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Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-12-06 00:00 and 2024-12-07 00:00
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swts
is there a way to change the fact that i need to click on my mousewheel to move my map
theres also ctrl+ click and drag
00:14
or smth like that
00:14
ctrl+left click or ctrl+right click i forgot
00:14
or space or alt or shift or some combination of all of them, good luck finding it
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Excuse me guys, Why does my background stay where it is when I move in my map,(bad english xd)pls tell me why owo ty
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change parallax to lower values
03:34
right click layer ur bg is in -> para x, para y
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That saved me, thank youhappy
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Alexoj Absict Aja 2024-12-06 15:45
what do you think of this
631.51 KB
15:45
my first try with this stuff
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what do you think guys about this map?
3.75 MB
18:00
it's a solo map
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3.75 mb justatest
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zipbomb
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Souly
3.75 mb justatest
i make it in 50x50 (edited)
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Note?
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you've got some unneeded tiles (are stoppers needed?) but its not a bad move
18:53
its a pretty common setup, but it's a solid one nonetheless (edited)
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louis
you've got some unneeded tiles (are stoppers needed?) but its not a bad move
Stopper* are necessary, otherwise the tee won't fit exactly, so you'll need several attempts to fit it there (edited)
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I was more interested in the background, but thanks for the tips
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louis
you've got some unneeded tiles (are stoppers needed?) but its not a bad move
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Cosmic Xenor {Yannik} 2024-12-06 19:36
Guys, do you think that this part is annoying? 2 guys already mentioned that I should change it.
19:36
light blue = tele
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these are seen in old maps, and are rather annoying to manage having it once is generally fine, but you also want a map to have flow
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Cosmic Xenor {Yannik} 2024-12-06 19:38
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meloƞ
these are seen in old maps, and are rather annoying to manage having it once is generally fine, but you also want a map to have flow
Cosmic Xenor {Yannik} 2024-12-06 19:38
ah okay... then i'll think about sth else
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meloƞ
these are seen in old maps, and are rather annoying to manage having it once is generally fine, but you also want a map to have flow
Why can't people map parts like this anymore? They're fun :(
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Skeith
Why can't people map parts like this anymore? They're fun :(
Cosmic Xenor {Yannik} 2024-12-06 19:39
idk for me it's easy but maybe some people will have problems with it
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I think requiring every map to have 5689450345893 tiles of space and have room for 6949584 tees is a curse to the game
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Cosmic Xenor {Yannik}
idk for me it's easy but maybe some people will have problems with it
They only care about the map having space for other tees to do parts, this part would be seen as a bottleneck
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Skeith
They only care about the map having space for other tees to do parts, this part would be seen as a bottleneck
Cosmic Xenor {Yannik} 2024-12-06 19:41
so it could be that people can go further because of others?
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The problem is, the part doesn't have much space to it, only one can realistically do it at a time, so when a bunch of people are playing the map at once, they won't realistically be able to do this part, since people would be in each others way
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Cosmic Xenor {Yannik} 2024-12-06 19:43
😕 ok... then i'll change it
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I think they're fine parts for a moderate 1-2 star map, but the testing process is somewhat strict about parts that have limited space
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it's actually not about space at all, 2p parts should be releaseable no matter the "can we fit 20 people in there" philosophy it's just rather annoying to play, while not really difficult. in my personal opinion, i see this as a rather annoying filler
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Cosmic Xenor {Yannik} 2024-12-06 20:51
@meloƞ @Skeith i changed it. This should be much better
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Shrug, I think it's good old style gameplay, but test team hates anything that's basic, so my feedback is useless. The ending of it could be made a little better I guess, maybe rather than simply dropping them wall after the first 1-2 hooks, you should add another obstacle (edited)
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Nixus🔥
Click to see attachment 🖼️
catseyenebulous 2024-12-06 21:05
Make the first platform two blocks high.
