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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-12-03 00:00 and 2024-12-04 00:00
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[EJEM] Intramint 2024-12-03 11:35
part goes left to right, one has shotgun. i assume i can't just put such a part on any map because it wouldn't really fit but idk how strict i should be with that. is this kind of part just too different for anything unless i make a whole map like this? or could i place something like that on something like Aim or some hammerhit map? (also bonus challenge to figure out the solution to the part)
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[EJEM] Intramint 2024-12-03 12:14
the solution and a 3x time version. also i changed the end slightly to prevent cheese (edited)
12:15
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Please rate the gameplay of the future map for beginners [Novice]
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eseva096
Please rate the gameplay of the future map for beginners [Novice]
This is also a small part of the gameplay, the map will not end there
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if you want more feedback a screenshot/overview of your map might help
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Welf
if you want more feedback a screenshot/overview of your map might help
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Nehr
Click to see attachment 🖼️
you will love one of my upcomming maps where every part has 5+ doors
pepeW 2
KEKW 1
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Nehr
Click to see attachment 🖼️
I see no tees in this picture.
😔 1
14:43
rip
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Nehr
Click to see attachment 🖼️
does that make braintee a massacre since you don't need to use all of them to "finish"
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Cammodude
does that make braintee a massacre since you don't need to use all of them to "finish"
Probably
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Nehr
Click to see attachment 🖼️
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MURDERER
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[EJEM] Intramint
part goes left to right, one has shotgun. i assume i can't just put such a part on any map because it wouldn't really fit but idk how strict i should be with that. is this kind of part just too different for anything unless i make a whole map like this? or could i place something like that on something like Aim or some hammerhit map? (also bonus challenge to figure out the solution to the part)
jao's hairy kebab 2024-12-03 21:41
all the moves individually are rly cool
21:41
but doing a series of setups from edge to edge I don't think is the best way to use them as it's tight and uncfomortable to move around in
f3 1
21:42
you could pull out the moves to be used in their own part
21:43
eg you have some unique ways to get speed or height so put it at the start of a part which forces speed or height
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