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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2025-02-19 00:00 and 2025-02-20 00:00
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david loves Jellycar Worlds 2025-02-19 00:24
ok nope the problum is afl++ suddenly doesnt like the games code
00:24
anyone have any idea why?
00:25
it works fine if i build it normaly
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you'd need to share some info about your setup because i don't really know the steps to get where you have
00:28
your WSL dev env & stuff
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david loves Jellycar Worlds 2025-02-19 00:31
what about WSL do you need to know
00:31
its just the defult ubuntu one
00:32
could it be because i did make clean all?
00:32
wait no i did that when it did compile i beleave
00:34
is it ment to compile with c++ 13?
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Robyt3
It's a checksum of client data, shouldn't really be relevant for fuzzing
actually I disagree it should absolutely be fuzzed.
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the whole point of fuzzing
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david loves Jellycar Worlds 2025-02-19 00:34
i mean it will be
00:35
i was asking if i would need to disable it
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it crashes sometimes if you send certain checksums
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david loves Jellycar Worlds 2025-02-19 00:35
so it doesnt have to guss a checksum
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david loves Jellycar Worlds
wait no i did that when it did compile i beleave
i don't know what your build process is. the most reliable way for me is to generate makefiles with cmake, compile with cmake --build folder, and delete folder whenever i run into weird build issues
00:36
if you run make again, you could be working with old makefiles
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david loves Jellycar Worlds 2025-02-19 00:36
ah ok thanks
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you had to have changed something though
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david loves Jellycar Worlds 2025-02-19 00:37
yea but idk what aside from the compiler to afls compiler
00:40
hmm nope that didnt work
00:40
hmm
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chillerdragon BOT 2025-02-19 00:41
@Tater: in case Cans was too shy to write you he could see tees and hooks appearing where they shouldn’t with the new anti ping
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david loves Jellycar Worlds 2025-02-19 00:56
im gonna save my changes and remove the repo and pull it agien i think
01:03
ok not even that worked hmm
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Ewan
no
david loves Jellycar Worlds 2025-02-19 01:23
what verson of c++ is it ment to use?
01:25
c++13 isn’t really a thing
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david loves Jellycar Worlds 2025-02-19 01:26
hmm i was gussing that from the path that it was that
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i couldn't tell you the issue
01:26
so my input probably is not helpful
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david loves Jellycar Worlds 2025-02-19 01:26
fair
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david loves Jellycar Worlds 2025-02-19 01:34
ok looking at the cmake file it looks like its ment to use c++ 17
01:37
idk how it got 13 tbh
01:37
but it's not C++13, it's GCC 13
01:38
in ubuntu repos? must be
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david loves Jellycar Worlds 2025-02-19 01:44
ah ok
01:44
its gcc 13
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david loves Jellycar Worlds 2025-02-19 02:00
do you think i should update GCC?
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worth a shot
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Ewan
worth a shot
david loves Jellycar Worlds 2025-02-19 03:19
there doesnt seem to be a update?
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apt-install gcc-15
03:29
or w/e
03:29
it’s ubuntu so this thing is going to just be obtuse
03:29
they’ll never have the very newest version of most packages because it’s a stability concern
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i also want to clarify i don't even know the cause of this issue
03:41
i'm literally guessing
03:41
uneducatedly
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Ewan
apt-install gcc-15
david loves Jellycar Worlds 2025-02-19 04:10
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depends on which ubuntu you're on
04:18
24.10 and newer package gcc as gcc 14, 24.04 uses 13
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Ewan
apt-install gcc-15
crazy typo
04:19
gcc-14 feelsbadman
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david loves Jellycar Worlds 2025-02-19 04:53
yea no it will probs be easyer to completly wipe the vm and reinstall
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david loves Jellycar Worlds 2025-02-19 05:06
and thats what i am now doing
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GitHub BOT 2025-02-19 06:39
c219bad Add 50 € donation by Bota - def-
💸 3
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@Bota Thanks!
