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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-12-22 00:00 and 2024-12-23 00:00
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ItFreddie
they can go on bilibili just stream there
ForgottenCat 2024-12-22 03:57
ye still too laggy
03:57
A huge delay in touch inputs
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ForgottenCat
ye still too laggy
i just woke up like a second ago
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ForgottenCat 2024-12-22 03:57
think_bot
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ForgottenCat 2024-12-22 03:58
just finished my lunch seconds ago
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healthy
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ForgottenCat 2024-12-22 03:59
tee_thinking
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hi @ItFreddie @ForgottenCat
03:59
hiii
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ForgottenCat 2024-12-22 04:00
Hi @Souly
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hiiiii
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ihhh
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chillerdragon BOT 2024-12-22 05:11
Yes I have thought about it but never done it.
Replying to @Evelyn ChillerDragon have you ever thought of making an anti-cheat , which when…
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chillerdragon BOT 2024-12-22 06:17
Good morning CET enjoyers and others
06:17
Sad that my old Mac can’t run ddnet
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LOLLL
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ws-client
MilkeeyCat 2024-12-22 06:36
Nice images xd
06:37
On website
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ws-client BOT 2024-12-22 07:00
<ChillerDragon> @heinrich5991 could i get another sms from you? Ill buy you two epic beverages when we see each other again o.O
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im basically making a ddnet.org wrapper in twcn for use inside of tencent apps since the ddnet.org got banned
07:31
👍 1
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ItFreddie
I made something for /mappers/* but not for /mappers
07:37
if that helps
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like a webpage parser?
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tho it's written in typescript and is only available in my npm package
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i can parse pages, i do want to ask deen if that's easy to do before i commit to a parser. it's just the regular chn bandwidth concerns
07:38
json is just smaller
07:39
thanks for the hint tho, i can check the npm package when i got there
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alright, good luck owo
07:39
btw here
A typescript npm package for interacting with data from ddnet.org. Latest version: 0.7.5, last published: 8 days ago. Start using ddnet in your project by running npm i ddnet. There are no other projects in the npm registry using ddnet.
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oh i guess i could just make it myself from https://ddnet.org/releases/maps.json
07:52
justatest
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ItFreddie
im basically making a ddnet.org wrapper in twcn for use inside of tencent apps since the ddnet.org got banned
Why did ddnet.org get banned?!
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idk
08:22
it's just banned from inside tencent apps
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ah, i thought in all of china
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well QQ
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The difference is that the mappers thing is statically generated, so far we only have json for dynamically generated stuff
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got it
08:23
i can probably just process it myself using that all map json i think?
08:25
The only problem is probably splitting the mappers by , and &
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right
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ws-client BOT 2024-12-22 10:04
<ChillerDragon> @MilkeeyCat 2 days wo review am i burning you out? ._.
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MilkeeyCat 2024-12-22 10:06
chillerdragon: nah, sorry for not responding
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GitHub BOT 2024-12-22 12:00
Fix client hanging when creating random skin while only special skins are loaded. Scroll to reveal new skin in list after creating random skin. Extract CSkins::IsSpecialSkin function.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and ...
