DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-12-27 00:00 and 2024-12-28 00:00
Teero
i assume this is the current r1 strat aswell?
xewoiy
2024-12-27 02:34
Do xyzyx
Cosmic Xenor {Yannik}
2024-12-27 21:24
Can anyone explain to me, why the lower right corner is "stronger"?
21:24
no matter what color i choose
♂S1mple♂
2024-12-27 21:25
stronger as in
FJP
2024-12-27 21:25
♂S1mple♂
stronger as in
Cosmic Xenor {Yannik}
2024-12-27 21:25
?
♂S1mple♂
2024-12-27 21:25
what do you mean by stronger
Cosmic Xenor {Yannik}
2024-12-27 21:26
@♂S1mple♂
you can see here that there is way more blue than red
21:26
it's not 1/2 1/2
21:27
21:27
@♂S1mple♂
21:27
do you know what i mean?
21:28
why is there a diagonal line??
♂S1mple♂
2024-12-27 21:28
I have no idea
Cosmic Xenor {Yannik}
2024-12-27 21:28
i think that this isn't right
♂S1mple♂
2024-12-27 21:29
I think i didn't have lines like this when i did gradients with different colors
21:29
Could you try that on a new quad maybe
(edited)
Cosmic Xenor {Yannik}
2024-12-27 21:31
it was a new one
♂S1mple♂
2024-12-27 21:31
It's not a square tho
Cosmic Xenor {Yannik}
2024-12-27 21:31
that shouldnt matter
♂S1mple♂
2024-12-27 21:31
Quads are squares by default
Cosmic Xenor {Yannik}
2024-12-27 21:33
here is a completly new map
21:33
and it's the same. i dont know why but the upper left and the lower right corner a dominant
21:34
in this case there should be a Y-shape
♂S1mple♂
2024-12-27 21:34
Is it the same if you add image to the quad?
Cosmic Xenor {Yannik}
2024-12-27 21:35
21:35
yes
21:35
@♂S1mple♂
so do you know my "problem"?
♂S1mple♂
2024-12-27 21:36
Im not sure tbh
21:37
Maybe you could try changing renderer see if it changes anything
21:37
If no I don't know
Cosmic Xenor {Yannik}
2024-12-27 21:43
@♂S1mple♂
here's an other example. the right one is in ddnet and it shoud look like the left one
♂S1mple♂
2024-12-27 21:46
It's just probably how game renderers quad colors, can't do much about it
Cosmic Xenor {Yannik}
2024-12-27 21:47
i guess it's wrong coding
♂️ but idk
♂S1mple♂
2024-12-27 21:48
Help coding it
21:48
Though it might break some already existing maps
Cosmic Xenor {Yannik}
2024-12-27 21:48
so do you notice the difference?
♂S1mple♂
Though it might break some already existing maps
Cosmic Xenor {Yannik}
2024-12-27 21:49
i don't think it would break maps
Cosmic Xenor {Yannik}
@♂S1mple♂
here's an other example. the right one is in ddnet and it shoud look like the left one
♂S1mple♂
2024-12-27 21:49
On the left there's way more blue then cyan
Cosmic Xenor {Yannik}
2024-12-27 21:53
btw this is already IN DDNet and here is it right
(edited)
21:56
i wonder how this difference can happen
risu
2024-12-27 22:36
It's because a quad is actually two triangles
22:36
if you think of it as two triangles the coloring makes sense
oxyzo
2024-12-27 22:37
what if the quad is actually 599 quadrillion small circles
risu
if you think of it as two triangles the coloring makes sense
♂S1mple♂
2024-12-27 22:38
Yeah, that's actually good explanation
oxyzo
what if the quad is actually 599 quadrillion small circles
Cammodude
2024-12-27 22:46
then one quad will drop you from 15k fps to 0.3fps
risu
if you think of it as two triangles the coloring makes sense
Cosmic Xenor {Yannik}
2024-12-27 22:47
I guess so but WHY?
risu
2024-12-27 22:47
computer graphics stuff, it's the simplest and most efficient way to do it
Cammodude
2024-12-27 22:48
you want this game to run on a win XP machine with 512mb ram
Cosmic Xenor {Yannik}
2024-12-27 22:48
Cammodude
you want this game to run on a win XP machine with 512mb ram
Cosmic Xenor {Yannik}
2024-12-27 22:49
just because the quads were squares it wouldn't?
Cammodude
you want this game to run on a win XP machine with 512mb ram
cyberfighter 2
2024-12-27 22:49
well newest ddnet cant run on xp
Cammodude
2024-12-27 22:49
i wanna try
Cammodude
i wanna try
Cosmic Xenor {Yannik}
2024-12-27 22:49
?
cyberfighter 2
2024-12-27 22:49
at least i think
Cammodude
2024-12-27 22:49
I've got the hardware
cyberfighter 2
well newest ddnet cant run on xp
risu
2024-12-27 22:50
it'll take some massaging but you can get it to run
cyberfighter 2
2024-12-27 22:50
at that point just buy new pc
Cosmic Xenor {Yannik}
just because the quads were squares it wouldn't?
