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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-12-30 00:00 and 2024-12-31 00:00
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bits-Atomizated 2024-12-30 05:52
Does anyone know why the design is seperated from the game layer in the editor, but the in-game display is normal?
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meloƞ
you're the brighter version of me! :o
he ate more uranium than you
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bits-Atomizated
Does anyone know why the design is seperated from the game layer in the editor, but the in-game display is normal?
jao's hairy kebab 2024-12-30 08:16
u bugged mapfile somehow
08:17
gotta copy everything over to a new one
08:17
doesnt take long i can try to make a video
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theres no way solo_castle is a 2* solo
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jao's hairy kebab 2024-12-30 08:43
@bits-Atomizated
08:43
your tune layer is unused btw
08:44
and your map bg is missing a quad
08:45
it's not colorless, it will be whatever color is set to cl_background_color
08:45
(default grey)
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jao's hairy kebab
@bits-Atomizated
bits-Atomizated 2024-12-30 09:03
ok, I will try to fix it soon
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catseyenebulous
Isn't there a way to rotate quads?
holy moly
09:41
i can bring up some more editor basics (edited)
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entire editor needs to be documented
09:42
learn it urself
09:42
like we did it 13 years ago
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thats what i did but some things arent documented anywhere
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u can do it if u have enough knowledge
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quad rotation had always been pretty unintuitive, someone should fix how quads are moved / manipulated in editor
09:43
needs to be like every other image editor selection
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some mechanics from the old editor were also better
09:46
when new map @louis
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Cammodude
thats what i did but some things arent documented anywhere
i still wait for sv_dummyable 0
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im waiting for sv_dummyable 2
09:49
force the usage of dummy
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Cammodude
im waiting for sv_dummyable 2
random dummy connection is useless lol
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Cøke
i still wait for sv_dummyable 0
max clients per ip 1
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2 is random
09:49
1 is normal
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oxyzo
max clients per ip 1
yes but on the server are more maps where are dummys allowed
09:50
it should be only for the map, not for the entire server
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ah they dont have that in server settings
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need to add new editor command yes
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Cøke
when new map @louis
lots coming in 2025
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louis
quad rotation had always been pretty unintuitive, someone should fix how quads are moved / manipulated in editor
Pressing "R" for "Rotate" is not intuitive xD?
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Solarus
Pressing "R" for "Rotate" is not intuitive xD?
its not intuitive that you click the green, press R, then move your mouse left and right
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Ofc it is, u need to select something first, like you select any object in any game engine first. (edited)
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then press R to toggle a rotation that goes ccw/cw based on lateral mouse movement? that's just bad design no matter what program
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Maybe the green thing should be change to something more appealing that show its a select object xD
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louis
then press R to toggle a rotation that goes ccw/cw based on lateral mouse movement? that's just bad design no matter what program
Hmm, idk. Atleast its better now, rather than the old on that was holding shift, then hold mouse click, then move mouse xD How u think it should be done if it's not toggling it? U want to have like numbers to write in a box and change the rotation? That can be good too
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click the green box twice in a row to swap the red corner dots to red rotation dots (or green rotation handles around the green center) then you click and drag the rotation handles similar to how you rotate selections in a lot of image editing apps
10:50
the old way wasnt intuitive either but at least its faster than the R stuff we have rn
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My idea would be to have a seperate settings for editor controls so u can customize all possible shortcuts etc.
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tbh i liked the rotation b4 more (edited)
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Cøke
tbh i liked the rotation b4 more (edited)
I agree
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9 Rifa MilIy_Montane 2024-12-30 15:09
Кто на какой карте
15:09
Щас
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VODKaСова 2024-12-30 21:00
Why do quads exist?
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VODKaСова
Why do quads exist?
For making maps pretty
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risu
For making maps pretty
VODKaСова 2024-12-30 21:05
thx
Exported 53 message(s)
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