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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-12-29 00:00 and 2024-12-30 00:00
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chillerdragon BOT 2024-12-29 05:23
Why ask the user @Learath2 ? What’s the problem with just doing it?
05:25
Not sure how hard it is to even run code after the client crashed. Maybe this would require the launcher first.
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It can be post-run prompt, like "last time your client exited unexpectedly, do you want to report it🤓?
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Learath2
I wanted to add something like crashpad with a post crash messagebox asking if you want to upload the dump
When will the community rules be ready?
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chillerdragon
Why ask the user @Learath2 ? What’s the problem with just doing it?
I'm sure all the privacy people here can give you at least 50 reasons we have to ask the user
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ws-client BOT 2024-12-29 06:53
<ChillerDragon> @Anime.pdf oh yea that sounds easy
06:55
<ChillerDragon> @Learath2 i know its common but thinking about it i cant understand why. If we do not include the PC usernames in the logs there should be no sensitive information in it.
06:56
<ChillerDragon> i dont see the difference between sending game traffic to ddnet.org and sending crash dumps to ddnet.org
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Well coredumps are not anonymized. They include stuff like binds and config variables which might contain stuff like rcon login information for other servers. That's one that comes to mind e.g.
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ws-client BOT 2024-12-29 06:57
<ChillerDragon> oh i see fair
06:57
<ChillerDragon> does windows even have coredumps?
06:57
<ChillerDragon> i thought we just have an assert line or a backtrace
06:58
<ChillerDragon> configs should not be sent i have my credit card info in there!
06:58
<ChillerDragon> but just a trace should be fine
07:00
<ChillerDragon> @louis i managed to fix the mouse escaping the ddnet window issue! Switched from wayland to xorg.
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ah nice
07:03
will that break other things justatest
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ws-client BOT 2024-12-29 07:03
<ChillerDragon> of course
07:03
<ChillerDragon> xd
07:04
<ChillerDragon> but statistically xorg breaks less than wayland :D
07:04
<ChillerDragon> so far i am gaming just fine on xorg since 6 minutes
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i dont know much about the differences but im not sure why wayland is the default, i had to do some fixes for chrome due to wayland as well
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ws-client BOT 2024-12-29 07:07
<ChillerDragon> the way i understood it wayland is the new shit trying to solve all the issues in legacy xorg. But OG xorg is battle tested! It might be a mess internally but it works for me the end user. While bleeding edge wayland is big troll sometimes.
07:11
<ChillerDragon> no coredumps or variable contents just filenames and linenumbers should be fine for everyone or what do you think @Learath2 ?
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Just the backtrace is probably fine. At least I can't think of an issue with it
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ws-client BOT 2024-12-29 07:55
<ChillerDragon> @eidderFsT i just saw your message in #off-topic i never check that channel sorry ._. in case you still need a stress test tool i think the official ddnet headless client can be compiled with dbg stress
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ws-client
<ChillerDragon> @eidderFsT i just saw your message in #off-topic i never check that channel sorry ._. in case you still need a stress test tool i think the official ddnet headless client can be compiled with dbg stress
ye, i already forgot what i needed it for
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ws-client BOT 2024-12-29 07:55
<ChillerDragon> i also have a 0.7 client written in 200 lines of python that can connect any amount of clients and you can decide which inputs to send here https://gitlab.com/teeworlds-network/twnet_parser/-/blob/56ac0ce540c0ad874369671f552b6b8c5dacd91a/examples/07/flood/flood.py#L112-123
A teeworlds network protocol library, designed according to sans I/O (http://sans-io.readthedocs.io/) principles
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abuse
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ws-client BOT 2024-12-29 07:55
<ChillerDragon> thats my fav stress test tool atm
07:56
<ChillerDragon> you needed it to check CHN bandwidth
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right
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ws-client
<ChillerDragon> i also have a 0.7 client written in 200 lines of python that can connect any amount of clients and you can decide which inputs to send here https://gitlab.com/teeworlds-network/twnet_parser/-/blob/56ac0ce540c0ad874369671f552b6b8c5dacd91a/examples/07/flood/flood.py#L112-123
Thanks will use this against all DDRaceNetwork servers
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ChillerDragon BOT 2024-12-29 09:00
@always :justatest:
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F-Droid antifeature :^o
Replying to chillerdragon Are there any opinions on automated crash/assert reports? As far as I un…
10:40
Help me
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Are you writing some code in kernel-space and want to communicate with it from the comfort of user-space? You are not writing kernel code, but want to talk with the Linux kernel? Serve yourself some good java (the good hot kind, not the Oracle one), make yourself comfortable and read ahead!
