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Report client & server bugs, especially but not limited to release candidates.
Between 2025-02-08 00:00 and 2025-02-09 00:00
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Cor
around 38 Bps
well a tile is 32 units so 33 speed would be enough if you're extremely lucky (edited)
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Teero
well a tile is 32 units so 33 speed would be enough if you're extremely lucky (edited)
Does it really work that way? My intuition tells me that I would need to cross half a block in 1 tick, which is 20(?)ms. That would be 25 Bps required.
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Cor
Does it really work that way? My intuition tells me that I would need to cross half a block in 1 tick, which is 20(?)ms. That would be 25 Bps required.
crossing half isn't enough, the block is 32 units wide and the center of your tee has to be outside of the block to move else you are stuck (edited)
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Teero
well a tile is 32 units so 33 speed would be enough if you're extremely lucky (edited)
Jupstar ✪ 2025-02-08 18:19
but isn't the speed already converted to bps* in ui? you need 50bps (edited)
18:19
then u travel 1 block per tick
18:19
and depending on if the calc includes the full range of a tile it would be >50bps
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oh thats true
18:27
okay i tested it
18:27
you indeed only need to travel half through the block
18:27
the all side blockers are different from the others i guess
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18:27
so 25bps should be minimum for falling through one
18:28
@Jupstar ✪
18:32
nouis 1
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Collision occurs between tiles, tees, and projectiles in the world. Imagine each tile being made up of a matrix of smaller, sub-squares. Each of these sub-squares represents a single, unique position that a tee can occupy at any given time, with one sub-square representing a possible center of a tee's position. One tile in the world has a widt...
18:53
if u guys found contradicting info could u update the wiki?
18:54
i tried mapping the hitboxes a while ago but idk if its correct
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