Report client & server bugs, especially but not limited to release candidates.
Between 2025-01-12 00:00 and 2025-01-13 00:00
Freezy
wait what?
I sometimes can't connect to the servers but when going to ger10.ddnet.org I can after re-connecting.
Maybe that's just placebo but I don't think so(?)
yes, but that's most. i dont really remember this happening before, i never needed to change anything to see all the servers, but now it requires that setting(edited)
If we enabled login-only servers by default we would probably get 100 questions a day about how to log into kog instead of the current 5 questions per day
i mean, is this how you remember it? because i think this change is recent. yes, you will have less questions about it, but as a consequence they will think KoG is just a dead community with no players
The change that KoG mostly has login-only servers is recent. As a reaction to especially new players being frustrated by that we made the "No login required" the default: https://github.com/ddnet/ddnet/pull/8086
Adds br_filter_login, which filters out servers that requires an account to play (e.g. Kog's [A] servers). The filter is enabled by default. The filter works by reading the requires_login b...
The indicator is too easy to miss. The point is that all you should require to join a server is the client you have open right now, everything else makes things too complicated and so should be hidden for new players.
the world will always create a bigger idiot no matter how intuitive you make something.
11:10
probably like 40% of all people who download the game are driven away by the fact that the server browser is the only way to find a server
11:10
or maybe more even
11:11
you are not presented with any sort of list of gamemodes or description of what you will find it each server, it is tbh a terrible experience for a new player by all measures
gmod has a flourishing selection of diverse gamemodes because the first thing you see is not the browser list but the gamemode selector sorted by player count
11:14
my proposal for the community system was to copy that
I've considered making it a few times before as you suggest but I think the impact would be barely as important, since by the time someone finds tclient they are already much more familiar with the game, and probably less likely to switch gamemodes. The person who gets the most value is someone who has never played 1 minute of teeworlds before and wants to find something they will enjoy.(edited)
Yeah possible, but tbh I never really got into gores before seeing fly to the legends 2 on ddnet xD Even tho i already played gores before.
I guess in the end a list of game modes could at least give you exactly that.. a list of stuff you can try out ^^
I am also a little scared of maintaining such a large modification to the server browser downstream. the current filter system is so complicated and has so many features
11:36
idk the more I think about it the more it seems like it might have value even in tclient so maybe I'll do it anyway
I think the community system at least needs a short description for each community.
E.g. I planned to have a "explore communities" button. It's fair to say I dunno if ppl click it ever, but since the whole design is kinda stolen(inspired by ofc ) from discord and they also have a explore button it can't be that unintuitive? XD
then I could show a list of communities and also show the idea of the community (Bit fancier than in the screenshot ofc)(edited)
we played vanilla and if there wasnt that random guy who constantly advertised zcatch laser, it probably wouldn't have hooked me tbh xD
vanilla wasn't the most fun
fng requires basic movement to be fun.
gores is okish.
ddnet novice has to many random maps with weird mechanics IMHO.
zcatch and vanilla are easy to understand, but can get boring if you have some more movement skillz
but i agree that it's probably bad to default a new player to these filters without having an explanation. i think the initial filters are a good idea but there should be an explanation as to what they do and the different sorts of gamemodes that players can try to find other than ddrace
I enjoyed gores when I started because it was extremely obvious how to play and I already knew it was going to offer a high skill ceiling and fun teamplay from the video I watched so I was ok with the expectedly rough learning curve. Playing novice maps didn't hook me at all on ddrace it felt much harder to find something that is appropriately difficult.(edited)
louis
i've never played gmod but i don't know any other game that doesn't use a server browser similar to ddnet
why do only community servers get to have these secondary types and why are they different values from the "Type" on the large list. Why does there even exist two different types?
12:04
also lol, imagine finding the "tutorial" type here
12:05
even if you manage to find this menu and click "tutorial" it won't show you any tutorial maps because you have to scroll down to the bottom of the types list and uncheck "none"