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i would say look thru gh issues and find something that looks easy then try to do it, if you dont know something search google and anything more specific ask here
Currently, maps are limited in terms of dynamic interaction. It would be interesting to implement features such as:
Player position-based events: Activating an image or envelopes, for example, by using tune_zone when a player enters a specific area.
"Buttons" with dynamic actions: Allowing a "button" to activate or deactivate tiles or map elements, creating more immersive maps, this feature can be called toggle.
Animations triggered by conditions: For instance...
This PR focuses on making the automapping feature much more manageable and flexible for mappers and map designers. The features included/planned are as follows:
Adding a reference layer that focuses on Game Tiles and Game Tile types (or possibly other tile layers in the future!)
Adding a guide layer, and adding a new rule to the automap code to compare the current layer and the guide layer!
For example: Index 37; Pos 0 0 Index 1 Guide (This ...
was trying something for spectator cursor, then I already had this so i'll just put it here. someone can takeover this if it haven't been worked on yet and i didn't do it en...
Would be nice if the client would inform the server which tee is active right now if a dummy is connected.
Can be used for https://github.com/ddnet/ddnet/issues/9270 and https://github.com/ddnet/ddnet/issues/7723
But the use case I was thinking of was resetting the view port to your tee on dummy swap when the swapped to tee is in /spec.
Not seeing your tee and doing a reflex /spec on swap can be quite dangerous and cause annoying fails.
Do we have a way to render the clientID somewhere else now btw ? Or is it still bound to the left of the name. I'm unable to moderate on high density areas like multeasymap playground or Kobra's First Part because I can't read the ids
22:16
I have to lock spec, press tab and look for the Id in the scoreboard
<ChillerDragon> @meloƞ now that there is click to follow on tees would be cool if in rcon you could refer to the tee you are currently following what do you think?
ws-client
<ChillerDragon> then go by skin color and use ban hammer in game
<ChillerDragon> @meloƞ now that there is click to follow on tees would be cool if in rcon you could refer to the tee you are currently following what do you think?
Jumping (specially on top level) has many advanced skillz on speedrun, specially if u dont have any jumps.
So playing on a deadly map u should be able to adleast disable /infijumps on /invincible
(and maybe even enable /freeze)