Cammodude
2024-12-27 22:50
squares ? in my graphics ? unspeakable
Cammodude
squares ? in my graphics ? unspeakable
Cosmic Xenor {Yannik}
2024-12-27 22:51
could you try it?
Cammodude
2024-12-27 22:51
it's a horrible idea
22:51
i already tried it
Cosmic Xenor {Yannik}
2024-12-27 22:51
22:51
but i really hate it how it is right now
Cammodude
2024-12-27 22:52
Minecraft is just a bunch of triangles
Cosmic Xenor {Yannik}
btw this is already IN DDNet and here is it right
(edited)
Cosmic Xenor {Yannik}
2024-12-27 22:52
@Cammodude
but why is it right here?
22:53
why are there no triangles?
risu
2024-12-27 22:53
because that's a colour picker and it looks like a colour picker is supposed to look
Cammodude
2024-12-27 22:53
because it's not gameplay
risu
2024-12-27 22:53
my guess is that it's a texture
risu
because that's a colour picker and it looks like a colour picker is supposed to look
Cosmic Xenor {Yannik}
2024-12-27 22:53
yes and the quads should look like it
Cammodude
2024-12-27 22:53
who cares if you get 50% less fps in the editor
Cosmic Xenor {Yannik}
2024-12-27 22:54
so you won't change it?
Cammodude
2024-12-27 22:54
me ?
Cosmic Xenor {Yannik}
2024-12-27 22:54
idk who does it
(edited)
Cammodude
2024-12-27 22:54
i couldn't even add a hyperlink to a wiki page
risu
2024-12-27 22:54
Another reason why the quad looks different from the colour picker is that the colour picker is shaded based on saturation and value
22:54
the quads are shaded based on RGB
Cammodude
2024-12-27 22:55
I cannot be trusted with rendering source code
risu
the quads are shaded based on RGB
Cosmic Xenor {Yannik}
2024-12-27 22:55
but there shouldnt be a difference
risu
2024-12-27 22:55
shading based on saturation and value is totally different math though
Cammodude
2024-12-27 22:56
even with your change you're gonna break some obscure map that used that coloring technique
Cammodude
even with your change you're gonna break some obscure map that used that coloring technique
Cosmic Xenor {Yannik}
2024-12-27 22:56
i dont think that there is any map that uses that "technique"... it's just wrong
22:57
for my map i'd like to get right shades but idk how
Cammodude
2024-12-27 22:57
old-school maps:
risu
2024-12-27 22:57
sometimes hsv gradients are right, sometimes rgb gradients are right
Cammodude
2024-12-27 22:57
computers:
Cosmic Xenor {Yannik}
for my map i'd like to get right shades but idk how
Cammodude
2024-12-27 22:57
straight gradient and slice quads
22:57
or rotate them
Cammodude
straight gradient and slice quads
Cosmic Xenor {Yannik}
2024-12-27 23:00
so there is no possibility with multiple colors?
Cosmic Xenor {Yannik}
i dont think that there is any map that uses that "technique"... it's just wrong
risu
2024-12-27 23:05
Changing how gradients are rendered can make a
huge
difference, this is not just a triangle thing but a colour math thing
risu
Changing how gradients are rendered can make a
huge
difference, this is not just a triangle thing but a colour math thing
Cosmic Xenor {Yannik}
2024-12-27 23:06
so what's the difference here?
risu
2024-12-27 23:06
Those are gradients from the same pure red to the same pure cyan but the change of colour space makes them look totally different
Cosmic Xenor {Yannik}
2024-12-27 23:06
i think the first one is right
risu
2024-12-27 23:06
The right one is closer to the math that you're asking for
23:07
actually let me show you something funny
23:08
The bottom gradient here is the math you're asking for :P
23:08
because that's how you render colour pickers
Cosmic Xenor {Yannik}
2024-12-27 23:09
im not asking for other math, im just asking for squares and not triangles xD
risu
2024-12-27 23:10
I'm telling you, if you draw a square with normal RGB math you're still going to get the triangle effect
Cosmic Xenor {Yannik}
btw this is already IN DDNet and here is it right
(edited)
Cosmic Xenor {Yannik}
2024-12-27 23:11
it should look like here
23:11
there are no triangles
risu
2024-12-27 23:11
The colour picker is rendered with a saturation value gradient
23:12
it's totally different math
Cosmic Xenor {Yannik}
2024-12-27 23:12
then it should be this math xD idk
risu
2024-12-27 23:12
it would make a lot of maps look very different
Cosmic Xenor {Yannik}
2024-12-27 23:12
but why?
23:12
just because there is no triangle?
risu
2024-12-27 23:12
because different math gives you different looking gradients
Exported 109 message(s)
Timezone: UTC+0