> 100 %
? is that possible?
i know here its always RANDOM 40
so each is 1/40 = 0.025 = 2.5 %
(edited)INDEX -1
/ NOTINDEX -1
? (edited)INDEX 0
> 100 %
? is that possible?
i know here its always RANDOM 40
so each is 1/40 = 0.025 = 2.5 %
(edited)POS 0 1 INDEX 2
will only place if the tile below the position is INDEX 2
(edited)POS 0 1 INDEX 2
will only place if the tile below the position is INDEX 2
(edited)-1
Insert(g:mask);
Insert(util:All(hook1, hook2, hook3)).If(
IndexAt([0, 0]).Is(g:mask)
).Roll();
and output was each tile having different randomness values-1
FULL
, and doesn't when it's EMPTY
(edited)FULL
, and doesn't when it's EMPTY
(edited)