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ws-client BOT 2024-12-22 12:32
<ChillerDragon> hm i resized my main partition with fdisk hoping it would just work but seems like it corrupted my fs does someone know how to revert this before i wipe my system? -.-
12:39
<ChillerDragon> holy shit im back :D running testdisk just fixed it
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You can increase the size of a partition with fdisk and then later use resize2fs to increase it. Or vice versa if you're shrinking it. No idea what you did
12:39
There are graphical tools like gparted that automate that, might be easier
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ws-client BOT 2024-12-22 12:39
<ChillerDragon> i pressed e to resize in fdisk and it seemed to have broken the signatures
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GitHub BOT 2024-12-22 12:40
e5bb797 Minor improvements to random skin generation - Robyt3 fc6b2e3 Merge pull request #9418 from Robyt3/Client-Skin-Randomize-Improvements - def-
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ws-client BOT 2024-12-22 12:40
<ChillerDragon> i tried booting gparted first but i got stuck on boot so i went to a arch iso and tried fdisk :D
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GitHub BOT 2024-12-22 13:02
7d79a52 100 Finishes on Insane Map Springlobe 3 - def-
13:06
and it is coming from the client
13:06
so i have no idea how to repsond to it xd
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Koll Potato 2024-12-22 13:19
i think i have found something
13:19
uuid=8c001304-8461-3e47-8787-f672b3835bd4 type=65542 name=clientver@ddnet.tw
13:19
now i have to figure out what to send back
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the client version
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Koll Potato 2024-12-22 13:25
well thats obvious
13:26
wait
13:27
nvm
13:27
im just gonna ignore that packet for now
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ws-client BOT 2024-12-22 13:57
<ChillerDragon> @Koll Potato oh nice your using my webparser :D it doesnt support ddnet uuids yet i highly recommend libtw2's wireshark dissector have you looked at that yet?
14:01
<ChillerDragon> you are implementing the server right? I never implemented a 0.6 server but I think all of the ddnet stuff is optional. You can just respond to the clients sys info with a map change https://chillerdragon.github.io/teeworlds-protocol/06/system_messages.html#NETMSG_MAP_CHANGE
14:06
<ChillerDragon> iirc that ddnet uuid message sent with sys info should be the ddnet client version
14:06
DDraceNetwork, a free cooperative platformer game. Contribute to ddnet/ddnet development by creating an account on GitHub.
14:08
<ChillerDragon> oh you already figured that out. good job :)
14:09
<ChillerDragon> yea as you can see here the server does not respond to it just remembers the client version so it can unlock newer ddnet specific features later in the connection
14:09
DDraceNetwork, a free cooperative platformer game. Contribute to ddnet/ddnet development by creating an account on GitHub.
14:09
<ChillerDragon> as a server you could send the capabilities but all of that should be optional for a basic connection you can worry about that stuff when you want to allow zooming and so on
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ChillerDragon BOT 2024-12-22 14:22
ok nice finally everything fixed! Running ubuntu live worked the best haha. It ships with gparted which is indeed more idiot safe than fdisk
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htrudfhdfhuytryfghnj 2024-12-22 14:29
Please add the history of Played maps and the date. (edited)
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Koll Potato 2024-12-22 14:44
ChillerDragon: i have seen the wireshark dissector but never used it
14:45
ChillerDragon: yeah i am making the server, the goal is a fully working ddnet server, but for now i just wanna implement a teeworlds server
14:45
alright
14:46
thank you for the info
14:46
it will be more than useful to me :P
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@ItFreddie can you also add approximated cursor pos calculation in smooth zoom transition?
17:34
now it changes only on transition end
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i wonder if using nix on windows is practical via. WSL and mingw
21:24
for c++ dev at least
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Wait are you crazy people using Nix as a dependency management system for your software projects?
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i cant wait for #8959 to get merged
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On the client side the per-character tuning as-is works acceptable as long as AntiPing is off (infclass uses per-player tuning for many years). Turning on the AntiPing ruins the UX in some cases. (...
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risu
Wait are you crazy people using Nix as a dependency management system for your software projects?
why wouldn't you
21:48
other than windows lol
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risu
Wait are you crazy people using Nix as a dependency management system for your software projects?
yes.
21:53
well, i'm using NixOS(btw) - but i also use(d) nix on Arch and my dad's mac
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Voxel
i cant wait for #8959 to get merged
waiting for heinrich review 💀 💀
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gonna prank deen when tune lock gets added
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hi guys
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sannitt
hi guys
Hellou :3
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sannitt
hi guys
whats up
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Voxel
whats up
just bored!
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that sucks this is the dev chat by the way
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Does anyone have the tool from ddnet.org that visualizes the player activity over the past year. I would love to see that visualization for all the years I have played
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im pretty sure it should be available on https://github.com/ddnet/ddnet-web
Exported 111 message(s)
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