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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2025-01-12 00:00 and 2025-01-13 00:00
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Hi guys! how should i start coding the game? I already know a bit c, but i saw its in c++, do you know some good tutorial, or any tips? (edited)
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samuloll
Hi guys! how should i start coding the game? I already know a bit c, but i saw its in c++, do you know some good tutorial, or any tips? (edited)
Hellou :3
owo 6
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samuloll
Hi guys! how should i start coding the game? I already know a bit c, but i saw its in c++, do you know some good tutorial, or any tips? (edited)
i would say look thru gh issues and find something that looks easy then try to do it, if you dont know something search google and anything more specific ask here
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chillerdragon BOT 2025-01-12 01:09
@samuloll: why do you want to code? What do you want to code?
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chillerdragon
@samuloll: why do you want to code? What do you want to code?
i really like this game, and im currently learning CS, and i always wanted to try game development so its looks a good starting point.
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well, you can always look at the GitHub issues and see if there's any you think you can tackle!
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GitHub BOT 2025-01-12 06:12
Currently, maps are limited in terms of dynamic interaction. It would be interesting to implement features such as:
  • Player position-based events: Activating an image or envelopes, for example, by using tune_zone when a player enters a specific area.
  • "Buttons" with dynamic actions: Allowing a "button" to activate or deactivate tiles or map elements, creating more immersive maps, this feature can be called toggle.
  • Animations triggered by conditions: For instance...
♿ 1
thonk 2
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…chatgpt?
06:56
i shouldnt have put question mark there
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Apperantly not. But it might be wrong
06:58
holy shit im reading this. these are actually awesome ideas
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everything except the last paragraph im 95% certain is chatgpt
07:12
but i could be partly wrong. i reaaly dont think tho so. im just judging that on the post itself, idk who the guy is
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the ideas are good ideas but i disagree with scriptable aspects
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GitHub BOT 2025-01-12 08:19

Summary

As of: Jan. 12, 2025:

