INFO: Load asset: .gitkeep
xDDDNetCharacter NetObj
.
Added settings: cl_spec_cursor
, cl_spec_cursor_interp
, cl_spec_cursor_demo
.
bind lshift+f say hello
not doing anything? i assume because shift opens the emotewheel?shift+f
; modifiers sadly don't accept specific keys, only the type of modifiercombining the first digit and the last digit (in that order) to form a single two-digit number.
For example:
1abc2
pqr3stu8vwx
a1b2c3d4e5f
treb7uchet
In this example, the calibration values of these four lines are 12, 38, 15, and 77. Adding these together produces 142.
Consider your entire calibration document. What is the sum of all of the calibration values?
ngl, as someone who is just learning a language this is pretty tough (edited)combining the first digit and the last digit (in that order) to form a single two-digit number.
For example:
1abc2
pqr3stu8vwx
a1b2c3d4e5f
treb7uchet
In this example, the calibration values of these four lines are 12, 38, 15, and 77. Adding these together produces 142.
Consider your entire calibration document. What is the sum of all of the calibration values?
ngl, as someone who is just learning a language this is pretty tough (edited)""little""
overengineered no? buf_reader.reader().readUntilDelimiterOrEof()
existsinfinite recursion occured
reload_announcement
command handling from CGameContext
to CServer
. This is consistent with the conchain for sv_announcement_filename
also being registered in CServer
. Furthermore, this allows making the ReadAnnouncementsFile
function non-virtual
as it does not need to be exposed to the gameserver anymore.
Remove unnecessary filename argument of ReadAnnouncementsFile
function, which is always set to the config variable.
Log number of loaded announcements on success. ...combining the first digit and the last digit (in that order) to form a single two-digit number.
For example:
1abc2
pqr3stu8vwx
a1b2c3d4e5f
treb7uchet
In this example, the calibration values of these four lines are 12, 38, 15, and 77. Adding these together produces 142.
Consider your entire calibration document. What is the sum of all of the calibration values?
ngl, as someone who is just learning a language this is pretty tough (edited)isDigit
import Control.Monad (liftM2)
import Data.Char (isDigit)
main = interact $ show . sum . (map $ read . liftM2 (:) head ((:[]) . last) . filter isDigit) . lines
(edited)import Control.Monad (liftM2)
import Data.Char (isDigit)
main = interact $ show . sum . (map $ read . liftM2 (:) head ((:[]) . last) . filter isDigit) . lines
(edited)