sv_strict_spectate_mode 0
help @zhn ?sv_strict_spectate_mode 0
help @zhn ? bind the a button to the action of running left
create me a fun and engaging gores map
create me a fun and engaging gores map
81333ef
Fix editor file dialog crash when loading from save storage - Robyt3
f8b3515
Fix editor file dialog not opening file if selection unchanged - Robyt3
58cf997
Select matching entry in editor file dialog when saving file - Robyt3
4c0a087
Merge pull request #9435 from Robyt3/Editor-File-Dialog-Fixes - def-
this
too (edited)[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’:
[build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’
[build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError);
[build] | ^~~~~~~~~~~
[build] | |
[build] | int (*)(void*, int)
[build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19:
[build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’
[build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset);
[build] | ~~~~~~~~~~^~~~~~~~
[build] At global scope:
[build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics
[build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1
[build] gmake[2]: *** Ожидание завершения заданий…
[build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o
[build] [ 65%] Linking CXX executable DDNet-Server
[build] [ 66%] Built target game-server
[build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2
[build] gmake: *** [Makefile:156: all] Ошибка 2
[proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2
[driver] Build completed: 00:00:13.004
[build] Build finished with exit code 2
[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’:
[build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’
[build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError);
[build] | ^~~~~~~~~~~
[build] | |
[build] | int (*)(void*, int)
[build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19:
[build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’
[build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset);
[build] | ~~~~~~~~~~^~~~~~~~
[build] At global scope:
[build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics
[build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1
[build] gmake[2]: *** Ожидание завершения заданий…
[build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o
[build] [ 65%] Linking CXX executable DDNet-Server
[build] [ 66%] Built target game-server
[build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2
[build] gmake: *** [Makefile:156: all] Ошибка 2
[proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2
[driver] Build completed: 00:00:13.004
[build] Build finished with exit code 2
[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’:
[build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’
[build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError);
[build] | ^~~~~~~~~~~
[build] | |
[build] | int (*)(void*, int)
[build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19:
[build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’
[build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset);
[build] | ~~~~~~~~~~^~~~~~~~
[build] At global scope:
[build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics
[build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1
[build] gmake[2]: *** Ожидание завершения заданий…
[build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o
[build] [ 65%] Linking CXX executable DDNet-Server
[build] [ 66%] Built target game-server
[build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2
[build] gmake: *** [Makefile:156: all] Ошибка 2
[proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2
[driver] Build completed: 00:00:13.004
[build] Build finished with exit code 2
[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’:
[build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’
[build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError);
[build] | ^~~~~~~~~~~
[build] | |
[build] | int (*)(void*, int)
[build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19:
[build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’
[build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset);
[build] | ~~~~~~~~~~^~~~~~~~
[build] At global scope:
[build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics
[build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1
[build] gmake[2]: *** Ожидание завершения заданий…
[build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o
[build] [ 65%] Linking CXX executable DDNet-Server
[build] [ 66%] Built target game-server
[build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2
[build] gmake: *** [Makefile:156: all] Ошибка 2
[proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2
[driver] Build completed: 00:00:13.004
[build] Build finished with exit code 2
[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’:
[build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’
[build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError);
[build] | ^~~~~~~~~~~
[build] | |
[build] | int (*)(void*, int)
[build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19:
[build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’
[build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset);
[build] | ~~~~~~~~~~^~~~~~~~
[build] At global scope:
[build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics
[build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1
[build] gmake[2]: *** Ожидание завершения заданий…
[build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o
[build] [ 65%] Linking CXX executable DDNet-Server
[build] [ 66%] Built target game-server
[build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2
[build] gmake: *** [Makefile:156: all] Ошибка 2
[proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2
[driver] Build completed: 00:00:13.004
[build] Build finished with exit code 2
sudo apt install libwavpack-dev
[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’:
[build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’
[build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError);
[build] | ^~~~~~~~~~~
[build] | |
[build] | int (*)(void*, int)
[build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19:
[build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’
[build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset);
[build] | ~~~~~~~~~~^~~~~~~~
[build] At global scope:
[build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics
[build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1
[build] gmake[2]: *** Ожидание завершения заданий…
[build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o
[build] [ 65%] Linking CXX executable DDNet-Server
[build] [ 66%] Built target game-server
[build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2
[build] gmake: *** [Makefile:156: all] Ошибка 2
[proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2
[driver] Build completed: 00:00:13.004
[build] Build finished with exit code 2
how to fix this? int (*)(void*, int)’ to ‘const char*
’ (edited)-DPREFER_BUNDLED_LIBS=ON
should fix this-DPREFER_BUNDLED_LIBS=ON
should fix this -DPREFER_BUNDLED_LIBS=ON
in your call to cmake