This PR focuses on making the automapping feature much more manageable and flexible for mappers and map designers. The features included/planned are as follows:
  • Adding a reference layer that focuses on Game Tiles and Game Tile types (or possibly other tile layers in the future!)
  • Adding a guide layer, and adding a new rule to the automap code to compare the current layer and the guide layer!
    • For example: Index 37; Pos 0 0 Index 1 Guide (This ...
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@Souly @louis
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GitHub
Click to see attachment 🖼️
This is massivebrownbear
DD 1
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ChillerDragon BOT 2025-01-12 11:52
is the weapon angle not matching the cursor position in demos or maybe even in game a known issue?
11:52
the cursor seems to be behind
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Minem
This is massivebrownbear
you know what else is massive
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Boboczus
you know what else is massive
i gave a guess (edited)
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Koll Potato 2025-01-12 12:10
i dont think this is supposed to be in the developer channel
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bcs idc
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GitHub BOT 2025-01-12 12:23
  • Use English sentence case for all tooltips and labels, i.e. only capitalize the first word of every sentence.
  • End all tooltips with a period.
  • Consistently format hotkey descriptions in square brackets at the beginning of tooltips with title case capitalization.
  • Change verb form of tooltips to fit the sentence "Clicking this button will [tooltip]", e.g. use "Rotate X" instead of "Rotates X".
  • Improve clarity, consistency and readability of various tooltips.
  • Remove unnecessary `...
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GitHub BOT 2025-01-12 13:00
8a13b07 Improve editor labels and tooltips - Robyt3 35d71c9 Merge pull request #9513 from Robyt3/Editor-Label-Tooltip-Consistency - def-
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ChillerDragon BOT 2025-01-12 15:47
can we expose mobile player status somehow?
15:47
i would like to know if someone is using touch controls or a trigger bot
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if they can add a triggerbot, they are gonna fake the mobile flag aswell (edited)
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ChillerDragon
can we expose mobile player status somehow?
See #9407
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was trying something for spectator cursor, then I already had this so i'll just put it here. someone can takeover this if it haven't been worked on yet and i didn't do it en...
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ChillerDragon BOT 2025-01-12 16:03
ah nice
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GitHub BOT 2025-01-12 16:49
28653be Add game.svg by mind, Voxel, Cellegen & +KZ - Jupeyy 847eed1 Merge pull request #32 from Jupeyy/pr_game_svg_mind_voxel - Jupeyy
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samuloll
Hi guys! how should i start coding the game? I already know a bit c, but i saw its in c++, do you know some good tutorial, or any tips? (edited)
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GitHub BOT 2025-01-12 17:55
4055353 Add misc vote support. - Jupeyy c87cb81 Merge pull request #55 from Jupeyy/pr_misc_votes - Jupeyy
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GitHub BOT 2025-01-12 20:34
DDNet crashes after start. Logs below: `./DDNet 2025-01-12 22:23:28 I engine: running on unix-linux-amd64 2025-01-12 22:23:28 I engine: arch is little endian 2025-01-12 22:23:28 I engine: operating system version: Linux 6.1.0-29-amd64 (x86_64, #1 SMP PREEMPT_DYNAMIC Debian 6.1.123-1 (2025-01-02)); "Debian GNU/Linux 12 (bookworm)" 2025-01-12 22:23:28 I storage: added path '$USERDIR' ('/home/delta/.local/share/ddnet') 2025-01-12 22:23:28 I storage: added path '$DATADIR' ('data') 2025-01-...
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cyberfighter 2 2025-01-12 20:38
how come there isnt para scrolling in decimals
20:38
actually nevermind
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GitHub BOT 2025-01-12 20:58
0414d65 Fix cert downloader not writing the current state to file. - Jupeyy 4a7a539 Merge pull request #6 from Jupeyy/pr_certdownloader_fixes - Jupeyy
21:15
<ChillerDragon> is chilling in kill tiles a new intended feature of practice mode or something?
21:19
fake github influencer
21:19
i thought you see everything
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Jupstar ✪ 2025-01-12 21:22
he just tested the dev chat
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GitHub BOT 2025-01-12 21:26
9933b80 Update account crates - Jupeyy 12e3be2 Merge pull request #58 from Jupeyy/pr_upgrade_acc - Jupeyy
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GitHub BOT 2025-01-12 22:07
Would be nice if the client would inform the server which tee is active right now if a dummy is connected. Can be used for https://github.com/ddnet/ddnet/issues/9270 and https://github.com/ddnet/ddnet/issues/7723 But the use case I was thinking of was resetting the view port to your tee on dummy swap when the swapped to tee is in /spec. Not seeing your tee and doing a reflex /spec on swap can be quite dangerous and cause annoying fails.
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next to the indicator of dummy hammer/copy add movement arrows
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So many indicators monkaStop
22:15
Do we have a way to render the clientID somewhere else now btw ? Or is it still bound to the left of the name. I'm unable to moderate on high density areas like multeasymap playground or Kobra's First Part because I can't read the ids
22:16
I have to lock spec, press tab and look for the Id in the scoreboard monkaStop
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ws-client BOT 2025-01-12 22:16
<ChillerDragon> reduce nameplate size
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ws-client
<ChillerDragon> reduce nameplate size
I'm an old blind man, I need big nameplates cat_sad
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ws-client BOT 2025-01-12 22:18
<ChillerDragon> then go by skin color and use ban hammer in game
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make other nameplates a little bit darker when you are spectating a person
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GitHub BOT 2025-01-12 22:19
59cc364 Add 5 € donation by ~Jan ツ - def-
brownbear 2
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@~Jan ツ Thanks! ^
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GitHub BOT 2025-01-12 22:21
10bd2dc Add 10 € donation by [DeathFace] clan - def-
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ws-client BOT 2025-01-12 22:21
<ChillerDragon> @meloƞ now that there is click to follow on tees would be cool if in rcon you could refer to the tee you are currently following what do you think?
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ws-client
<ChillerDragon> then go by skin color and use ban hammer in game
Going by skin color is a special take chiller
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ws-client
<ChillerDragon> @meloƞ now that there is click to follow on tees would be cool if in rcon you could refer to the tee you are currently following what do you think?
Oh a way to act on the locked person immediately?
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ws-client BOT 2025-01-12 22:22
<ChillerDragon> good that i am not german
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That sounds cool - I think @Anime.pdf had a proof of concept for a small UI overlay, how is that looking btw?
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chiller is trying to emulate american policing strategies
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ws-client BOT 2025-01-12 22:23
<ChillerDragon> justatest
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ws-client BOT 2025-01-12 22:23
<ChillerDragon> when you try to kickvote for "block" and typo it to "black"
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Ah yes. I also hate when I press a instead of o, happens all the time
22:24
Damn autocorrect
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ws-client BOT 2025-01-12 22:25
<ChillerDragon> average mobile ddnet gamer
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yeah a and o are like 40 keys away or smth greenthing
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ws-client BOT 2025-01-12 22:26
<ChillerDragon> @meloƞ who even needs ids when you can type out names like ☯Mڶɴ3☯ by hand https://github.com/ddnet/ddnet/issues/2169
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was trying to kick someone for blocking and accidentially typed the bible in arabic (edited)
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ws-client BOT 2025-01-12 22:26
<ChillerDragon> -.-
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GitHub BOT 2025-01-12 22:38
The game crashes only if I try to log in via Steam, everything works through the tater client. !123123132 DDNet_assert_log_2025-01-13_01-35-50_8104.txt
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GitHub BOT 2025-01-12 23:01
Jumping (specially on top level) has many advanced skillz on speedrun, specially if u dont have any jumps. So playing on a deadly map u should be able to adleast disable /infijumps on /invincible (and maybe even enable /freeze)
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im confused
23:06
23:06
i have no cable plugged into this adapter
23:06
this is the only active network adapter on my computer right now
23:06
how the fuck am i talking in this chat
23:07
how have i run 10 speed tests
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GitHub BOT 2025-01-12 23:17
Implements chat command /afk, closes #9270.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [x] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck]...
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GitHub BOT 2025-01-12 23:31
keep location of /lasttp when u reload map with same name, or even on a new map great for testing
Exported 88 message(s)
Timezone: UTC+0