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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2025-01-17 00:00 and 2025-01-18 00:00
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i tried to map in ddnet-rs but im too dumb to use it
16:40
the interface looked nice but thats about as far as i got
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Cammodude
i tried to map in ddnet-rs but im too dumb to use it
catseyenebulous 2025-01-17 16:59
It’s the exact same as in the DDNet editor?
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i couldnt figure out envelopes and quads
17:00
and when i closed the client it refused to reopen
kek 1
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Cammodude
i couldnt figure out envelopes and quads
catseyenebulous 2025-01-17 17:09
I haven’t looked at envelopes yet but you don’t really need to if you just want to map with someone.
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i wasnt interested in the multiplayer mapping
17:10
but the new interface
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catseyenebulous 2025-01-17 17:13
Oh okay. Do you think the things that you figured out are better than in the ddnet client?
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groups were pretty cool and i liked that popups didnt dissapear after clicking somewhere else
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Jupstar ✪ 2025-01-17 19:36
envelopes are indeed very different. i tried to make it more like in blender
19:36
where u have key frames and insert the current quad state as animation state
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Cammodude
groups were pretty cool and i liked that popups didnt dissapear after clicking somewhere else
Jupstar ✪ 2025-01-17 19:37
they did not? xd
19:37
totally not a bug
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Jupstar ✪
envelopes are indeed very different. i tried to make it more like in blender
i have absolutely no idea how blender works
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Jupstar ✪ 2025-01-17 19:38
well just imagine it like that: instead of moving the envelope points around, u simply move your quad to the position you want. insert a key frame, then move it around again, insert a new keyframe etc.
19:39
but tbf, i never really tested that feature either.. the whole editor was really mostly written without much testing xD
19:43
mh the anim time is also broken, guess i have to test it a bit and fix stuff
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♂S1mple♂ 2025-01-17 19:44
great opportunity to make sync do some cool stuff
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♂S1mple♂
great opportunity to make sync do some cool stuff
Jupstar ✪ 2025-01-17 19:46
what does that mean? i am mapper nobo
19:47
tl;dr sync was syncing you with start now it syncs anims between players
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Jupstar ✪ 2025-01-17 19:48
ah but that is a code change, not related to the editor
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Jupstar ✪
well just imagine it like that: instead of moving the envelope points around, u simply move your quad to the position you want. insert a key frame, then move it around again, insert a new keyframe etc.
i never figured out how to add a keyframe
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Cammodude
i never figured out how to add a keyframe
Jupstar ✪ 2025-01-17 19:51
yeah i'd have thought i same as blender, but doesnt seem to work
19:51
I'll try to fix all these things
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btw this is the error i get when trying to run
19:52
and i had to compile it myself since the download didnt work
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Cammodude
btw this is the error i get when trying to run
Jupstar ✪ 2025-01-17 19:54
as it says
19:54
u are missing a data dir
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no i dont ?
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Jupstar ✪ 2025-01-17 19:55
do ls -l
19:55
ah did you do git submodule update
19:55
i changed the data dir today
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no ?
19:55
i just followed the instructions and downloaded enough things for it to compile
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Jupstar ✪ 2025-01-17 19:56
well just do ls -l
19:56
is there a data dir?
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Jupstar ✪ 2025-01-17 19:56
the do ls -l data
19:56
is there any file in it?
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plenty
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Cammodude
btw this is the error i get when trying to run
Jupstar ✪ 2025-01-17 19:57
what do you run here? doesnt look like cargo run
19:57
is that a downloaded binary?
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oh thats how you run things ?
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Jupstar ✪ 2025-01-17 19:57
what did u do xd
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./
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Jupstar ✪ 2025-01-17 19:57
i use cargo run --release for rust projects
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Cammodude
./
Jupstar ✪ 2025-01-17 19:57
but in which folder?
19:57
in the target dir?
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yeah
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Jupstar ✪ 2025-01-17 19:58
but is there a data dir in the target dir?
19:58
😉
19:58
u must run it from the project root
19:58
./target/release/ddnet-rs
19:58
will probs work
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Jupstar ✪
i use cargo run --release for rust projects
i did that and it worked
20:00
how do i delete quads again
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Cammodude
how do i delete quads again
Jupstar ✪ 2025-01-17 20:01
i guess that is currently only possible with an undo
20:02
seems like the quad selection tool allows to add key points with i
20:02
but it's defs buggy, since i can't move the quad xd
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and you might wanna add an option to toggle zoom
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Cammodude
and you might wanna add an option to toggle zoom
Jupstar ✪ 2025-01-17 20:03
what does that mean?
20:03
reset?
20:04
idk exactly what it does but if its on all the time you cant edit large quads
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Cammodude
idk exactly what it does but if its on all the time you cant edit large quads
♂S1mple♂ 2025-01-17 20:05
basically shows how it will look like in game
20:05
and yeah it's essential function when making bg especially
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♂S1mple♂
and yeah it's essential function when making bg especially
Jupstar ✪ 2025-01-17 20:06
why that? the editor is parallax aware
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Jupstar ✪
why that? the editor is parallax aware
♂S1mple♂ 2025-01-17 20:06
moving things with no zoom is much more easier plus you see whole thing even that is out of bound
20:07
when you want to check what player will see you do zoom
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Cammodude
idk exactly what it does but if its on all the time you cant edit large quads
Jupstar ✪ 2025-01-17 20:07
mh ok
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♂S1mple♂ 2025-01-17 20:07
and it's convenient to use when you do tiles/etc. to not harm eyes
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and i dont get why the physics window is so huge when you can only use 6 layers
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Jupstar ✪ 2025-01-17 20:09
i made the editor in 800x600. sounds stupid but that's the simple reason xd
20:09
i never seen it in fullscreen before
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oh
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Jupstar ✪ 2025-01-17 20:09
but can we please collect all these things
20:09
bcs else i forget them xD
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this is a big issue
20:10
editor disregards everything you did when you close it
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Jupstar ✪ 2025-01-17 20:10
that is on the list already
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♂S1mple♂ 2025-01-17 20:10
also when i started this editor those images threw me off guard
20:10
it's kinda hard to read and i don't understand point
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♂S1mple♂
also when i started this editor those images threw me off guard
Jupstar ✪ 2025-01-17 20:12
what images?
20:12
the icons?
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♂S1mple♂ 2025-01-17 20:12
the icons
20:12
too much going on
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Jupstar ✪ 2025-01-17 20:12
it's to identify quad, tile & sound layers
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♂S1mple♂ 2025-01-17 20:13
idk i think it could've been made better somehow, layer names are big and symbols separate stuff
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Jupstar ✪ 2025-01-17 20:13
yes
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♂S1mple♂ 2025-01-17 20:13
at least to me it's kinda inconvenient
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Jupstar ✪ 2025-01-17 20:13
symbols could be left align always
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♂S1mple♂ 2025-01-17 20:13
yeah that might be good (edited)
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@Jupstar ✪ where do i report bugs ?
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Jupstar ✪ 2025-01-17 20:16
we use this issue: https://github.com/ddnet/ddnet-rs/issues/67 feel free to add anything, evne small things, but would be nice if i understand what u mean from the description
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oh its not related to the editor
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Cammodude
oh its not related to the editor
Jupstar ✪ 2025-01-17 20:18
well then look if the issue exists here: https://github.com/ddnet/ddnet-rs/issues/1 else feel free to create a new one
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