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Brain Damage, Cryolis or Jelly. While we can fix one of these bugs, this has major implication as it can potentially lead to time gains in > 400 other maps.
This PR implements a new tile for speedtiles which work simply on mathematical principles and vector math. The new tile b...























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NaN ( = Not a Number) can be extremely gamebreaking



NaN ( = Not a Number) can be extremely gamebreaking 


printf("%f\n", atan(1./0.0f)); // prints 1.570796

Pos 0 0 bit could be turned into a vector of char bits instead of being a while(true) loop




time_get_nanoseconds to get a basic idea. Run the code many times in a loop and take the average to get a better idea. Or use a profiler, e.g. integrated in Visual Studio. Optimizing automapper loading is probably not really worth it though, it only happens once when you load images so unless it's very slow it shouldn't really matter. Optimizing the automapper evaluation would be more useful as this happens more often. (edited)


time_get_nanoseconds to get a basic idea. Run the code many times in a loop and take the average to get a better idea. Or use a profiler, e.g. integrated in Visual Studio. Optimizing automapper loading is probably not really worth it though, it only happens once when you load images so unless it's very slow it shouldn't really matter. Optimizing the automapper evaluation would be more useful as this happens more often. (edited)