ls /usr/lib64/libSDL3*
/usr/lib64/libSDL3.so /usr/lib64/libSDL3.so.0 /usr/lib64/libSDL3.so.0.2.0 /usr/lib64/libSDL3_test.a
CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:
/home/chiller/Desktop/git/ddnet/AVCODEC_INCLUDEDIR
used as include directory in directory /home/chiller/Desktop/git/ddnet
struct Drop0;
impl Drop for Drop0 {
fn drop(&mut self) {
print!("0");
}
}
fn main() {
{
let _ = &Drop0;
print!("1");
}
{
_ = &Drop0;
print!("1");
}
}
@Jupstar ✪ what does this printstruct Drop0;
impl Drop for Drop0 {
fn drop(&mut self) {
print!("0");
}
}
fn main() {
{
let _ = &Drop0;
print!("1");
}
{
_ = &Drop0;
print!("1");
}
}
@Jupstar ✪ what does this print let _ = result;
could simply be _ = result
? (edited)Stroke
mean in function ExecuteLineStroked
? Is it something related to button press&releaseStroke
mean in function ExecuteLineStroked
? Is it something related to button press&release Stroke
mean in function ExecuteLineStroked
? Is it something related to button press&release Stroke
refers to whether the action is being pressed or released, see ExecuteLine
which just presses and releases immediately. This is so commands that don't start with +
are repeated while the action is being pressed.OnUpdate
the m_AccumulatedDelta
variable will be the change in touch position (should be set to zero after using) (edited)Stroke
mean in function ExecuteLineStroked
? Is it something related to button press&release b572002
Revert "Fix spike kills instead of freezes in force-solo servers in team 0" - def-