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Choo Choo 🚂 nouis
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oxyzo
Choo Choo 🚂 nouis
🚂 🚂
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morning
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MilkeeyCat 2025-02-19 07:38
morning stack enjoyers and others
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guys
07:39
1 day
07:39
for rust 2024 edition
07:39
big moment tomorrow
07:39
biggest day of the year
07:39
forget ur birthday
07:39
rust 2024 better
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MilkeeyCat 2025-02-19 07:39
rust 2024 in 2025
07:41
@Avolicious make sure to update ur stack to rust 2024 on day 1 or we wont talk ever again
07:41
owo
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david loves Jellycar Worlds 2025-02-19 07:48
turns out afl++ doesnt like my code changes and thats why
07:48
no clue why not though
07:53
ok turns out afl++ doesnt like std::pair
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Ryozuki
@Avolicious make sure to update ur stack to rust 2024 on day 1 or we wont talk ever again
kekw
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MilkeeyCat 2025-02-19 08:09
@Learath2 do you know what's the point of setting dword ptr[rbp - 4]?
08:13
only clang does this
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GitHub BOT 2025-02-19 08:15

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssan...
08:16
066c93f Translations for upcoming 19.0 - def-
08:21
b9b290a Translations for upcoming 19.0 - def-
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Is auto cursor going to be included in 19.0? I think it's still breaking multi-view zooming now
08:50
zoom level is noodle code X_X
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19.0 no 128 player support :/
08:58
[ddnet/ddnet-web] New branch created: pr-19.0
08:59
4490198 Update translation stats - def-
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kebs
19.0 no 128 player support :/
yes, very sad. no one wants to merge the PR :/
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Pioooooo
Is auto cursor going to be included in 19.0? I think it's still breaking multi-view zooming now
yes, everything in master is included. Can we fix it?
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kebs
19.0 no 128 player support :/
so bad we cannot have 64 dummy players in a same server
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deen
yes, very sad. no one wants to merge the PR :/
I dont think the comments are blocking othet than 1 about debug dummies
09:14
They're mostly like "can you add comment for this class"
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PRO_Gaming1921 2025-02-19 09:32
09:32
yippie my code is added
❤️ 1
09:32
where is my developer role🤓 <3
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guys ! The next update is POGGERS poggers2
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deen
yes, very sad. no one wants to merge the PR :/
is the pr ready?
09:36
last time i saw someone said stuff missing
09:38
it has conflicts rn
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PRO_Gaming1921 2025-02-19 09:40
yea all here did a great job for the mappers
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kebs
PRO_Gaming1921 2025-02-19 11:27
would be good if we can push it in to this update so people dont get dissapointed.
11:27
its already one of the best updades in a while + that feature will be godly
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GitHub BOT 2025-02-19 11:30
"Show ingame entities" option will now only render weapon shields for DDNet and custom entities, as F-DDrace uses different tiles instead of shields

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed...
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GitHub BOT 2025-02-19 11:51
f946a96 Address /unpractice review comments - KebsCS 1b828b8 Merge pull request #9707 from KebsCS/pr-add-unpractice - heinrich5991
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MilkeeyCat
@Learath2 do you know what's the point of setting dword ptr[rbp - 4]?
Nope
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PRO_Gaming1921
Click to see attachment 🖼️
what does this donouis
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GitHub BOT 2025-02-19 12:21
I think it looks a bit weird currently. It shows the credits for the English translations instead of the one you selected if the language hasn't been updated. I think it would be better if we hide the credits if the string isn't translated. We could also manually go through all translations and do the credits in English, which could then later be translated by someone. !Image
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@Ryozuki didnt think you would insta merge, but my only worry in that pr was if adding m_SpectatorCount to that net object is fine
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i reviewd it
12:23
xD
12:23
but i seen that pr before already
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kebs
@Ryozuki didnt think you would insta merge, but my only worry in that pr was if adding m_SpectatorCount to that net object is fine
looks fine to me
12:24
idk if this gets in 19.0 tho
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alright ty, idk much about the protocol if that was fine
12:24
but the spec info seem to be sent anyway so i guess its ok
12:25
is it fine? since its yours netobj (edited)
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Skin loading and refreshing Add CSkinDescriptor class to describe the information related to the skin textures of a CTeeRenderInfo so the skin textures can be refreshed independently from the other...
