malloc(file_size * sizeof(int))
%appdata%\Teeworlds
New: %appdata%\DDNet
On Linux:
Old: ~/.teeworlds
New: ~/.local/share/ddnet
On macOS:
Old: ~/Library/Application Support/Teeworlds
New: ~/Library/Application Support/DDNet
Node3D.rotation
exists
There's also Node3D.rotation_order
of type EulerOrder
which determines the order of the axes your object gets rotated on