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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2025-01-07 00:00 and 2025-01-08 00:00
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@93peros
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it doesnt work my assets doesnt work help me guys !
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can you elaborate
07:46
what doesn't work
07:46
also that file you have selected is a mapres, it's not meant to be used for entities
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♂S1mple♂ 2025-01-07 08:38
long hooks like these make huge fps drop which can be abused
08:39
~70 fps near hooks and 200 fps on part far from it
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200 fps with entities and view with no projectiles?..
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Shouldn't hooks be like a single quad?
12:57
plus one for the end of course
13:00
Oh wait since the texture is part of an atlas you can't just use texture wrapping (unless the atlases get split in memory?) You could still apply the wrapping in a shader
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Jupstar ✪ 2025-01-07 13:01
we don't use any atlasses
13:01
only for tile layers
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ok so with texture wrapping the entire hook body should be a single quad with very easy to calculate coordinates and UVs (edited)
13:02
if it's killing performance that's very sus
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Jupstar ✪ 2025-01-07 13:02
patiga once suggested to me a way to render hook more efficient, similar to how border tiles are rendered
13:02
but it would require a custom pipeline and wouldn't work on opengl 1.x
13:02
so i didnt have motivation for it ever
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Aw heck
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risu
ok so with texture wrapping the entire hook body should be a single quad with very easy to calculate coordinates and UVs (edited)
Jupstar ✪ 2025-01-07 13:02
y<es
13:03
basically this
13:03
however it needs some tweaks to look pixel perfect which can't be done without a shader i think
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how fix it?
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ask on kog
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wwwwww
how fix it?
Jupstar ✪ 2025-01-07 15:06
if you only play solo: cl_prediction_margin 300
15:06
10 is default
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Jupstar ✪
if you only play solo: cl_prediction_margin 300
why not 1
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Jupstar ✪ 2025-01-07 15:24
If you want more lags use 1
♥️ 2
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просто погафкай 𖣘 2025-01-07 15:48
Hello everyone. I wanted to report a problem, when I hook on any surface and switch the tee, instead of the Tee holding the hook, it resets it, and when I switch back to it, it resumes the hook. What could be the problem and how to solve it? DDnet on Linux fedora
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cl_dummy_resetonswitch 0
♥️ 1
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Jupstar ✪
if you only play solo: cl_prediction_margin 300
if this doesn't help?
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wwwwww
if this doesn't help?
Jupstar ✪ 2025-01-07 18:15
then the server is too laggy. ask on kog discord
18:15
$kog
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Jupstar ✪
$kog
KoG affiliation
First and foremost: DDNet and KoG aren't affiliated. If you need help on a server related to KoG, join their Discord server by clicking on the link below.
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in editor: try to group layers, shift them all selected by x or y, press ctrl+z, repeat - instead of undo it will shift by x or y one more time
Exported 35 message(s)
Timezone: UTC+0