Oh wait since the texture is part of an atlas you can't just use texture wrapping (unless the atlases get split in memory?)
You could still apply the wrapping in a shader
Hello everyone. I wanted to report a problem, when I hook on any surface and switch the tee, instead of the Tee holding the hook, it resets it, and when I switch back to it, it resumes the hook. What could be the problem and how to solve it? DDnet on Linux fedora
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