







































1









wait



<- dis me rn with a grilled avocado sandwich


























i don't want people asking why demo in 0.1x speed shows cursor and hook collision being mismatch (edited)






































and you can't do anything about it









INFO: Load asset: .gitkeep
xD




DDNetCharacter NetObj.
Added settings: cl_spec_cursor, cl_spec_cursor_interp, cl_spec_cursor_demo.






















where is my multi map loader



where is my multi map loader 







i was planning on doing ddnet stuff every night while working on my own stuff












bind lshift+f say hello not doing anything? i assume because shift opens the emotewheel?



shift+f; modifiers sadly don't accept specific keys, only the type of modifier












































combining the first digit and the last digit (in that order) to form a single two-digit number.
For example:
1abc2
pqr3stu8vwx
a1b2c3d4e5f
treb7uchet
In this example, the calibration values of these four lines are 12, 38, 15, and 77. Adding these together produces 142.
Consider your entire calibration document. What is the sum of all of the calibration values?
ngl, as someone who is just learning a language this is pretty tough (edited)




combining the first digit and the last digit (in that order) to form a single two-digit number.
For example:
1abc2
pqr3stu8vwx
a1b2c3d4e5f
treb7uchet
In this example, the calibration values of these four lines are 12, 38, 15, and 77. Adding these together produces 142.
Consider your entire calibration document. What is the sum of all of the calibration values?
ngl, as someone who is just learning a language this is pretty tough (edited)


""little"" overengineered no? 






today i learned
buf_reader.reader().readUntilDelimiterOrEof() exists







infinite recursion occured



reload_announcement command handling from CGameContext to CServer. This is consistent with the conchain for sv_announcement_filename also being registered in CServer. Furthermore, this allows making the ReadAnnouncementsFile function non-virtual as it does not need to be exposed to the gameserver anymore.
Remove unnecessary filename argument of ReadAnnouncementsFile function, which is always set to the config variable.
Log number of loaded announcements on success. ...










combining the first digit and the last digit (in that order) to form a single two-digit number.
For example:
1abc2
pqr3stu8vwx
a1b2c3d4e5f
treb7uchet
In this example, the calibration values of these four lines are 12, 38, 15, and 77. Adding these together produces 142.
Consider your entire calibration document. What is the sum of all of the calibration values?
ngl, as someone who is just learning a language this is pretty tough (edited)
1isDigitimport Control.Monad (liftM2)
import Data.Char (isDigit)
main = interact $ show . sum . (map $ read . liftM2 (:) head ((:[]) . last) . filter isDigit) . lines (edited)

















import Control.Monad (liftM2)
import Data.Char (isDigit)
main = interact $ show . sum . (map $ read . liftM2 (:) head ((:[]) . last) . filter isDigit) . lines (edited)








