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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-12-17 00:00 and 2024-12-18 00:00
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Broso56
Click to see attachment 🖼️
The style of this map is similar to the level from geometry dash
07:24
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congregation jumpscare
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Yes (edited)
07:29
Hmm… Geometry dash is good idea for map.. kek
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https://ddnet.org/testlogs/show/Teeometry_dash Arrow tried to implement this idea before, you can check if you are interested 🙂
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0x314
https://ddnet.org/testlogs/show/Teeometry_dash Arrow tried to implement this idea before, you can check if you are interested 🙂
Thx
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0x314
https://ddnet.org/testlogs/show/Teeometry_dash Arrow tried to implement this idea before, you can check if you are interested 🙂
Good work
08:39
I think about it..
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咔咔咔呵呵呵 2024-12-17 12:43
how long does it usually take to make a map
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depends on what you do. complex gameplay takes a lot of time and testing takes a lot of time (your own tests with friends before uploading it for the testers). for me the hardest thing is to find ideas. if you do a short map and know what you are doing you might need 10 hours or less but usually stuff takes time...
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咔咔咔呵呵呵
how long does it usually take to make a map
braintee took a month to get into testing, redline katana remake took a week or two but at the same time i had a clear idea on how things should be mapped
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咔咔咔呵呵呵 2024-12-17 13:22
thanks
13:23
is it better to make the tile while making the entity or finish the entity first and then make the tile?
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Gameplay->design or what do you mean? I always do gameplay first
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咔咔咔呵呵呵
is it better to make the tile while making the entity or finish the entity first and then make the tile?
entities first is better because sometimes you have to move a lot of stuff so having additional stuff to move can take a lot of time. this link helps you to transform entities into design (you need an automapper for your tileset) https://forum.ddnet.org/viewtopic.php?p=64461
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Welf
entities first is better because sometimes you have to move a lot of stuff so having additional stuff to move can take a lot of time. this link helps you to transform entities into design (you need an automapper for your tileset) https://forum.ddnet.org/viewtopic.php?p=64461
咔咔咔呵呵呵 2024-12-17 13:51
thanks
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Cosmic Xenor {Yannik} 2024-12-17 14:54
is it possible to blur the background? just slightly? for better vision/design. if not that would be a great idea.
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NeZoX
Click to see attachment 🖼️
love your parts ngl, smells like corneum (edited)
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Is there any way to someone create a slime block (from minecraft) and put in this image? I would be grateful!
15:47
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isnt it just copy paste from the minecraft assets
15:49
really?
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the mc textures are 16x16
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but how i put this on the image?
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literally anything except paint
f3 1
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guys can u say how to avoid this white lines? maybe some rules? x 2120 y 264
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Cammodude
literally anything except paint
♂S1mple♂ 2024-12-17 15:56
paint.net is good greenthing
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zhn
love your parts ngl, smells like corneum (edited)
Tybrownbear
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@Cammodude rate my logo
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try rotating the gradient
16:26
and if possible adding a white highlight to the top left of some letters
16:26
the "by mirfay" looks awkward, try moving closer or rotating
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Cammodude
try rotating the gradient
i used filmora 14 and used a font there, so i cant change gradient
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krita
16:28
you can also try adding a sun
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Cammodude
you can also try adding a sun
wanted from start, but i cant draw, so i stick to fonts
16:29
just gimme a good font
16:29
and i tr
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bro just put the default sun texture or sth
16:29
or the one you have
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na just make a kids drawing and it looks like picasso
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Mirfay
just gimme a good font
quicksand, permanent marker, arial, (robotica sga if youre like that)
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lemme see them
16:32
google fonts didnt find robotic sga maybe you did a typo or i did something? though permanent marker is the best choice, since quick sand is litellary linear and arial too basic
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Cammodude
literally anything except paint
Thx, i use Pixrl E and it worked
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Cammodude
quicksand, permanent marker, arial, (robotica sga if youre like that)
u can join me ing
16:33
just search mirfay's new map
16:33
i dont have permanent marker installed
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Cammodude
Click to see attachment 🖼️
quicksand is great
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Broso56
quicksand is great
its linear bro
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monstercat is similar to it
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i dont want insta decine
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??
16:34
no it isnt
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Cammodude
no it isnt
similar
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quicksand is more rounded
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Mirfay
its linear bro
i just mnean in general xd
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whatever, the marker one is better
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wasnt the actual linear font sent somewhere
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Mirfay
@Cammodude rate my logo
for me it looks fine tho
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good?
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NeZoX
Click to see attachment 🖼️
edge kill skip
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Nixus🔥
good?
for me its good, maybe others would encouter a few problems
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good?
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Nixus🔥
good?
I guess, can I get the emotes?
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my emojis are private (i think) but if you want emotes try to find them at https://teedata.net/emoticons
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Cammodude
you can also try adding a sun
Kenneth_LI 2024-12-17 18:05
tbh i think it funny if this is the logo instead
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Nixus🔥
my emojis are private (i think) but if you want emotes try to find them at https://teedata.net/emoticons
go to your ddnet storage, assets, then go to emoteicons
18:13
18:13
dis? (edited)
18:13
@Kenneth_LI
18:13
looks better lol
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Kenneth_LI 2024-12-17 18:17
that looks good
18:17
i was saying making a handdrawn logo lol
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year ik
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Kenneth_LI 2024-12-17 18:17
lol
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wtf auto correct
18:18
gimme sec
18:18
alllr
18:18
good
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Cammodude
isnt it just copy paste from the minecraft assets
mostly, but some linear upscaling, too
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rATCHIN
Is there any way to someone create a slime block (from minecraft) and put in this image? I would be grateful!
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@Cammodude sorry for ping help me
21:58
wtf the quads dont work
21:58
ever since i changed bg parallax to 0 and made it darker as you go down it always stays the same colour
21:59
and even if its 100, noting changes
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did you set y or x to 0
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