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Capybara
Click to see attachment 🖼️
Read the error message, do what it says
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Tater
we will get 100,000 device lost asserts
Ideally the crashpad could already do some analysis of the crash dump to figure out if it went wrong because of the graphics driver and suggest all the common remedies and automatically switch to OpenGL 3/1 as a last resort.
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Robyt3
Read the error message, do what it says
how to configure cmake?
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Capybara
how to configure cmake?
Find the line that contains words like "Error" and read it (edited)
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Jupstar ✪ 2024-12-29 10:53
ddnet has a vscode workspace, just read the readme there and open that
10:53
in other/vscode
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Robyt3
Find the line that contains words like "Error" and read it (edited)
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Capybara
Click to see attachment 🖼️
Did you install the Vulkan SDK?
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Jupstar ✪ 2024-12-29 10:58
bro: 1. stop sending 240p screenshots, it's disgusting 2. read the readme
10:58
properly
10:59
"You can install all required dependencies and CMake on Debian or Ubuntu like this:"
10:59
I assume you have ubuntu
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ws-client BOT 2024-12-29 11:34
<ChillerDragon> resolution shaming
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Jupstar ✪ 2024-12-29 11:35
true, but i could swear win95 had better screenshots 😂
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ws-client BOT 2024-12-29 11:36
<ChillerDragon> hello ddnet maintainers! I am on the edge of my seat since 2 weeks desperatly waiting for https://github.com/ddnet/ddnet/pull/9386 to be merged! Can you please hire a new maintainer the prs start to get stale for too long ._.
Solves 16 year old todo comment Checklist Tested the change ingame Provided screenshots if it is a visual change Tested in combination with possibly related configuration options Written a uni...
11:37
<ChillerDragon> for example kaffeine he is pro reviewer!
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ws-client BOT 2024-12-29 11:39
<ChillerDragon> yes that specific pr is of utmost tragedy
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Jupstar ✪ 2024-12-29 11:39
bloat
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MilkeeyCat 2024-12-29 11:39
why have an issue for it then :p
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Jupstar ✪ 2024-12-29 11:40
the issue is bloat too
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MilkeeyCat 2024-12-29 11:40
fair
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Jupstar ✪ 2024-12-29 11:40
we have 684 issues already
11:40
just stupid
11:40
we should ONLY accept bug reports
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ws-client BOT 2024-12-29 11:40
<ChillerDragon> yes we need to get it down to 666 again asap
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Mani_Master BOT 2024-12-29 11:40
Hi guys
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ws-client BOT 2024-12-29 11:40
<ChillerDragon> @Jupstar ✪ every time i try to reduce issues i create stale prs and even more issues -.-
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Jupstar ✪ 2024-12-29 11:41
rip
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Mani_Master BOT 2024-12-29 11:41
Guys i say hi!!
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Jupstar ✪ 2024-12-29 11:41
good for you
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ws-client BOT 2024-12-29 11:41
<ChillerDragon> mad
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Jupstar ✪ 2024-12-29 11:42
chiller: i actually think for ddpg i'll only accept issues and discussions and features get an own repo just for that
11:42
similar to rust rfcs
11:42
imo it's just bad to have ever increasing issues
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Mani_Master BOT 2024-12-29 11:42
Anyone can see my massage?
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Jupstar ✪ 2024-12-29 11:42
yes, wazuup mani
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ws-client BOT 2024-12-29 11:43
<ChillerDragon> yes ever increasing issues are unsatisfying
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Jupstar ✪ 2024-12-29 11:43
when i see how other repos have nice issue templates
11:43
where u need to fill out information before pressing submit
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ws-client BOT 2024-12-29 11:43
<ChillerDragon> imo templates are bloat
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Jupstar ✪ 2024-12-29 11:43
og
11:43
depends on the issue ig
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ws-client BOT 2024-12-29 11:44
<ChillerDragon> and mixing bugs and feature discussions is fine for that we have labels
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Jupstar ✪ 2024-12-29 11:44
but if they have hardware problems and don't include any info that is super annoying
11:44
lmao
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farzad BOT 2024-12-29 11:44
Hi
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Jupstar ✪ 2024-12-29 11:44
ja ja hallo
11:45
farzad where are you from? what is your current location? what is your motivation to write hi here?
