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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-12-19 00:00 and 2024-12-20 00:00
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@zhn alpha channel? whats this?
00:51
sorry, i dont know everything about editor
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rATCHIN
@zhn alpha channel? whats this?
transparency, opacity
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zhn
transparency, opacity
Color Env and Color TO?
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@rATCHIN basically its a frame by frame animation, you can make envelope in this style to manipulate the alpha channel (transparency) of quads/tiles
01:19
stack them on top of each other and change their Color TO values to be different so that they show up at different times
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i finally see it on the map Kob Hub, the Color TO goes up by 150 in every image
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Souly
@rATCHIN basically its a frame by frame animation, you can make envelope in this style to manipulate the alpha channel (transparency) of quads/tiles
do i have to edit on this? or just put the numbers in the Color TO?
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you need just one envelope like this
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like this?
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yes something like this should work
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let me test
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and now just change the Color TO values for each image
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yes i did it
01:27
it worked but... when all the 3 images go, they disappear
01:28
i want it like a loop
01:28
when the last one disappear, the first one has to appear
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you gotta figure how many images you have and split the animation time evenly based on that
01:31
also if you want those images to flash faster and loop its probably good to reduce how long the whole envelope lasts
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Souly
you gotta figure how many images you have and split the animation time evenly based on that
the envelope is the yellow line in my print?
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envelope is like the whole thing
01:36
and you edit it by changing values on those small nodes
01:36
select the last node and change its time
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i edit it to the number that is the last image?
01:37
the last one is Color TO 450, so i put envelope until 0.450
01:37
right?
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yes that should work
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ohh thank you so much
01:39
position is the same thing right?
01:39
like the snow in bg?
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louis
this part - not bad movement, but endless hook is somewhat unneeded, u can add hookthru at the very bottom left and force rehook maybe once or twice and it would be cool too
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remove all those hookthrus
03:07
try hookthru on left side of the wall at very bottom
03:07
(so where tele is on vertical wall, make hookthru there)
03:07
see if part still works
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louis
(so where tele is on vertical wall, make hookthru there)
It works, but it is very unbalanced with the other parts, maybe the hooktrough underneath would be better
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ah, i meant something more along the lines of this
04:46
04:46
i tested it and it still might be too difficult though
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louis
Click to see attachment 🖼️
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yep, you cant get the doublejump hammer throw though
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What are the general conditions for passing the test
15:54
I want to know how long it will take to test my map before it is officially released
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nobody knows
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yufang
I want to know how long it will take to test my map before it is officially released
depends, probably 3-5 months, but if you did well, 1 month.
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Well,thank you for your reply
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Mirfay
depends, probably 3-5 months, but if you did well, 1 month.
#🌸romantic has been in testing for way longer than 5 months
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Cammodude
#🌸romantic has been in testing for way longer than 5 months
yea but yhe map owner is also unactive
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yufang
I want to know how long it will take to test my map before it is officially released
♂S1mple♂ 2024-12-19 16:16
it depends on a lot of factors and can't be estimated
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Cammodude
#🌸romantic has been in testing for way longer than 5 months
♂S1mple♂ 2024-12-19 16:17
supposed to release 14 feb afaik
16:17
was supposed to be released last 14 feb
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