CLayerTiles
struct? I know that void CLayerTiles::FillGameTiles(EGameTileOp Fill)
exists, but is there a more general way to take one CLayerTile
and only keep the tiles requested? For example, only keeping every tile that has an index of 1. TextEx
renderingvkMapMemory
now to make the code safer.
The Vulkan backend intentionally does not support such huge buffers, to reuse buffers in the case of streamed buffers such as during text rendering.
The actual fix for a text limit must be handled in the text rendering engine