


















ls /usr/lib64/libSDL3*
/usr/lib64/libSDL3.so /usr/lib64/libSDL3.so.0 /usr/lib64/libSDL3.so.0.2.0 /usr/lib64/libSDL3_test.a




(edited)


see? Such smol much easier




















CMake Error: The following variables are used in this project, but they are set to NOTFOUND.Please set them or make sure they are set and tested correctly in the CMake files:/home/chiller/Desktop/git/ddnet/AVCODEC_INCLUDEDIR

used as include directory in directory /home/chiller/Desktop/git/ddnet

























































































































struct Drop0;
impl Drop for Drop0 {
fn drop(&mut self) {
print!("0");
}
}
fn main() {
{
let _ = &Drop0;
print!("1");
}
{
_ = &Drop0;
print!("1");
}
}
@Jupstar ✪ what does this print

struct Drop0;
impl Drop for Drop0 {
fn drop(&mut self) {
print!("0");
}
}
fn main() {
{
let _ = &Drop0;
print!("1");
}
{
_ = &Drop0;
print!("1");
}
}
@Jupstar ✪ what does this print 









let _ = result; could simply be _ = result? (edited)
















Stroke mean in function ExecuteLineStroked ? Is it something related to button press&release




Stroke mean in function ExecuteLineStroked ? Is it something related to button press&release 

Stroke mean in function ExecuteLineStroked ? Is it something related to button press&release Stroke refers to whether the action is being pressed or released, see ExecuteLine which just presses and releases immediately. This is so commands that don't start with + are repeated while the action is being pressed.











OnUpdate the m_AccumulatedDelta variable will be the change in touch position (should be set to zero after using) (edited)











Stroke mean in function ExecuteLineStroked ? Is it something related to button press&release 




















b572002 Revert "Fix spike kills instead of freezes in force-solo servers in team 0" - def-