11:46
this is a development channel
11:46
do you develop anything?
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MilkeeyCat 2024-12-29 11:46
justatest
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Jupstar ✪ 2024-12-29 11:46
do you have a git profile?
11:46
contributed at least 5k loc?
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Eyval
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ChillerDragon BOT 2024-12-29 11:58
jupstar they are already gone casual web chatters
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:?
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yo has anyone made like a teeworlds recording to mp4 kinda thing
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yes, it's in the DDNet client
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this is why you the goat
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I spent an hour writing a netlink monitor so I can listen to battery events, turns out acpi does not emit events for battery charge percentage changing (edited)
12:13
Guess I know how netlink works now, so not a complete waste of time
12:17
See commit messages.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet...
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chillerdragon: can you send health+armor info to spectators on ddnet-insta?
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zhn
chillerdragon: can you send health+armor info to spectators on ddnet-insta?
Koll Potato 2024-12-29 12:37
oh no snapshots mentioned
12:37
justatest
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Jupstar ✪ 2024-12-29 12:42
wowo robyte goes down to 666
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We also have 666 localization strings right now monkaS
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Jupstar ✪ 2024-12-29 12:43
😮
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zhn
chillerdragon: can you send health+armor info to spectators on ddnet-insta?
Jupstar ✪ 2024-12-29 12:44
apropos. do you think freecam should show the hud stuff or not?
12:45
i am bit divided in that regard
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ChillerDragon BOT 2024-12-29 12:52
@zhn i created an issue will do soon
12:55
@zhn hm as far as i can tell in game it is being sent
12:56
12:56
nice in xorg screenshots work again
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Jupstar ✪ 2024-12-29 13:00
xD
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ChillerDragon
@zhn hm as far as i can tell in game it is being sent
chillerdragon: its sent only if you are following anyone
13:02
not in freeview
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Jupstar ✪
apropos. do you think freecam should show the hud stuff or not?
ye, at least i want it in my client
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zhn
ye, at least i want it in my client
Jupstar ✪ 2024-12-29 13:03
but what hud should it even show as spectator in freecam
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afair standard vanilla mods send everything in snap radius
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Jupstar ✪ 2024-12-29 13:03
like does a spectator care about its own health?
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Jupstar ✪
like does a spectator care about its own health?
its own?
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Jupstar ✪ 2024-12-29 13:03
but why xD
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lemme send you something
13:05
ok nvm vanilla 0.6.5 crashes on dbg_dummies
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Jupstar ✪ 2024-12-29 13:05
xd
13:06
but does vanilla keep health information when you move to spectator?
13:06
else i'd argue that showing a hud seems useless
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Jupstar ✪
but does vanilla keep health information when you move to spectator?
eh it doesn't
13:07
too bad
13:07
but it should for proper demos
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ChillerDragon
nice in xorg screenshots work again
Wow, xorg so good
kek 1
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Jupstar ✪ 2024-12-29 13:08
ah, changing to freecam in demo yeah ok
13:08
that is kinda fair
13:08
but i think that is what my mod does anyway
13:08
since it's not real free cam
13:08
it's more like a forced free cam
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didn't know 0.6 doesnt send any health/armor info to the clients
13:09
even spectators
13:09
ah no wait
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Jupstar ✪ 2024-12-29 13:09
tja
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it does
13:10
seems im dum dum
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Jupstar ✪ 2024-12-29 13:10
tja jta
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ah no. it doesn't xd
13:10
only if you follow
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ws-client BOT 2024-12-29 13:10
<ChillerDragon> oh i see yea thats a good idea
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strange behaviour cuz character info is sent anyway regardless if you follow or not
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ws-client BOT 2024-12-29 13:10
<ChillerDragon> are there any possible exploits?