12:29
@Pioooooo heya, looks like ci is stuck here https://github.com/ddnet/ddnet/pull/9582 can you push a dummy commit or smth to make ci run again? (edited)
Checklist Tested the change ingame Provided screenshots if it is a visual change Tested in combination with possibly related configuration options Written a unit test (especially base/) or add...
12:29
or rebase against master
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Ryozuki
idk if this gets in 19.0 tho
ill rerecord showcase vid and this can be in 19.0 i guess
12:31
servers get restarted with latest commit anyway so it would work just no hud icon
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i made clang crash i didnt know that was a thing that i could do xd (edited)
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never seen a PR this big merged without comments lol
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woaw what nice numbers
12:31
+800 -400
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Tater
never seen a PR this big merged without comments lol
i looked at it, and it looks nice to me
12:32
deen too
12:32
not my fault ppl dont review long prs
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I think deens check mark just means he likes the concept
😂 1
12:33
feel free to review it
12:33
one thing i didnt know is u can do "250us"
12:33
like a literal
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I don't understand 0.7 skins enough to have an opinion about any of it
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thats nice
12:34
it doesnt only improve 0.7 skins
12:34
Skin loading and refreshing
12:34
affects 0.6 too
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I think it's overall more complicated than it would otherwise be without 0.7 skins
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yeah
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I did review it quite a bit yesterday
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i am pro remove all sixup and stuff and become standalone
12:35
but u gotta live with it xd
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Ryozuki
i am pro remove all sixup and stuff and become standalone
wdym by this?
12:35
like move to 0.7 entirely?
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that i dont care about 0.7 compat and i would remove the hack to support it entirely, and then improve or add to our protocol to add those features
12:36
without hacks
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like move to ddnet entirely.
12:36
I think that ship has sailed
12:36
I agree tho
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and yeah im also pro break compat if it improves
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yes I was just about to say that
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if its physics related its different i think its ok to be more conservative
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I am also greatly in favor of it, as I'd have a million features breaking compatability where I'd like to bang my head against a wall
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Ryozuki
and yeah im also pro break compat if it improves
but people will say we are killing mods based on 0.7 or old 0.6 versions if we actually do that
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well thats their problem xd
12:37
what mods?
12:37
xd
12:37
they can update their mods
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the pvp mods are not based on ddnet codebase, even if they're 0.6
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they can use a pvp client kek
12:38
yeah the reality is ppl just play ddnet 99%
12:38
or derivatives like gores
12:38
why are we limiting ourselves to the 1%
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@Ryozuki any ideas about adding a modding api instead?
12:38
opinion*
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i dont know a good design but i would liek it to be wasm based
12:39
so i can mod in rust
12:39
the code is too interwined to do a good api imho xD
12:40
0243837 Add spectator count to HUD - KebsCS dfd7b73 Merge pull request #9488 from KebsCS/pr-spectator-number - edg-l
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We once had the N-Client and N-Server, I remember, where you had API hooks and were able to write lua code, this was amazing
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what would that api have? some ideas:
  • easily add custom packets
  • a remote gui api
  • but the most important, how do you change physics? its too inside the core of that ddnet is
12:41
actually custom packets only useful if u have a client too
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most mods don't use custom physics, which do?
12:41
server should be able to provide "plugins" to the client
12:42
so they can add the custom packet handling
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dd-pg works like that
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nice
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RCE incoming?
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it uses WASM
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KEK incoming
12:42
wasm is sandboxed
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👍 WASM is also used like that Godot browser things in gamejams right?
12:42
sounds good
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@Ryozuki based on what you said it sounds like you would enjoy working on dd-pg, it's all the things you said xd
12:43
yeah but its a big codebase and i have not much time
12:43
i can barely review stuff :d
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bigger than ddnet?
