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it is UV mapped now





































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%appdata%\Teeworlds
New: %appdata%\DDNet
On Linux:
Old: ~/.teeworlds
New: ~/.local/share/ddnet
On macOS:
Old: ~/Library/Application Support/Teeworlds
New: ~/Library/Application Support/DDNet




Node3D.rotation exists
There's also Node3D.rotation_order of type EulerOrder which determines the order of the axes your object gets rotated on
I guess i wanted quaternion
no wonder i couldn't find it






































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btw I was chatting with my mom about why every teacher keeps prasing me to be the smart kid. and my mom dropped the info that non of my grandparents are from the same part of china and all of the local kids are dumb



btw I was chatting with my mom about why every teacher keeps prasing me to be the smart kid. and my mom dropped the info that non of my grandparents are from the same part of china and all of the local kids are dumb 





so, i still don't know what that was about



















































i guess i'll just use euler rotations






































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so it is a chinese thing that gov produces salts


























































































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