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just don't send it to the players ingame
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Jupstar ✪ 2024-12-29 13:11
if it's only sent when u in spec ig not really
13:11
but even ingame.. realistically how good could u use that info in real time xd
13:11
well or let's do it differently
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stream sniping can be done on dm1 but its kinda stupid, pro players do count it anyway automatically in their head
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Jupstar ✪ 2024-12-29 13:11
would the game be worse if all players know the health of others xd
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Jupstar ✪
would the game be worse if all players know the health of others xd
they did afair
13:12
weren't there client that showrd u healthbars?
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Jupstar ✪ 2024-12-29 13:12
i dunno 😄
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afair there were
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Jupstar ✪ 2024-12-29 13:12
i only play vanilla against chiller the legend
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even on 0.7 but its client+server bundle
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ws-client BOT 2024-12-29 13:13
<ChillerDragon> knowing the health if your opponent does not is for sure an advantage
13:14
<ChillerDragon> no need to laser aim when the enemy has 1 hp can just gun spray him down
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ws-client BOT 2024-12-29 13:14
<ChillerDragon> hax
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ws-client
<ChillerDragon> no need to laser aim when the enemy has 1 hp can just gun spray him down
Jupstar ✪ 2024-12-29 13:15
yeah sure but switching weapon and all shit at the same time is also not easy xD
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zhn
Click to see attachment 🖼️
Jupstar ✪ 2024-12-29 13:16
wth is that xD
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ws-client BOT 2024-12-29 13:16
<ChillerDragon> does sv_strict_spectate_mode 0 help @zhn ?
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aaand with healthbar
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ws-client
<ChillerDragon> does sv_strict_spectate_mode 0 help @zhn ?
huh? ill check it on road
13:16
gotta go
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ws-client BOT 2024-12-29 13:18
<ChillerDragon> ah no it would just make it even stricter
13:18
<ChillerDragon> I don't think i want to create git diff to ddnet just for custom clients ._. @zhn you can try getting it into ddnet :p
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GitHub BOT 2024-12-29 13:24
Untested. @gerdoe-jr needs this for his custom client on ddnet-insta servers.
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Jupstar ✪ 2024-12-29 13:24
lmao
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GitHub
Click to see attachment 🖼️
lol
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Jupstar ✪ 2024-12-29 13:26
blame gerdoe
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ws-client BOT 2024-12-29 13:26
<ChillerDragon> yes
13:27
<ChillerDragon> #7777 moment
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MilkeeyCat 2024-12-29 13:36
I finally added better error reporting xd
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MilkeeyCat
I finally added better error reporting xd
Jupstar ✪ 2024-12-29 13:38
i also added proper error reporting to console
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Jupstar ✪
i also added proper error reporting to console
Add AI to console
13:39
bind the a button to the action of running left
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Jupstar ✪ 2024-12-29 13:41
yeah extra verbose AI mode
13:41
the old chatgpt versions that couldnt answer with yes or no
13:41
but with a full text xD
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Also add dictation, so you can prompt it with speech
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Jupstar ✪ 2024-12-29 13:41
that is actually even cool xD
13:42
tho you could argue if you don't have eyes, playing teeworlds is probably not really your hobby xD
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add ai for editor plz
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create me a fun and engaging gores map
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MilkeeyCat 2024-12-29 13:45
Make Linear v2
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Learath2
create me a fun and engaging gores map
Sorry, I am unable to fulfill that request. Could I help you with something else?
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On the client side the per-character tuning as-is works acceptable as long as AntiPing is off (infclass uses per-player tuning for many years). Turning on the AntiPing ruins the UX in some cases. (...
14:33
I've myself have run into a problem when playing in a party of more than 2 player. If you seek for a map, you never know what is the max players on it. The idea is to add a filter function to choose specific options for a map such as: Player amount, Mode (novice,moderate and so on)
15:04
meetup starting now. Please write me if you cant find us 🙂 (edited)
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chillerdragon BOT 2024-12-29 15:12
I guess no then ._. @zhn
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Zwelf
Click to see attachment 🖼️
cyberfighter 2 2024-12-29 15:32
phone?
15:32
you can call the tee from ddnet?
