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Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-11-24 00:00 and 2024-11-25 00:00
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[EJEM] Intramint
this is the concept but how do you test this? do you just need to get someone else to test with for any small change?
[EJEM] Intramint 2024-11-24 04:52
update: in the end i used cheat engine to slow down to 0.1 but it's so buggy when using a keybind for the speedhack when running two instances of cheat engine: one on ddnet and one on the server. half the time only one of the two activates and i need to manually toggle it and then wait for ddnet to start working properly cuz slowing down one and not the other desyncs stuff. btw it's my first ddrace part
wtf 4
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[EJEM] Intramint
update: in the end i used cheat engine to slow down to 0.1 but it's so buggy when using a keybind for the speedhack when running two instances of cheat engine: one on ddnet and one on the server. half the time only one of the two activates and i need to manually toggle it and then wait for ddnet to start working properly cuz slowing down one and not the other desyncs stuff. btw it's my first ddrace part
Nixus ๐Ÿ”ฅ 2024-11-24 05:02
What? ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ
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[EJEM] Intramint 2024-11-24 05:02
what?
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[EJEM] Intramint
what?
Nixus ๐Ÿ”ฅ 2024-11-24 05:03
Yes
05:03
๐Ÿ‘
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[EJEM] Intramint
update: in the end i used cheat engine to slow down to 0.1 but it's so buggy when using a keybind for the speedhack when running two instances of cheat engine: one on ddnet and one on the server. half the time only one of the two activates and i need to manually toggle it and then wait for ddnet to start working properly cuz slowing down one and not the other desyncs stuff. btw it's my first ddrace part
crazy part
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[EJEM] Intramint 2024-11-24 05:03
watsik
05:03
thx
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[EJEM] Intramint 2024-11-24 05:16
ive counted that it took me around 5,5 hours
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[EJEM] Intramint
ive counted that it took me around 5,5 hours
๐Ÿ”ฅ
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I have an idea to put some trees but i haven't the pink/red colored tree, i guess i need to draw it a little, but my skills at drawing.... Ahhh
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Nixus ๐Ÿ”ฅ
I liked it, but I think it's good to put some trees and put the name of the map there, yes, there's only the ground, the air is half empty
!
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@Welf Fucking. Stop. Threatening. People. Holy shit. you are even removing on topic discussion when you disagree with them while adding yourself off topic ones
15:27
what a great dictator you would make
15:27
holy
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you are a moderator, behave like one ๐Ÿ™‚
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You are a tester. STop behaving like a moderator ๐Ÿ˜„
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i'm moderating the test channels since it's my work place. if you don't like moderated testing, don't interact with testing.
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What a great shitty take
15:31
whatever
15:31
you do you
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i don't understand why you are this offensive
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Because: 1. I don't feel you would understand it any other way. 2. you are extremely selfish. Which is disturbing. Every 2 days I see yourself threatening others by timeouting them/ deleting their messages when most of the time they aren't really offtopic. They either made a silly comment, or said something that could offend you. It's ridiculous.
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Nixus ๐Ÿ”ฅ 2024-11-24 15:39
๐Ÿ˜ฎ
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If you don't like the way i moderate testing, you can write a staff complaint. As i already said, i just want the testing channels to be structured. You can talk freely in any other channel, but for us testers the comments of other testers are very important and it's hard to get an overview on the map, if there were multiple discussion that go away from the actual testing process. As mentioned we are working on a channel for those discussions, since they might affect other maps as well and shouldn't get lost in the archive. And please calm down. Aggressive messages wont make your point better, they make you look awkward. Also they wont make your point more convincing as you are claiming (i'm quite sure that there is a lot of evidence that aggression causes more aggression in verbal communications).
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Yeah, and threatening people to timeout them instead of kindly asking them to stay on topic also makes everything more convincing. My attitude is just a reaction of yours. You delete on topic messages and the ones that bother you slightly. But whatever man, maybe someday you'll realise that that doesn't help in communication either. (edited)
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Just follow the rules and there won't be issues
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I indeed followed ddnet's rule.
15:47
Not welf's ones
15:47
Which is mb ig
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For reference this message got deleted: "this is full on topic welf, please stop threatening people ffs" Anyone is free to judge if this broke any rules
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i deleted it after i said "will delete any comments that are about another debate than the map"
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Yes, it was an answer. But again. Whatever. People are free to judge
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Welf
i deleted it after i said "will delete any comments that are about another debate than the map"
BEcause you wrote that after "That's why giving points to it is even more important"
15:50
whatever. I'm out. Peace
๐Ÿ‘‹ 1
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in this case we kinda do need the meta testing channel since nobody wants to clog up mapping or offtopic or the map channel @murpi
๐Ÿ‘ 1
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any tips on how to make a good looking map?
17:47
maybe i should try a more minimalistic design
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pilonpl
any tips on how to make a good looking map?
Use a nice tileset, make use of your knowledge of colour theory (if you don't have knowledge of colour theory then go study)
18:01
and add nice details here and there
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It's really hard to make a nice tileset
18:07
My idea were those columns with like sun shining nicely and hookables would be bamboo but idk how exactly that would look like
18:07
Probably too complicated for me
18:08
I could make something more abstract
18:09
Even something like the latest map Bouncy
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If you don't feel the need to be special you could take one of the popular tilesets and colour shift it to your liking
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I feel like an original tileset would be better
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it's very hard unless you have experience
18:11
don't expect to make a good custom tileset for your first map
18:11
you can start off with custom doodads,
18:12
the easiest way to make a custom tileset if you want to do that way is to make custom 1x1, 2x2.. unhook tiles
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I guess i should just go for minimalistic style like Bounce or Sg
18:14
And just choose nice colors
18:14
Or steal some assets from other maps
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Just played Bouncy great map
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Yup
18:40
Modern maps are great compared to maps from 2013
18:41
And i played quite a few of them today
18:42
Tee Legends 1/2/3 are great maps imo
18:42
Although endings are weird
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risu
Use a nice tileset, make use of your knowledge of colour theory (if you don't have knowledge of colour theory then go study)
Btw is there some good resource for learning color theory?
18:49
Like maybe you actually watched some really good video about it
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ummm I picked it up from lots of little bits over time so I don't really know (edited)
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pilonpl
Btw is there some good resource for learning color theory?
โ™‚S1mpleโ™‚ 2024-11-24 18:49
you don't really have to know it to do maps
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But it's nice to know anyways
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โ™‚S1mpleโ™‚ 2024-11-24 18:49
you can find cool palettes online too (edited)
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And i feel like there should be some like ultimate video about color theory
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pilonpl
any tips on how to make a good looking map?
look for maps that you would play with entities off, then figure out why theyre different from other maps, and follow their rules in your own map
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Nowadays i have entities on pretty much all the time
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then copy your entities
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