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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2025-02-09 00:00 and 2025-02-10 00:00
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NonSymmetric 2025-02-09 15:33
This really takes time
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did you map it by hand? i know at least 2 mappers who made their labyrinths with code
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Welf
did you map it by hand? i know at least 2 mappers who made their labyrinths with code
cyberfighter 2 2025-02-09 16:12
you can see if its by hand by finding the design bug 😈
πŸ’€ 1
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NonSymmetric
This really takes time
really takes some time yeah
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Teero
really takes some time yeah
justatest
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Teero
really takes some time yeah
NonSymmetric 2025-02-09 18:00
Kinda like a train
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Welf
did you map it by hand? i know at least 2 mappers who made their labyrinths with code
NonSymmetric 2025-02-09 18:02
I map it myself without automappers
18:03
and this is not fully labyrinths
18:03
It only has one way
18:05
Automaping this need first implete random spatial dense paths
18:08
And I haven't got understood the structure of .map file, so It's impossible for me to create map with program
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cyberfighter 2
you can see if its by hand by finding the design bug 😈
NonSymmetric 2025-02-09 18:17
yes, I use the wall texture for shadows, but sometimes I forgot handle the edges, and Im lazy to fix that; also, It's not hard to found I copied half the map to reduce my work
18:21
honestly it's not a standard Gores map because when you falling into spacings of tiles, you'll got teleport(and 1/3 possiblility got deepfrozen) to the checkpoint(these rooms)
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