12:43
is it?
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someday ill look at it thoroughly
12:43
i already know ddnet codebase a bit
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ah yeah
12:43
that's true
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@Ryozuki can you review my PR please ? 😛
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what #
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I'm afraid of your PRs
12:43
im afraid too
12:43
physics
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In the latest I just ADD new stuff, no physics breaking promised!
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But you are rewriting an existing if-branch, so you'd have to carefully ensure that nothing about that behavior has changed (edited)
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Also I added the PR in order to avoid physics breaking in another 🙈
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Robyt3
But you are rewriting an existing if-branch, so you'd have to carefully ensure that nothing about that behavior has changed (edited)
it's a new tile with a new tile ID, and the old tile with the old tile ID does old tile ID stuff, that's the only if-branch
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Just saying from the perspective of a reviewer
12:46
eaa8cf4 Overhaul skin loading and refreshing, improvements for 0.7 skins - Robyt3 878bcec Merge pull request #9700 from Robyt3/Client-Skins-Refresh - edg-l
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yes, you are right, I ensured this and I clicked the button for [x] Changed no physics that affect existing maps
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GitHub BOT 2025-02-19 12:48
b9b290a Translations for upcoming 19.0 - def- ab6e780 Merge pull request #9708 from def-/pr-19.0-transl - edg-l
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сосеске 2025-02-19 12:48
how to log ingame chat in realtime?
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9670 @Ryozuki
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сосеске
how to log ingame chat in realtime?
logfile i think
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./ddnet_server >> ddnet_log.txt (edited)
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@deen can #9488 be in 19.0? ive included up to date showcase video
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Feature requested on discord Adds an icon with a spectator count. This icon appears when someone is spectating you or when your tee is near the center of a freeview spectator Notes: The feature i...
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LoL haven't got a chance of taking a look at it. But I think it is fine.
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wait
13:15
DDNet 19.0 is scheduled to release in 7 days, assuming no bad bugs are found. Please test the Release Candidate to prevent problems being only discovered after release. Report bugs in the #bugs cha...
13:15
why was merged?
13:15
lmao
13:16
i guess cuz main has the same commits
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Jupstar ✪ 2025-02-19 13:16
github is so buggy xd
13:16
i had smth similar too
13:16
and melon too
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Jupstar ✪
and melon too
saddybear
13:28
But yeah github is a bully
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quick question out of curiosity i checked the translation status and the dutch on says it is 96% done i finished the language packet for it but what is the missing 4% for?
14:00
maybe added things that haven't been added to the translations yet?
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URG
maybe added things that haven't been added to the translations yet?
Possible. You can take a look at the language file. Any empty lines are missing ones
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just checked all of em are filled in
14:02
no blanks
14:04
but for example auto-sync camera isn't in the language file yet cuz it is a new feature, so maybe that is why?
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DDraceNetwork, a free cooperative platformer game. Contribute to ddnet/ddnet development by creating an account on GitHub.
14:06
Oddly enough it seems like the previously translated credits got removed somehow.
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aha i see
14:07
well i will probably just finish these and copy over the credits i still have from the last time i finished it
14:08
turns out making a backup text doc of the finished thing was a good idea i guess DX
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oxyzo
what does this donouis
PRO_Gaming1921 2025-02-19 14:14
Show fps as a button
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GitHub BOT 2025-02-19 14:14
This allows us to later upgrade the server to 128 player support as well, without requiring a breaking change to the client. Implements https://github.com/ddnet/ddnet/pull/9274#issuecomment-2668501592.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null ...
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furo
Oddly enough it seems like the previously translated credits got removed somehow.
Hmm, maybe someone completely re-did it some time ago?
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GitHub BOT 2025-02-19 14:33
Closes #9711 https://github.com/user-attachments/assets/1f685118-7efc-4fa3-b0a5-e196ba13d9f6

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested...
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@MilkeeyCat i have 8 prs in the repo
14:35
my coworker has no time to review almost kek
14:35
am i a 10x dev?
