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DDraceNetwork
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Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2025-02-22 00:00 and 2025-02-23 00:00
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cyberfighter 2 2025-02-22 00:56
thonk
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cyberfighter 2
thonk
So many skilled newcomers, very consistent with their times too, I wonder what caused such a boost
03:01
aga
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GitHub BOT 2025-02-22 03:07

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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If I want to remove the "RemakePower" from Simplified Chinese translators list (RemakePower is me), should I open a pull request or wait for next translation update? (Now there are both of Bamcane and RemakePower in the list)
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Can I add this line to translation file? The English file doesn't include this, but there is an option in the DDRace HUD setting.
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deen
otherwise too annoying for translators
Zerol Acqua 2025-02-22 03:39
maybe this translation is left for 19.1? (edited)
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david loves Jellycar Worlds 2025-02-22 04:08
sadly my fuzzing found 0 real crashes
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cyberfighter 2
thonk
map?xd
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Zerol Acqua
maybe this translation is left for 19.1? (edited)
I thought, yes
08:08
57455c9 Remove unused argument of CGameClient::SendKill function - Robyt3 a49bd32 Merge pull request #9737 from Robyt3/Gameclient-SendKill-Argument-Cleanup - def-
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wow
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車魄
Can I add this line to translation file? The English file doesn't include this, but there is an option in the DDRace HUD setting.
yeah, this is left for 19.1, sorry. I didn't want every translator to have to fix it again
👍 3
🤣 1
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GitHub BOT 2025-02-22 10:23

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
brownbear 2
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Vappy
map?xd
cyberfighter 2 2025-02-22 11:08
2 days in the back
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GitHub BOT 2025-02-22 11:14
2da6f44 Update Korean translations by CHaBek - cwh7435 355e6a2 Fix order - def- c3b755d Merge pull request #9739 from cwh7435/patch-15 - def-
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GitHub BOT 2025-02-22 11:35
Fix assertion error due to victim client IDs of team kill messages being uninitialized as the CTeamsCore::Teams function returns incorrect teams for inactive clients. Do not render invalid tees for kill messages with inactive killer or victim. Ignore kill messages that have neither active killer nor active victim nor valid weapon. Ignore race finish messages for inactive client IDs.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change ...
11:55
bad ui ):<
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$ wget https://ddnet.org/stats/ddnet-sql.zip # (~2.5 GiB) is there a smaller.... one
12:14
sqllite and csv are smaller by 500mb x-x
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They don't have the same data in them. ddnet-sql.zip is the most complete.
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i see
12:27
i just a small one for a test (edited)
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GitHub BOT 2025-02-22 12:39
24d8e26 Improve info message validation, fix assertion error on team kill - Robyt3 a696fa2 Merge pull request #9740 from Robyt3/Client-Infomessage-Checks - def-
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Solly
i just a small one for a test (edited)
if you just want to test some queries you can just use db.ddstats.org
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Need it in zip
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vibe good luck then
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Wanted to test commands on readme
12:54
I'll be waiting for the 2.5gb download on hotel wifi
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bro developing in hotel
12:54
Downtime
12:55
I have a l440 and it pretty much does everything I want. It costed 30 dollars in total
12:56
100 dollar netbook that my sister has is magnitudes worse
12:56
TBF it's running windows
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I wouldn't try to run that step of the README. It's going to take forever to finish importing due to indexes.
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furo
I wouldn't try to run that step of the README. It's going to take forever to finish importing due to indexes.
too bad
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ws-client BOT 2025-02-22 14:16
<ChillerDragon> i thought my collision code got bugged but TIL you can hold hook into a deathtile and won't die if you are close enough wtf
14:38
Pure-Rust traits and utilities for constant-time cryptographic implementations. - dalek-cryptography/subtle
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биг мак меню 2025-02-22 15:28
hello
15:29
if i am not playing ddnet right now, will i get banned from the server?
nouis 1
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GitHub BOT 2025-02-22 15:58
Add a new position for fng spikes that does not overlap with ddrace freeze and unfreeze tiles. This allows fng servers to also make use of freeze tiles without using a custom fng only freeze index. Ideally current implementations would move their indecies to the new position and then the old one can be changed to display freeze and unfreeze. Needed for fngores https://github.com/ddnet-insta/ddnet-insta/issues/79

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screensh...
16:02
Use auxiliary variables in BrushDraw() to replace expressions in array indices, similar to FillSelection(), for improved readability. The BrushDraw() and FillSelection() functions in layer_xxx.cpp have quite a few similarities. In FillSelection(), the part where the index is calculated is placed in auxiliary variables for better readability. I think it would make sense to unify this approach. Except for the TgtIndex variable already existing in layer_tele.cpp (which is o...
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биг мак меню
if i am not playing ddnet right now, will i get banned from the server?
Yes
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i think main is brokey
21:19
pls
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