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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2025-01-04 00:00 and 2025-01-05 00:00
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"this area is too crowded", even in empty spaces on photoshoot server 😢
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Chairn
"this area is too crowded", even in empty spaces on photoshoot server 😢
that means a large area (larger than default zoom) centered from your tee has more than 48 tees already. which is just to make sure we don't lose any tees in the final screenshot since we can only display 64 tees at a time.
03:16
is the map basically full now?
03:20
pause and look around, if there are clusters of tees in any direction of you that basically means a no-go. usually going up or down helps since that could avoid clusters either above or below you (edited)
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there should be space, some space on the right side of the map, a lot in the clouds
03:39
if there is no space easily accessible at some point we can just give everyone infinite jumps so they can find a space in the sky, since most "good" spots are probably already taken
03:41
or reduce the area threshold by a tad
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@louis Yeah, let's do that. For average players it will be hard to reach spots
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for some reason my client don't get info about joining team, but in server i join it. because for my pov i am in team0, but i can only hook my dummy in my team. but even worse that when i try to use dummy hammer, dummy does not aim in my position. and in the end when i swap with dummy, my main got disconnect
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lolkildal
for some reason my client don't get info about joining team, but in server i join it. because for my pov i am in team0, but i can only hook my dummy in my team. but even worse that when i try to use dummy hammer, dummy does not aim in my position. and in the end when i swap with dummy, my main got disconnect
Reported by むぎ on Discord: 2024-09-15_12-47-10-1.mp4 my game is sometimes lagging on connect and i cant see chat and teams (those tees i tried to hook were in the team) Chat is also broken by this:...
13:05
@eidderFsT for some reason when i use zoom while in spec with no auto zoom (older client) it wont reset zoom to my default setting
13:05
bug
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i don't understand
13:06
what older client, like 18.8?
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yes
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justatest then how would i know
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zoom command just wont work when spectating someone
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oh you mean you are spectating 18.8
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yeees
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nightly or RC
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nightly
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ok
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its just that zoom command is now binded to only enable auto feature
13:08
when spectating someone
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ye it was fixed in a pr
13:10
haven't merged yet
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ok ty
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that one probably is gonna take sometime, i think we are removing spec cursor and auto spec cam from 18.9 and pushing it to 19
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you can also try this artifact https://github.com/ddnet/ddnet/pull/9468 and give more feedback
Depends on #9466. Check commit for diff from that PR. Full video demo: https://streamable.com/zva2i4 After some feedback on 18.9 RC, and given how confusing and polarizing the feature is, i think i...
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eidderFsT
you can also try this artifact https://github.com/ddnet/ddnet/pull/9468 and give more feedback
sure if u build it for me flooshed
13:38
im noob in those things
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Tsumugi
sure if u build it for me flooshed
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♂S1mple♂ 2025-01-04 15:09
2025-01-04 18:07:33 I chat/client: — Could not connect dummy: Too weak connection (not acked for 100 seconds) a typo?
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where
15:09
acked?
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♂S1mple♂ 2025-01-04 15:10
yes
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that stands for acknowledged
15:10
so not really
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♂S1mple♂ 2025-01-04 15:10
what
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acknowledging a packet is usually just called an ack packet. that didn't arrives so the server have not acked (edited)
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♂S1mple♂ 2025-01-04 15:11
even discord doesn't like the word
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ye that's just programmer jargon probably
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well rn dont have anyone to test it
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Tsumugi
well rn dont have anyone to test it
sadge
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eidderFsT
ye that's just programmer jargon probably
♂S1mple♂ 2025-01-04 15:12
guess it's fair
15:12
idk why player should know it tho
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♂S1mple♂
idk why player should know it tho
true
15:12
first year i thought it was a typo as well
15:12
xD
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probably doesn't really matter, if we say server has not responded for 100 seconds people will still post a screenshot asking what happened anyway (edited)
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Maybe a more traditional "Connection timed out" would cause less confusion
16:38
Even if it sounds very TCP-ish
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we already have a timeout message i think?
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eidderFsT
that means a large area (larger than default zoom) centered from your tee has more than 48 tees already. which is just to make sure we don't lose any tees in the final screenshot since we can only display 64 tees at a time.
could the server show acceptable places using laser door for instance ?