14:35
poggers2
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MilkeeyCat 2025-02-19 14:35
i have 30 issues
14:36
i have 78
14:42
behold, my coworkers
brownbear 1
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Ryozuki
behold, my coworkers
MilkeeyCat 2025-02-19 14:44
they really seem to not have time to review the prs
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yeah
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Ryozuki
behold, my coworkers
Such lazy cars
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Ryozuki
behold, my coworkers
PRO_Gaming1921 2025-02-19 15:08
Cute cats
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meloƞ
Such lazy cars
Did you just start engine of your car ?
Bruh 2
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GitHub BOT 2025-02-19 15:38
1ff4d5d Add language credits in English as a placeholder - furo321 8b6ac7c Merge pull request #9713 from furo321/english-credits-placeholder - def-
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MilkeeyCat
i have 30 issues
I have 90 in my head
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GitHub BOT 2025-02-19 16:17

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
16:23

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
16:25
0c7b987 Add language credits in English as a placeholder - furo321 9537e96 Fix dutch translation credits - def- 72c3d0b Add spectator count to HUD - KebsCS
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i translated a few things that were missing i skipped team status because i wasnt sure i dont know how to use github stuff so im just gonna put this here
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GitHub
Click to see attachment 🖼️
🥳 spectator count being added (edited)
16:30
so language scripts should probably be reran to inlcude Localize("Show number of spectators")
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Апельсин 2025-02-19 16:48
If there's developers on this channel, when my account on forum will be approved?
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MilkeeyCat 2025-02-19 16:50
@Ryozuki nice commit names lol
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Ryozuki
brownbear
MilkeeyCat 2025-02-19 16:51
do you know about --amend flag in git?
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i heard about it
16:52
what does it do
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MilkeeyCat 2025-02-19 16:52
it overwrites last commit
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ohh
16:52
pog
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i use it all da time
16:53
my fave
16:53
or rebase from one of those commits and fixup
16:53
any1 know why
16:54
uhm icons can be stretched like this
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a bug perhaps
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Апельсин
If there's developers on this channel, when my account on forum will be approved?
Апельсин 2025-02-19 16:54
still waitin
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developers aren’t forum admins
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Ewan
a bug perhaps
caused by me but i dont know the difference
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perhaps there’s a mistake in your code
16:55
that could be it
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This.Graphics()->SetColor(m_Color); This.Graphics()->TextureSet(m_Texture); This.Graphics()->QuadsSetRotation(m_Rotation); This.Graphics()->RenderQuadContainerAsSprite(m_QuadContainerIndex, 0, X - Size().x / 2.0f, Y - Size().y / 2.0f, Size().x, Size().y); This.Graphics()->QuadsSetRotation(0.0f); This.Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); color = white m_texture = direction (no change) rotation = 0, 90, 180 quad container index is what it used to use (Size() == vec2(fontsizedir, fontsizedir)) (edited)
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Апельсин
If there's developers on this channel, when my account on forum will be approved?
