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Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-12-27 00:00 and 2024-12-28 00:00
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Teero
i assume this is the current r1 strat aswell?
Do xyzyx trollet
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Cosmic Xenor {Yannik} 2024-12-27 21:24
Can anyone explain to me, why the lower right corner is "stronger"?
21:24
no matter what color i choose
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♂S1mple♂ 2024-12-27 21:25
stronger as in
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♂S1mple♂
stronger as in
Cosmic Xenor {Yannik} 2024-12-27 21:25
?
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♂S1mple♂ 2024-12-27 21:25
what do you mean by stronger
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Cosmic Xenor {Yannik} 2024-12-27 21:26
@♂S1mple♂ you can see here that there is way more blue than red
21:26
it's not 1/2 1/2
21:27
21:27
@♂S1mple♂
21:27
do you know what i mean?
21:28
why is there a diagonal line??
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♂S1mple♂ 2024-12-27 21:28
I have no idea
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Cosmic Xenor {Yannik} 2024-12-27 21:28
i think that this isn't right
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♂S1mple♂ 2024-12-27 21:29
I think i didn't have lines like this when i did gradients with different colors
21:29
Could you try that on a new quad maybe (edited)
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Cosmic Xenor {Yannik} 2024-12-27 21:31
it was a new one
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♂S1mple♂ 2024-12-27 21:31
It's not a square tho
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Cosmic Xenor {Yannik} 2024-12-27 21:31
that shouldnt matter
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♂S1mple♂ 2024-12-27 21:31
Quads are squares by default
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Cosmic Xenor {Yannik} 2024-12-27 21:33
here is a completly new map
21:33
and it's the same. i dont know why but the upper left and the lower right corner a dominant
21:34
in this case there should be a Y-shape
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♂S1mple♂ 2024-12-27 21:34
Is it the same if you add image to the quad?
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Cosmic Xenor {Yannik} 2024-12-27 21:35
21:35
yes
21:35
@♂S1mple♂ so do you know my "problem"?
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♂S1mple♂ 2024-12-27 21:36
Im not sure tbh
21:37
Maybe you could try changing renderer see if it changes anything
21:37
If no I don't know
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Cosmic Xenor {Yannik} 2024-12-27 21:43
@♂S1mple♂ here's an other example. the right one is in ddnet and it shoud look like the left one
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♂S1mple♂ 2024-12-27 21:46
It's just probably how game renderers quad colors, can't do much about it
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Cosmic Xenor {Yannik} 2024-12-27 21:47
i guess it's wrong coding 🤷🏻‍♂️ but idk
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♂S1mple♂ 2024-12-27 21:48
Help coding it
21:48
Though it might break some already existing maps
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Cosmic Xenor {Yannik} 2024-12-27 21:48
so do you notice the difference?
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♂S1mple♂
Though it might break some already existing maps
Cosmic Xenor {Yannik} 2024-12-27 21:49
i don't think it would break maps
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Cosmic Xenor {Yannik}
@♂S1mple♂ here's an other example. the right one is in ddnet and it shoud look like the left one
♂S1mple♂ 2024-12-27 21:49
On the left there's way more blue then cyan
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Cosmic Xenor {Yannik} 2024-12-27 21:53
btw this is already IN DDNet and here is it right (edited)
21:56
i wonder how this difference can happen
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It's because a quad is actually two triangles
22:36
if you think of it as two triangles the coloring makes sense
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what if the quad is actually 599 quadrillion small circles
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risu
if you think of it as two triangles the coloring makes sense
♂S1mple♂ 2024-12-27 22:38
Yeah, that's actually good explanation
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oxyzo
what if the quad is actually 599 quadrillion small circles
then one quad will drop you from 15k fps to 0.3fps
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risu
if you think of it as two triangles the coloring makes sense
Cosmic Xenor {Yannik} 2024-12-27 22:47
I guess so but WHY?
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computer graphics stuff, it's the simplest and most efficient way to do it
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you want this game to run on a win XP machine with 512mb ram
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Cosmic Xenor {Yannik} 2024-12-27 22:48
🙁
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Cammodude
you want this game to run on a win XP machine with 512mb ram
Cosmic Xenor {Yannik} 2024-12-27 22:49
just because the quads were squares it wouldn't?
