







CGameWorld::RemoveEntity does not check for IsValidCopy before doing pEnt->m_pParent->m_pChild = nullptr;





through their ex I'd guess




ce4cd92 A Exit [Weapons Edition], M Edge Jump Pro - ddnet-maps











































npm run dev ¿
































































sv_gametype ctf



































































Box.Draw doesn't reset?





sv_server_info_per_second, and with the default of 50 we shouldn't be seeing 8 Mbit/s































































str_startswith_nocase already returns a pointer to everything after the prefix.

CInput::UpdateMouseState and CInput::UpdateJoystickState functions and the usages of the SDL_PumpEvents and SDL_GetKeyboardState functions. Instead of unnecessarily clearing and then restoring the key state at the beginning of every input update we now update the key states consistently when handling each key press/release event (keyboard, mouse click, mouse wheel, joystick button, joystick axis, joystick hat).
Fixes binds for joystick axes and hats not working consisten...











































































































































/storage/emulated/0/Android/data/org.ddnet.client/files/user
































































































































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c
("text %i %s", amount, amount <= 1 ? "player" : "players"); iirc (edited)











One book
two book
books

("text %i %s", amount, amount <= 1 ? "player" : "players"); iirc (edited)

One book
two book
books 















WHA





























































. (edited)
















