src/engine/client/client.cpp:4929
0x00000001400012ee: __tmainCRTStartup at src/mingw-w64-v11.0.0/mingw-w64-crt/crt/crtexe.c:273
0x00000001400013e6: WinMainCRTStartup at src/mingw-w64-v11.0.0/mingw-w64-crt/crt/crtexe.c:164
KERNEL32.DLL!BaseThreadInitThunk+0x14
ntdll.dll!RtlUserThreadStart+0x21
2025-02-17_14-03-07
according to the filename__fastfail
scripts/parse_drmingw.sh
for this):
msvcrt.dll!strlen+0x31
0x000000014025b6ed: str_length(char const*) at src/base/system.cpp:2798
0x00000001401c01df: CEditorMapSetting& std::vector<CEditorMapSetting, std::allocator<CEditorMapSetting> >::emplace_back<char*&>(char*&) at /usr/x86_64-w64-mingw32/include/c++/13.1.0/bits/vector.tcc:114
(inlined by) CEditorMap::Load(char const*, int, std::function<void (char const*)> const&) at src/game/editor/mapitems/map_io.cpp:502
0x000000014015ecfa: CEditor::Load(char const*, int) at src/game/editor/editor.cpp:8925
0x000000014002c63f: CClient::Run() at src/engine/client/client.cpp:3164
0x000000014045011d: IClient::State() const at src/engine/client.h:137
(inlined by) main at src/engine/client/client.cpp:4929
0x00000001400012ee: __tmainCRTStartup at src/mingw-w64-v11.0.0/mingw-w64-crt/crt/crtexe.c:273
0x00000001400013e6: WinMainCRTStartup at src/mingw-w64-v11.0.0/mingw-w64-crt/crt/crtexe.c:164
KERNEL32.DLL!BaseThreadInitThunk+0x14
ntdll.dll!RtlUserThreadStart+0x21
win64-steam
3b4b69c1336...
for the given crash dump (edited)RelWithDebInfo
then the crash dumps should already contain symbolsbash C:\path\to\scripts\parse_drmingw.sh path\to\symbols\DDNet.exe path\to\crash.RTP