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Cammodude
you want this game to run on a win XP machine with 512mb ram
cyberfighter 2 2024-12-27 22:49
well newest ddnet cant run on xp
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i wanna try
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Cammodude
i wanna try
Cosmic Xenor {Yannik} 2024-12-27 22:49
?
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cyberfighter 2 2024-12-27 22:49
at least i think
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I've got the hardware
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cyberfighter 2
well newest ddnet cant run on xp
it'll take some massaging but you can get it to run
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cyberfighter 2 2024-12-27 22:50
at that point just buy new pc
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Cosmic Xenor {Yannik}
just because the quads were squares it wouldn't?
squares ? in my graphics ? unspeakable
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Cammodude
squares ? in my graphics ? unspeakable
Cosmic Xenor {Yannik} 2024-12-27 22:51
😦 could you try it?
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it's a horrible idea
22:51
i already tried it
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Cosmic Xenor {Yannik} 2024-12-27 22:51
😔
22:51
but i really hate it how it is right now 😦
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Minecraft is just a bunch of triangles
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Cosmic Xenor {Yannik}
btw this is already IN DDNet and here is it right (edited)
Cosmic Xenor {Yannik} 2024-12-27 22:52
@Cammodude but why is it right here?
22:53
why are there no triangles?
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because that's a colour picker and it looks like a colour picker is supposed to look
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because it's not gameplay
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my guess is that it's a texture
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risu
because that's a colour picker and it looks like a colour picker is supposed to look
Cosmic Xenor {Yannik} 2024-12-27 22:53
yes and the quads should look like it
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who cares if you get 50% less fps in the editor
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Cosmic Xenor {Yannik} 2024-12-27 22:54
so you won't change it? 😦
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me ?
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Cosmic Xenor {Yannik} 2024-12-27 22:54
idk who does it (edited)
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i couldn't even add a hyperlink to a wiki page
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Another reason why the quad looks different from the colour picker is that the colour picker is shaded based on saturation and value
22:54
the quads are shaded based on RGB
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I cannot be trusted with rendering source code
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risu
the quads are shaded based on RGB
Cosmic Xenor {Yannik} 2024-12-27 22:55
but there shouldnt be a difference
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shading based on saturation and value is totally different math though
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even with your change you're gonna break some obscure map that used that coloring technique
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Cammodude
even with your change you're gonna break some obscure map that used that coloring technique
Cosmic Xenor {Yannik} 2024-12-27 22:56
i dont think that there is any map that uses that "technique"... it's just wrong
22:57
for my map i'd like to get right shades but idk how 😦
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old-school maps:
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sometimes hsv gradients are right, sometimes rgb gradients are right
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computers:
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Cosmic Xenor {Yannik}
for my map i'd like to get right shades but idk how 😦
straight gradient and slice quads
22:57
or rotate them
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Cammodude
straight gradient and slice quads
Cosmic Xenor {Yannik} 2024-12-27 23:00
so there is no possibility with multiple colors?
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Cosmic Xenor {Yannik}
i dont think that there is any map that uses that "technique"... it's just wrong
Changing how gradients are rendered can make a huge difference, this is not just a triangle thing but a colour math thing
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risu
Changing how gradients are rendered can make a huge difference, this is not just a triangle thing but a colour math thing
Cosmic Xenor {Yannik} 2024-12-27 23:06
so what's the difference here?
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Those are gradients from the same pure red to the same pure cyan but the change of colour space makes them look totally different
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Cosmic Xenor {Yannik} 2024-12-27 23:06
i think the first one is right 🤔
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The right one is closer to the math that you're asking for
23:07
actually let me show you something funny
23:08
The bottom gradient here is the math you're asking for :P
23:08
because that's how you render colour pickers
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Cosmic Xenor {Yannik} 2024-12-27 23:09
im not asking for other math, im just asking for squares and not triangles xD
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I'm telling you, if you draw a square with normal RGB math you're still going to get the triangle effect
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Cosmic Xenor {Yannik}
btw this is already IN DDNet and here is it right (edited)
Cosmic Xenor {Yannik} 2024-12-27 23:11
it should look like here
23:11
there are no triangles
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The colour picker is rendered with a saturation value gradient
23:12
it's totally different math
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Cosmic Xenor {Yannik} 2024-12-27 23:12
then it should be this math xD idk
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it would make a lot of maps look very different
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Cosmic Xenor {Yannik} 2024-12-27 23:12
but why?
23:12
just because there is no triangle?
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because different math gives you different looking gradients
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