4096×2048×4×2×2=134217728 bytes of vram for 1 skin
i always had this value wrong btw, i forgot that skins also have a greyscaled version.
so 4096x2048 is obvious
x4 for rgba
x2 for mipmaps
x2 for greyscaled version
i guess it would save us a bit of work to just disallow such textures. but then again these errors also don't pop up tooo often. and the preventing it will create similar questions
11:18
what i also fear is that it could cause lags or fps drops
11:19
especially on opengl where the driver might keep the texture on system memory