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chillerdragon BOT 2024-12-29 15:32
I think only on the ccc conference
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yeah, my local number on the conference
15:45
probably pulicly reachable with some prefix
15:46
+49 40 5730830 8301
15:47
TL;DR Registration is open - register your extension in Guru Don’t forget to bring your phone (DECT, GSM, SIP) Remember to bring Batteries, Chargers und CCC SIM-Card Our public dialin number: +49 40 5730830 xxxx
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quick question: is this log line being printed by ddnet servers that have standard logging enabled: (I guess log level = 0 ) https://github.com/ddnet/ddnet/blob/master/src/engine/server/server.cpp#L1155
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Jupstar ✪ 2024-12-29 16:03
how is it going, lot of tees around?
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11 tees today, drinking tee 😄
poggers2 6
brownbear 2
16:10
fish ported to rust
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chillerdragon
I guess no then ._. @zhn
kk seems i'll have to keep my own fork of ddnet-insta
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now i can finally switch to fish
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Zwelf
11 tees today, drinking tee 😄
damn, i didn't think there would be that many
16:24
are there any famous tees ?
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Ryozuki
now i can finally switch to fish
welcome
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Check for existing issues Completed Describe the bug / provide steps to reproduce it This situation does not constitute a bug; rather, it is a substantial violation of the commercial license by an ...
16:32
what's with opensource people butthurting about forks nowadays.
16:33
it happens more frequently for the past few years i feel like
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Restrictions The user may not: a) Reverse engineer, modify, decompile, or disassemble the extension's source code.
Lol, isn't that illegal to forbid that ?
16:36
anyway, it's not enforceable at all
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i mean they had an apache license for this, idk 30 lines of theme code
16:39
then just force push nuked everything wrote a dumb license and going after people
16:39
lol
16:40
16:40
i don't think ddnet android like my phone
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eidderFsT
Click to see attachment 🖼️
Jupstar ✪ 2024-12-29 16:41
i have this too, in some beta it still worked lol
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eidderFsT
Click to see attachment 🖼️
Jupstar ✪ 2024-12-29 16:41
is your cutout so big btw?
16:41
and why is your phone 4:3 xd
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eidderFsT
what's with opensource people butthurting about forks nowadays.
Jupstar ✪ 2024-12-29 16:44
i think what he tried was to first make his theme great, then change the license and delete any evidence of it xD
16:44
and now he claims copyrights problems
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GitHub BOT 2024-12-29 16:45
81333ef Fix editor file dialog crash when loading from save storage - Robyt3 f8b3515 Fix editor file dialog not opening file if selection unchanged - Robyt3 58cf997 Select matching entry in editor file dialog when saving file - Robyt3 4c0a087 Merge pull request #9435 from Robyt3/Editor-File-Dialog-Fixes - def-
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Jupstar ✪
and why is your phone 4:3 xd
foldable
16:47
its more 1:1 than 4:3 i think
16:47
although still not exactly 1:1 i guess
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Jupstar ✪
is your cutout so big btw?
yes, the camera is on the corner of the screen
16:48
16:49
although most fullscreen apps handles cutout by themselves during render nowadays
16:49
i rarely see games that are not fullscreen on my phone really
16:53
werid os amiright
16:53
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eidderFsT
Click to see attachment 🖼️
Have you tried different fullscreen modes?
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Robyt3
Have you tried different fullscreen modes?
doesn't change anything it seems
17:19
17:19
vulkan and gl have different padding
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ws-client BOT 2024-12-29 17:26
<exolent> Hello
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if you are in your 20s buy time to learn rust go into debt if you have to (edited)
17:34
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Voxel
why
its a recurring meme in twitter
17:36
the original is
17:37
if you are in your 20s buy a rolex go into debt if you have to
17:37
iirc
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programmer humor be like "😂 😂 😂 😂 😂 😂 [advertising] 😂 😂 😂 😂 😂 😂"
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Jupstar ✪ 2024-12-29 17:38
voxeldoesart
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Jupstar ✪
voxeldoesart
deadname as of 1/1/25 btw
17:38
rebrand in porgress
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Jupstar ✪ 2024-12-29 17:38
i see
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from a voxel to a cube?