Koll Potato 2025-02-19 16:55
why would u register on the forum
16:55
i dont think anything happens there these days
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Koll Potato
why would u register on the forum
Апельсин 2025-02-19 16:55
just to be here
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Solly
This.Graphics()->SetColor(m_Color); This.Graphics()->TextureSet(m_Texture); This.Graphics()->QuadsSetRotation(m_Rotation); This.Graphics()->RenderQuadContainerAsSprite(m_QuadContainerIndex, 0, X - Size().x / 2.0f, Y - Size().y / 2.0f, Size().x, Size().y); This.Graphics()->QuadsSetRotation(0.0f); This.Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); color = white m_texture = direction (no change) rotation = 0, 90, 180 quad container index is what it used to use (Size() == vec2(fontsizedir, fontsizedir)) (edited)
maybe you should change it to work
16:56
nah but
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Апельсин
just to be here
Koll Potato 2025-02-19 16:56
so no point
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is there a transformation matrix in use w the quads interface
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Ewan
is there a transformation matrix in use w the quads interface
you raise a good point
16:56
ill check
16:56
but it only happens sometimes
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MilkeeyCat 2025-02-19 16:56
github changed email style. now there's a header who left the comment
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guess it could be not reset by accident
16:56
but then why would there be a rotation aswell
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happens with text color and stuff all the time
16:56
idk
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seems superfluous to have rotation and transform matrix
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Ewan
developers aren’t forum admins
Апельсин 2025-02-19 16:57
idk, they said me to visit this channel
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we on the discord are too young to be usin the forumns xd
16:58
is there a dedicated ddnet form
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rotation often is a part of the matrix
16:58
idk what they’re doing tho
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Ewan
rotation often is a part of the matrix
yeah but if theres both then it would be turning the rotation into a matrix then mult with other matrix
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GitHub BOT 2025-02-19 16:58
bdec9f7 Fix dutch translation credits - def- 6c48b20 Merge pull request #9714 from def-/pr-fix-dutch - Robyt3
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i either see
  • matrix with convenience multiply by rotation, translate etc
  • only rotation translate etc, matrix created every frame
  • just matrix
16:59
or expect to see
16:59
i dont see transform matrix btw
16:59
im gonna go stare at the old one for ages
16:59
also only happens on my l440 not my pc
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where do these things show up?
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GitHub BOT 2025-02-19 17:18
cbeb6d6 Bump version to 19.1 - def- 1c9d584 Merge pull request #9715 from def-/pr-bump - Robyt3
17:24

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
17:26

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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Ingame -> Esc -> Server info
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Chillerdragon: angeryping
17:56
6c43e23 Add 128 player support to the client - heinrich5991 1ee346f Merge pull request #9712 from heinrich5991/pr_ddnet_client_128 - edg-l
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itsi n guyts
17:56
justclient side tho
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GitHub BOT 2025-02-19 17:59
0c7b987 Add language credits in English as a placeholder - furo321 9537e96 Fix dutch translation credits - def- 72c3d0b Add spectator count to HUD - KebsCS f76573a Add 128 player support to the client - heinrich5991 90ac3b6 Update romanian.txt - Sans3108 ef4112d Fix grammar - Sans3108 2a63bca Update dutch.txt - realurg
18:00
6fd4cd6 Update translation stats - def-
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GitHub BOT 2025-02-19 18:10
01e86b9 Update romanian.txt - Sans3108 fbf1be0 Fix grammar - Sans3108 0e2ad6c Merge pull request #9718 from Sans3108/upstream-master - edg-l
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@Jupstar ✪ garbage collection at home:
✅ 1
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PRO_Gaming1921 2025-02-19 18:17
:)
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can someone make pull request to update russian translation? i have noidea how to use github
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GitHub BOT 2025-02-19 18:30

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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@oxyzo Sure, I can do it.
18:34
@oxyzo Could you translate the credits to Russian as well? It was only in English as a placeholder. This string that is, Russian translation by bla bla
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so ill translate after "==" right?
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Ryozuki
@Jupstar ✪ garbage collection at home:
Curious, when does gc get triggered with something like this?
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Yes, translate the text after ==. You can send it here.
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== Русский перевод выполнен: kaddyd, carzil, RaZeR[RT], BotanEgg, Bananbl4, Arion WT, gerdoe, Vy0x2, Anime.pdf, ban+eblan, ByFox, Sedonya, WTF, Риксед и oxyzo
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Thank you!
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GitHub BOT 2025-02-19 18:38
195b71c Update dutch.txt - realurg dd3cd7a Merge pull request #9717 from realurg/master - def-
18:39
Translations by oxyzo.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddn...