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Cosmic Xenor {Yannik} 2024-12-06 21:52
like this? @Skeith
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Skeith
Shrug, I think it's good old style gameplay, but test team hates anything that's basic, so my feedback is useless. The ending of it could be made a little better I guess, maybe rather than simply dropping them wall after the first 1-2 hooks, you should add another obstacle (edited)
Cosmic Xenor {Yannik} 2024-12-06 21:53
my problem ist that i dont have that much space there because it's inbetween parts (edited)
21:55
and i'm really uncreative
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Something like that ya, unfortunately if you're wanting to have your map released on DDNet, you're gonna have to try your best to be creative
22:14
Maybe you'll have to rework / move around some parts, or change up the gameplay for that spot, maybe add something that involves teamwork, try looking at other maps for inspiration
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Cosmic Xenor {Yannik} 2024-12-06 23:26
@Skeith ok i changed the part again
23:26
Btw what do i have to do when i want to have my map released?
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Cosmic Xenor {Yannik} 2024-12-06 23:27
Do i have to submit first? And how do i know which type it is?
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Read the entire channel https://ddnet.org/rules/
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Cosmic Xenor {Yannik} 2024-12-06 23:31
I already did
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Skeith
Read the entire channel https://ddnet.org/rules/
Cosmic Xenor {Yannik} 2024-12-06 23:31
And what about moderate maps? They are missing
23:33
🤔
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Only special cases are listed, I guess
23:35
The important things to note are at the top under "Gameplay general rules"
23:35
If you're wanting to create a moderate map
23:35
If your map doesn't follow these rules, you'll have to rework your map
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Cosmic Xenor {Yannik} 2024-12-06 23:35
Yes they should be fine
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The other worry you should have is "is my map unique and creative enough?" since it'll probably get declined rather quickly if not
23:37
If you're confident about your map, feel free to submit it https://discord.com/channels/252358080522747904/1201860080463511612/1246863269193453789
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Skeith
The other worry you should have is "is my map unique and creative enough?" since it'll probably get declined rather quickly if not
Cosmic Xenor {Yannik} 2024-12-06 23:37
This idk. I guess so but as i already mentioned i'm uncreative af (edited)
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Skeith
The other worry you should have is "is my map unique and creative enough?" since it'll probably get declined rather quickly if not
Cosmic Xenor {Yannik} 2024-12-06 23:38
When it's declined, can i submit it again when i changed it? (edited)
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Cosmic Xenor {Yannik}
When it's declined, can i submit it again when i changed it? (edited)
I'm not a tester, nor a mapper, so I don't know the entire process, but I'd imagine yes, if your map seems to have serious effort put into it. Up to the tester's discretion I suppose
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Cosmic Xenor {Yannik} 2024-12-06 23:41
The only thing i'm really not sure about is the color. Idk if it's maybe too dark
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If they think your map has a good enough foundation, they'll most likely give feedback on the map about specific parts that could/should be changed
23:42
I'd imagine they'd give feedback on that as well. (colors) (edited)
23:43
If your map isn't creative enough, they'll most likely very quickly decline your map
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Cosmic Xenor {Yannik} 2024-12-06 23:43
🙁
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Cosmic Xenor {Yannik}
🙁
Are you new to the map?
23:44
Are you new to mapping? *
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Cosmic Xenor {Yannik} 2024-12-06 23:44
It's mainly standard ig. 🤷🏻‍♂️ Idk if you can call it creative
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Nixus🔥
Are you new to the map?
Cosmic Xenor {Yannik} 2024-12-06 23:44
Yes, my very first map
23:45
@Nixus🔥 why?
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good lucky
23:45
much lucky
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The testing process is fairly strict oop (so I've heard) (edited)
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an extreme tip, just launch the map if you really like it, and have fun in the parts
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Skeith
The testing process is fairly strict oop (so I've heard) (edited)
very xd
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Cosmic Xenor {Yannik} 2024-12-06 23:57
😟
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Could always just play the map with your friends on your own private server
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