17:39
kekw 😂 😂 😂
17:39
wait im missing the advertising
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Jupstar ✪ 2024-12-29 17:39
wow
17:40
i did almost the opposite joke a few days ago to voxel
17:40
i wondered why he isnt called pixel, when he does 2d art
17:40
i forgore
17:40
😂 😂 😂
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great (rust) minds think alike
17:40
😂
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Jupstar ✪ 2024-12-29 17:40
😂 😂 😂😂 😂 😂
17:40
this face is better tho
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Jupstar ✪ 2024-12-29 17:41
true
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Jupstar ✪
i wondered why he isnt called pixel, when he does 2d art
it used to have the word pixel in it, and then i became a terrible person
17:42
so then i became voxel, and then became a worse person
17:42
i think im mature enough now to keep a name without having to punch a mirror for it (edited)
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@Jupstar ✪ i think i wont code rust until next year
17:43
😬
17:43
deen_star
17:43
new emote
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Jupstar ✪ 2024-12-29 17:43
i'll 😬
17:43
giftee
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Jupstar ✪ 2024-12-29 17:43
i have 2 days left
17:43
oh no
17:43
gotta hurry up
17:47
Help me pls
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does your clipboard not work?
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ws-client BOT 2024-12-29 17:49
<squeeZY> lol
17:49
<squeeZY> ass ass ass
17:55
<ChillerDragon> @Sayın did this work?
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Voxel
does your clipboard not work?
?
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Voxel
does your clipboard not work?
Yes
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you can just copy+paste the text into h
17:58
oh
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Voxel
you can just copy+paste the text into h
I can copy the text from the screenshot, do you need it?
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it'd be a lot morw helpful than an image of the text LOL
18:00
format it like this too (edited)
18:01
wait how do you
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Ok
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```lol``` (edited)
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ws-client BOT 2024-12-29 18:02
<squeeZY> ass ass
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Capybara
Click to see attachment 🖼️
Jupstar ✪ 2024-12-29 18:03
install a program for ubuntu called spectacle or flameshot or anything that doesn't let me think that you are just trolling with your shitty images (edited)
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ws-client BOT 2024-12-29 18:07
<squeeZY> hahahahahahhaah
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[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’: [build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’ [build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError); [build] | ^~~~~~~~~~~ [build] | | [build] | int (*)(void*, int) [build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19: [build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’ [build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset); [build] | ~~~~~~~~~~^~~~~~~~ [build] At global scope: [build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics [build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1 [build] gmake[2]: *** Ожидание завершения заданий… [build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o [build] [ 65%] Linking CXX executable DDNet-Server [build] [ 66%] Built target game-server [build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2 [build] gmake: *** [Makefile:156: all] Ошибка 2 [proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2 [driver] Build completed: 00:00:13.004 [build] Build finished with exit code 2
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Capybara
[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’: [build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’ [build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError); [build] | ^~~~~~~~~~~ [build] | | [build] | int (*)(void*, int) [build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19: [build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’ [build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset); [build] | ~~~~~~~~~~^~~~~~~~ [build] At global scope: [build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics [build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1 [build] gmake[2]: *** Ожидание завершения заданий… [build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o [build] [ 65%] Linking CXX executable DDNet-Server [build] [ 66%] Built target game-server [build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2 [build] gmake: *** [Makefile:156: all] Ошибка 2 [proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2 [driver] Build completed: 00:00:13.004 [build] Build finished with exit code 2
Jupstar ✪ 2024-12-29 18:10
nice much better. which ddnet version is this?
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Jupstar ✪
install a program for ubuntu called spectacle or flameshot or anything that doesn't let me think that you are just trolling with your shitty images (edited)
ok
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Jupstar ✪
nice much better. which ddnet version is this?
18.9
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Jupstar ✪ 2024-12-29 18:10
what is your ubuntu version?
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ws-client BOT 2024-12-29 18:10
<squeeZY> 69
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Jupstar ✪
what is your ubuntu version?
24.04 lts
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Jupstar ✪ 2024-12-29 18:11
squeezy bro, it's not even new years eve yet, and you already drunk
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ws-client BOT 2024-12-29 18:11
<squeeZY> yeeee rose wine
♿ 1
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Capybara
24.04 lts
Jupstar ✪ 2024-12-29 18:11
ah ok, that's weird then
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Capybara
[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’: [build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’ [build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError); [build] | ^~~~~~~~~~~ [build] | | [build] | int (*)(void*, int) [build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19: [build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’ [build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset); [build] | ~~~~~~~~~~^~~~~~~~ [build] At global scope: [build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics [build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1 [build] gmake[2]: *** Ожидание завершения заданий… [build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o [build] [ 65%] Linking CXX executable DDNet-Server [build] [ 66%] Built target game-server [build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2 [build] gmake: *** [Makefile:156: all] Ошибка 2 [proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2 [driver] Build completed: 00:00:13.004 [build] Build finished with exit code 2
Jupstar ✪ 2024-12-29 18:12
is your goal to have a client even? or just server?