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maybe, the current way i does it, the server doesn't really know where is acceptbale until you press k
18:00
it check whether that exact spot is acceptable
18:01
honestly, if we got 128 players support sometime the area check could be a lot more manageable (edited)
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idk if it has been reported already but
20:58
after clicking connect dummy, sometimes it disconnects u from server and reconnects u
20:58
(basically does the same as killing u)
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Ladol
after clicking connect dummy, sometimes it disconnects u from server and reconnects u
Which server did this happen on?
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DDNet GER3 - DDmaX.Next Address: ddnet://45.141.57.31:8356 My IGN: Ladol
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45.141.57.31:8356[🇪🇺] is an official DDraceNetwork (Type: DDrace) server. Quick join: https://ddnet.org/connect-to/?addr=45.141.57.31:8356/
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happened to me, to some other guy
21:07
and has happened today before a few hours ago in a different server (dont remember which one) to some other guy
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Ladol
after clicking connect dummy, sometimes it disconnects u from server and reconnects u
@Davide
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Robyt3
Which server did this happen on?
same on ger1 (edited)
21:11
sometimes it just wont connect
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GER2 isn't the same hoster, so that's weird (edited)
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Ladol
after clicking connect dummy, sometimes it disconnects u from server and reconnects u
Last time it happened?
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that was after last ddos
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A time please
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Davide
Last time it happened?
20 mins ago
21:13
to me and another guy on the server im on rn
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45.141.57.31:8356?
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45.141.57.31:8356[🇪🇺] is an official DDraceNetwork (Type: DDrace) server. Quick join: https://ddnet.org/connect-to/?addr=45.141.57.31:8356/
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just happened again
21:13
on the same server
21:13
i asked a guy to connect dummy and he dcd
21:13
DDNet GER3 - DDmaX.Next Address: ddnet://45.141.57.31:8356 My IGN: Ladol
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45.141.57.31:8356[🇪🇺] is an official DDraceNetwork (Type: DDrace) server. Quick join: https://ddnet.org/connect-to/?addr=45.141.57.31:8356/
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Oh I saw it
21:16
Basically first time you connect a dummy it forces you to reconnect
f3 1
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I think this is a bug with the REDIRECT function of the client (edited)
21:17
I'm checking it now to understand
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If the dummy connection asks for a REDIRECT, even the normal/main connection will be redirected, not just the new dummy connection, no matter if the TOKEN key is different, both will be redirected(reconnected) (edited)
21:25
This is probably a bug in the client
21:25
I'm not sure who I should ping, I'll ping you since you initially pinged me @Robyt3
21:27
Single redirect packet with the correct TOKEN
21:27
And it cause the reconnection(redirection) of BOTH, even if it doesn't match the correct TOKEN in one of the case (right one) (edited)
21:28
Seems like the client doesn't care of the TOKEN in the redirect message (edited)
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Not sure if the redirect feature was intended for that, right now it will connect to the new server with the main no matter on which connection the redirect message was received since main and dummy should generally be on the same server anyway (edited)
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Robyt3
Not sure if the redirect feature was intended for that, right now it will connect to the new server with the main no matter on which connection the redirect message was received since main and dummy should generally be on the same server anyway (edited)
It's made for redirecting, sure, but if the TOKEN is requested (as it is), it should be take into consideration
21:30
Else why specifying it?
21:31
In my opinion this is a bug, it should not redirect both sessions
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Can you open an issue on GitHub about it?
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Sure
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Thanks
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If a redirect packet is received in the dummy session (with the dummy session TOKEN), it will redirect both sessions without taking the TOKEN into consideration Summary of the packets: Redirect pac...
👍 1
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@Robyt3 i have a problem
22:01
it seems like steam recreates SteamOverlayVulkanLayer64.json in the registry
22:01
justatest
22:01
i dont know what causes it
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Probably Steam trying to fix its registry keys. I guess you could change the permissions of the key but I wouldn't recommend messing with that monkaS should be reported to Steam as a bug (that the overlay causes issues) (edited)
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ye well
22:06
it better be fixed
22:06
but i dont think i could play until that
22:11
oh i just changed ENABLE to DISABLE inside of a json file and it seems to work (edited)
22:12
i dont know if it did something but it definitely breaks the overlay lol
22:12
ill just keep it read-only
Exported 113 message(s)
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