render_filled_rect_from_state
and adapted my math to it reallyrender_filled_rect_from_state
and adapted my math to it really dual mapping
???
no we're OCTAMAPPING (if teero would be here, teero we miss you)gl.clear_color
pub struct ConfRgb {
#[default = 80]
pub r: u8,
#[default = 80]
pub g: u8,
#[default = 80]
pub b: u8,
}
ctrl + mouse_wheel
but i saw it was buggy