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Voxel
deadname as of 1/1/25 btw
cyberfighter 2 2024-12-29 18:12
Whos name and why are they dead
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ws-client BOT 2024-12-29 18:12
<squeeZY> ass ass ass ass
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Capybara
[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’: [build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’ [build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError); [build] | ^~~~~~~~~~~ [build] | | [build] | int (*)(void*, int) [build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19: [build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’ [build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset); [build] | ~~~~~~~~~~^~~~~~~~ [build] At global scope: [build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics [build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1 [build] gmake[2]: *** Ожидание завершения заданий… [build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o [build] [ 65%] Linking CXX executable DDNet-Server [build] [ 66%] Built target game-server [build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2 [build] gmake: *** [Makefile:156: all] Ошибка 2 [proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2 [driver] Build completed: 00:00:13.004 [build] Build finished with exit code 2
Which version of wavpack did you install? You need version 4 and not 5
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Jupstar ✪
is your goal to have a client even? or just server?
Client
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Robyt3
Which version of wavpack did you install? You need version 4 and not 5
How can I establish it?
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ws-client
<squeeZY> ass ass ass ass
cyberfighter 2 2024-12-29 18:14
ok who is this
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Jupstar ✪
is your goal to have a client even? or just server?
what should I do ?
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Capybara
[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’: [build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’ [build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError); [build] | ^~~~~~~~~~~ [build] | | [build] | int (*)(void*, int) [build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19: [build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’ [build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset); [build] | ~~~~~~~~~~^~~~~~~~ [build] At global scope: [build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics [build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1 [build] gmake[2]: *** Ожидание завершения заданий… [build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o [build] [ 65%] Linking CXX executable DDNet-Server [build] [ 66%] Built target game-server [build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2 [build] gmake: *** [Makefile:156: all] Ошибка 2 [proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2 [driver] Build completed: 00:00:13.004 [build] Build finished with exit code 2
Jupstar ✪ 2024-12-29 18:15
i dunno i also have version 5 and it works xd
18:16
sudo apt install libwavpack-dev
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Jupstar ✪
i dunno i also have version 5 and it works xd
Suka
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Jupstar ✪ 2024-12-29 18:16
ah
18:16
was about to help you
18:16
my mistake
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ws-client
<squeeZY> yeeee rose wine
See my issue is that I like drinking wine but I don't wanna get drunk but it would be really weird to get non alcoholic wine
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Jupstar ✪
i dunno i also have version 5 and it works xd
Maybe you are using the bundled wavpack for building? We use the 4.40 tiny encoder version of wavpack, not even latest 4.80 version
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I have version 5.6.0 installed, how can I change it to 4?
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Jupstar ✪ 2024-12-29 18:18
but i dont manually set -DPREFER_BUNDLED_LIBS=ON
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cyberfighter 2
Whos name and why are they dead
im changing my username on new years
18:18
fuck voxel
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cyberfighter 2 2024-12-29 18:18
what is ws client even
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chillerdragon web irc
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cyberfighter 2 2024-12-29 18:19
oh
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Capybara
I have version 5.6.0 installed, how can I change it to 4?
@Robyt3
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cyberfighter 2 2024-12-29 18:19
ok thats why it has an emote from one of my rando mservers
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I don't remember what my process was last time I built ddnet but it was not long
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Jupstar ✪ 2024-12-29 18:20
If you don't want to use the system libraries, you can pass the -DPREFER_BUNDLED_LIBS=ON parameter to cmake.
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cyberfighter 2
ok who is this
:))
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Jupstar ✪
If you don't want to use the system libraries, you can pass the -DPREFER_BUNDLED_LIBS=ON parameter to cmake.
how to do this?