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Ryozuki
@Jupstar ✪ garbage collection at home:
why would you want that in rust
18:49
nouis 1
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they are really cursed
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Oh it's the emoji kitchen thing
18:51
Still cursed
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also they are like extremely big on pc
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Koll Potato 2025-02-19 18:52
guys this is developer channel
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Really big on mobile too (edited)
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Koll Potato
guys this is developer channel
renamed to emoji kitchen channel
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oxyzo
renamed to emoji kitchen channel
Koll Potato 2025-02-19 18:52
heinrich will be mad
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Oh shoot
18:52
I default to off-topic usually how did I even end up here
18:53
I'm going
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Koll Potato 2025-02-19 18:53
could you guys delete these stickers
18:53
they take too much space on the screen xd
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Done
🥰 1
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PRO_Gaming1921 2025-02-19 18:54
Can i get my developer role? Sry for asking again (edited)
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The last time I ask for roles learath gave me the music bot role at the time and that role didn't have access to the whole server other than a bot channel. I was there for three days before learath found out I was mostly gone.
18:56
Good time
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TsPiggy
The last time I ask for roles learath gave me the music bot role at the time and that role didn't have access to the whole server other than a bot channel. I was there for three days before learath found out I was mostly gone.
PRO_Gaming1921 2025-02-19 18:56
xD
18:56
Troller
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Although I could've just DM'ed him, I did wanted to know how long will it take for him to realize that
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PRO_Gaming1921 2025-02-19 18:57
yeah
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PRO_Gaming1921 2025-02-19 19:02
@Learath2 i would like to have the developer role after the work i have done
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PRO_Gaming1921
@Learath2 i would like to have the developer role after the work i have done
Which was your PR?
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oxyzo
Click to see attachment 🖼️
💀 3
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PRO_Gaming1921 2025-02-19 19:03
Made the show fps in graphic
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Hecta
Click to see attachment 🖼️
yeah i remembered this one
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Hecta
Click to see attachment 🖼️
PRO_Gaming1921 2025-02-19 19:04
🐢
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PRO_Gaming1921
Made the show fps in graphic
In what?
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Ewan
In what?
PRO_Gaming1921 2025-02-19 19:04
Wdym
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Hecta
Click to see attachment 🖼️
whole new discord server per one of those emojis
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PRO_Gaming1921 2025-02-19 19:05
I added it to the new update?
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show fps where
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PRO_Gaming1921 2025-02-19 19:05
In graphic tab
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Ewan
show fps where
its as a button now
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I think tagging a PR is more effective than explaining
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PRO_Gaming1921 2025-02-19 19:05
:)
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TsPiggy
I think tagging a PR is more effective than explaining
PRO_Gaming1921 2025-02-19 19:05
Not home
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before it was only an f1 command
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Koll Potato 2025-02-19 19:06
i dont think adding 5 lines of code should guarantee you a dev role (edited)
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I don't think you need to be home to search on GitHub but here you go #9641
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Checklist Tested the change ingame Provided screenshots if it is a visual change Tested in combination with possibly related configuration options Written a unit test (especially base/) or add...
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Learath2
Which was your PR?
@Learath2 that one
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PRO_Gaming1921 2025-02-19 19:07
Thanks :)
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There you go, you are purple now
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Learath2
There you go, you are purple now
PRO_Gaming1921 2025-02-19 19:08
poggers2
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The music bot was purple too
19:09
Just saying
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PRO_Gaming1921 2025-02-19 19:09
Hehe
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keep the prs coming
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PRO_Gaming1921 2025-02-19 19:12
Have some ideas just much school
19:12
I will be the small feature guy
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i did telegun when i was in school
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Ryozuki
i did telegun when i was in school
Koll Potato 2025-02-19 19:13
when close prs
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i did today
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Koll Potato 2025-02-19 19:13
nice
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Ryozuki
i did telegun when i was in school
PRO_Gaming1921 2025-02-19 19:19
Flex
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GitHub BOT 2025-02-19 19:31
c544dc0 Update Swedish translations for 19.0 - furo321 4a7f667 Update Russian translations for 19.0 - furo321 be51206 Merge pull request #9719 from furo321/swedish-19.0 - def- 9bac72f Merge pull request #9720 from furo321/russian-19.0 - def-
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We already talked about it in #off-topic
19:32
Still pog nonetheless
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There was a problem loading the remainder of the diff.
