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m_LocalStartTime which only happens after receiving the second snapshot on the main connection

m_LocalStartTime which only happens after receiving the second snapshot on the main connection 
+hookcoll pressed






demo_extract_chat crashes with stack overflow
sizeof(CSnapshotDelta)=524560 and 524288 of that are for debugging, changing to uint64_t recently doubled this

2024-12-09 17:46:54 I assert: /tw/sources/src/game/server/ddpp/accounts.cpp(830): SetLoggedInThread failed to execute (Tried MySQL 8.0, MariaDB 10.4, MariaDB 11.2)
MariaDB log: 2024-12-09 18:03:19 31 [Warning] Aborted connection 31 to db: 'clb2s' user: 'clb2s' host: '10.42.0.61' (Got an error reading communication packets) (don't be fooled about this error, I can register, but can't login, and there's data in DB)
And also it won't build with bundled DDNet libs. (edited)
CSnapshotDelta object on the stack, as it's currently 524560 bytes large.
See #9234, which almost doubled the size of CSnapshotDelta due to the type being changed from int to uint64_t.



















m_IsPredicted will always be true. Free PR if someone wants it.
https://github.com/ddnet/ddnet/blob/fd34043bcea83a3a2cfc6c15dc4ec13869138ae2/src/game/client/gameclient.cpp#L3127-L3132 (edited)