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Jupstar ✪ 2024-12-29 18:22
you can pass the -DPREFER_BUNDLED_LIBS=ON parameter to cmake
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Capybara
@Robyt3
discord update that prevents random discord members from pinging you
😃 1
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he squeeZY
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why is everything so complicated
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It's not
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oh voxel has me blocked
18:26
i discovered this cuz i cant react
18:26
the effect is dope
18:26
whole discord shakes
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Wow I'm not blocked despite having been rather insensitive earlier (edited)
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risu
Wow I'm not blocked despite having been rather insensitive earlier (edited)
u just not a rust fan so he doesnt care
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idk why you guys care so much
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i dont i just found it funny
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We love you
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troll
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boeing is down bad
18:28
they crashed again
18:28
airbus on the raise
18:28
europe's greatest engineering (edited)
18:28
🇪🇺
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Let's not forget about Olkiluoto 3 justatest
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The Jeju Air jetliner was carrying 175 passengers and six crew when it crash-landed at Muan International Airport just after 9 a.m. local time Sunday. Follow for live updates.
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risu
Let's not forget about Olkiluoto 3 justatest
are u finnish?
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Ryozuki
are u finnish?
Yeah and I think it's a bit of a disgrace
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[build] /home/larry/ddnet/src/engine/client/sound.cpp: In member function ‘bool CSound::DecodeWV(CSample&, const void*, unsigned int) const’: [build] /home/larry/ddnet/src/engine/client/sound.cpp:458:57: error: cannot convert ‘int (*)(void*, int)’ to ‘const char*’ [build] 458 | WavpackContext *pContext = WavpackOpenFileInput(ReadDataOld, aError); [build] | ^~~~~~~~~~~ [build] | | [build] | int (*)(void*, int) [build] In file included from /home/larry/ddnet/src/engine/client/sound.cpp:19: [build] /usr/include/wavpack/wavpack.h:310:51: note: initializing argument 1 of ‘WavpackContext* WavpackOpenFileInput(const char*, char*, int, int)’ [build] 310 | WavpackContext *WavpackOpenFileInput (const char *infilename, char *error, int flags, int norm_offset); [build] | ~~~~~~~~~~^~~~~~~~ [build] At global scope: [build] cc1plus: note: unrecognized command-line option ‘-Wno-nullability-completeness’ may have been intended to silence earlier diagnostics [build] gmake[2]: *** [CMakeFiles/game-client.dir/build.make:1061: CMakeFiles/game-client.dir/src/engine/client/sound.cpp.o] Ошибка 1 [build] gmake[2]: *** Ожидание завершения заданий… [build] [ 65%] Building CXX object CMakeFiles/game-client.dir/src/game/client/components/broadcast.cpp.o [build] [ 65%] Linking CXX executable DDNet-Server [build] [ 66%] Built target game-server [build] gmake[1]: *** [CMakeFiles/Makefile2:360: CMakeFiles/game-client.dir/all] Ошибка 2 [build] gmake: *** [Makefile:156: all] Ошибка 2 [proc] The command: /usr/bin/cmake --build /home/larry/ddnet/build --config Debug --target all -j 14 -- exited with code: 2 [driver] Build completed: 00:00:13.004 [build] Build finished with exit code 2 how to fix this? 😭 (edited)
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error: cannot convert ‘int (*)(void*, int)’ to ‘const char* (edited)
18:33
start by learning to read
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function pointer to char pointer
18:35
but that’s not his code
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The function has the correct signature in the bundled wavpack 4 tiny encoder, so -DPREFER_BUNDLED_LIBS=ON should fix this
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Robyt3
The function has the correct signature in the bundled wavpack 4 tiny encoder, so -DPREFER_BUNDLED_LIBS=ON should fix this
how do i fix this?
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MilkeeyCat 2024-12-29 18:44
pepeW
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Add -DPREFER_BUNDLED_LIBS=ON in your call to cmake
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MilkeeyCat 2024-12-29 20:29
chillerdragon: do you know how a server can force a certain specmode?
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i am still waiting for «Ім'я/Назва» issue to become fixable 😔
Replying to @ws-client ws-client: <ChillerDragon> hello ddnet maintainers! I am on the edge of …
20:58
for sake of my sanity...
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Koll Potato 2024-12-29 22:17
ChillerDragon: i almost got snapshots to work
22:17
was not that hard to implement
Exported 400 message(s)
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