CServerInfo ServerInfo;
Client()->GetServerInfo(&ServerInfo);
in CGameClient::OnNewSnapshot
does not know info about community, ServerInfo.m_aCommunityId
is 'none', same on ddnet, unique and any other server, community or not arrmor
You must install Rust and Cargo to compile DDNet
message means you have to install rust and cargoecho * | xargs -n1 echo
but it's a little slowecho * | sed 's/ /\n/g
is faster but it's also wrong if filenames have spaces in themecho * | sed 's/ /\n/g
is faster but it's also wrong if filenames have spaces in them ls -1d *
should work (edited)x86_64-pc-windows-gnu
not x86_64-pc-windows-msvc
x86_64-pc-windows-gnu
cargo
in the command line, see if cargo is in pathcargo
in the command line, see if cargo is in path where cargo
ls -la ~
.profile
or .bash_profile
or .bashrc
echo 'export PATH=/c/Users/юник/.cargo/bin:$PATH' >> ~/.bash_profile
should do it (edited)cargo
first to make sure the path changedcmake .. -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release -DCLIENT=OFF -DSERVER=ON
i use this commandmake -j$(nproc)
ChunkKind
and returns MessageId
and MessageKind
. Basically arguments for packer_init_msg
function.\DDNetPP.exe
and then send the log outputvoid chunk_kind_info(ChunkKind chunk_kind, MessageKind *msg_kind, MessageId *msg_id) {
MessageId id;
MessageKind kind;
switch(chunk_kind) {
case CHUNK_KIND_RCON_CMD:
id = MSG_RCON_CMD;
case CHUNK_KIND_CL_STARTINFO:
id = MSG_CL_STARTINFO;
}
if(msg_kind) {
*msg_kind = kind;
}
if(msg_id) {
*msg_id = id;
}
}
sv_map "Tutorial"
into your autoexec_server.cfg filesv_map "Tutorial"
into your autoexec_server.cfg file chunk_kind_info
might be worth a try but imo it should be hidden from the end usercompgen -G *
Packet
and does all the black magic and spit out raw bytes in a provided bufferPacket
and does all the black magic and spit out raw bytes in a provided buffer