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Also basically means tf2 mods are now allowed to be published on steam
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I think this is the sendoff for TF2. And of course Valve continues the tradition of mods instead of keeping it locked forever.
19:33
a comment i guess its true
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I mean the game is old
19:33
Too old
19:33
It's about time
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The last few years update for tf2 are made by community anyway, it's not like valve are really putting stuff out for tf2. (edited)
19:35
Although imagine someone just made a free overwatch with tf2's code and published it on steam.justatest
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TsPiggy
Although imagine someone just made a free overwatch with tf2's code and published it on steam.justatest
So overwatch? kek
19:37
Its free as well
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Ah forgot they transitioned
19:38
I was stuck on overwatch 1 I guess
19:40
Blizzard is back in china btw. Partnered with netease again. Although realistically they can only choose netease even the deal fall-off before.
19:41
China was blizzard-free for a year. good time
justatest 2
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TsPiggy
Blizzard is back in china btw. Partnered with netease again. Although realistically they can only choose netease even the deal fall-off before.
Isnt netese marvel rivals developer?
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I was still working at netease when the deal break-off happened. Blizzard was asking a 2 year profit projections up front for all currently running services in china. This is pre-microsoft so they knew exactly what they want
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The overwatch killer?
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A bag of money and run off
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fred can u come to usa real quick?
19:45
ban this blocker
19:45
xd
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kebs
The overwatch killer?
Yes, but that rivals was not announced, and I'm like 20% sure it was meant to be mobile overwatch for blizzard but the deal fall through so they picked it up for other IPs
KEKW 1
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Ewan
fred can u come to usa real quick?
I'm on phone
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we have ddnet for android now, no biggie
19:46
justatest
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TsPiggy
I was still working at netease when the deal break-off happened. Blizzard was asking a 2 year profit projections up front for all currently running services in china. This is pre-microsoft so they knew exactly what they want
The mobile deal they also wanted 100% profit for non-china regions but the game are developed by netease themselves with no additional funding from blizzard. And they know netease would not even be allowed to profit in china because of the current policy in china. So they basically asked for the game to be made for them for absolutely free.
19:50
So we are blizzard free for a year, poor wow players got their account nuked
19:53
I still remember the morning that deal was public our company cafe was offering "green tea blizzard" drinks, green tea basically means bitch in chinese
19:53
I was late that day and it sold out tho
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PRO_Gaming1921 2025-02-19 20:37
Can translate in Swedish if that is needed (edited)
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david loves Jellycar Worlds 2025-02-19 21:16
where are the downloaded map files stored on linux
21:20
nvm found it
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GitHub BOT 2025-02-19 22:11
d456dd6 Fix editor weapon shield preview for custom entities - KebsCS 2052403 Merge pull request #9710 from KebsCS/pr-editor-ingame-entities - Robyt3
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david loves Jellycar Worlds 2025-02-19 22:13
lol already found a oob read by acsadent while trying to get it to work
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david loves Jellycar Worlds 2025-02-19 22:21
@Robyt3 what does CStun::CProtocol::OnPacket(NETADDR Addr, unsigned char *pData, int DataSize) do exsactly?
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david loves Jellycar Worlds
@Robyt3 what does CStun::CProtocol::OnPacket(NETADDR Addr, unsigned char *pData, int DataSize) do exsactly?
STUN is for network connectivity checks
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david loves Jellycar Worlds 2025-02-19 22:25
hmm do you think thats why my fuzzing is failing
22:26
im parsing data generated from connecting to a random server
22:26
in hopes of pretending like i joined the server
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I don't think STUN should be necessary to connect
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david loves Jellycar Worlds 2025-02-19 22:30
hmm ok so ill ignore all stun packets ig and try that. including not logging them
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Ryozuki
@Pioooooo heya, looks like ci is stuck here https://github.com/ddnet/ddnet/pull/9582 can you push a dummy commit or smth to make ci run again? (edited)
Uh is it still needed?
23:05
You are not able to manually run CIs?
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GitHub BOT 2025-02-19 23:14

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
Exported 484 message(s)
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