CGameWorld::RemoveEntity
does not check for IsValidCopy before doing pEnt->m_pParent->m_pChild = nullptr;
ce4cd92
A Exit [Weapons Edition], M Edge Jump Pro - ddnet-mapsnpm run dev
¿sv_gametype ctf
Box.Draw
doesn't reset?sv_server_info_per_second
, and with the default of 50 we shouldn't be seeing 8 Mbit/sstr_startswith_nocase
already returns a pointer to everything after the prefix.
CInput::UpdateMouseState
and CInput::UpdateJoystickState
functions and the usages of the SDL_PumpEvents
and SDL_GetKeyboardState
functions. Instead of unnecessarily clearing and then restoring the key state at the beginning of every input update we now update the key states consistently when handling each key press/release event (keyboard, mouse click, mouse wheel, joystick button, joystick axis, joystick hat).
Fixes binds for joystick axes and hats not working consisten.../storage/emulated/0/Android/data/org.ddnet.client/files/user
("text %i %s", amount, amount <= 1 ? "player" : "players");
iirc (edited)One book
two book
books
("text %i %s", amount, amount <= 1 ? "player" : "players");
iirc (edited)One book
two book
books