ms_CollisionExtraSize = 6;
gs_PickupPhysSize = 14;
GetProximityRadius() = gs_PickupPhysSize;
// CPickup
int Num = GameWorld()->FindEntities(m_Pos, GetProximityRadius() + ms_CollisionExtraSize, apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
@βͺ ΠΠ°ΠΏΠΈΠΊ
20 but its a circlems_CollisionExtraSize = 6;
gs_PickupPhysSize = 14;
GetProximityRadius() = gs_PickupPhysSize;
// CPickup
int Num = GameWorld()->FindEntities(m_Pos, GetProximityRadius() + ms_CollisionExtraSize, apEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
@βͺ ΠΠ°ΠΏΠΈΠΊ
20 but its a circle