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Between 2024-11-23 00:00 and 2024-11-24 00:00
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meloƞ
i'm not fully certain, but i can only assume that: we're not using coyote time because we apply gravity to tee's at all times even when they're idle and standing on a platform checking if a player is loosing this state and adding a timeframe to still have a buffer to jump is not something we have from personal experience playing
jao's hairy kebab 2024-11-23 00:20
we have coyote time no?
00:20
my understanding comes from this video which is describing the same thing xd https://youtu.be/WMQHWSMZD_c?t=65
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jao's hairy kebab
we have coyote time no?
I'm pretty sure this is just the tee going from standing on one edge to standing on the other edge in one tick
00:36
just like that Minceraft video
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jao's hairy kebab
we have coyote time no?
works on some coords, on some doesn't
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coyote time is when you can jump even when no part of your hitbox is standing on a tile
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jao's hairy kebab 2024-11-23 00:37
but they are on no edge for one tick
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jao's hairy kebab
but they are on no edge for one tick
Are you sure the video is synced to the game ticks?
00:38
The game ticks at 50 times per second, and the video frames are interpolated from that
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jao's hairy kebab 2024-11-23 00:39
yes vide o is tick by tick with sv_high_bandwidth 1
00:40
i recorded my screen while i was ctonrolling it manually
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risu
coyote time is when you can jump even when no part of your hitbox is standing on a tile
jao's hairy kebab 2024-11-23 00:43
i try to test this but i cant htink of a setup to remove the 0.09 block gap above tee xd
00:43
stopper hitbox too smol
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put a stopper inside the tee
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jao's hairy kebab 2024-11-23 00:43
well it's same problem
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yeah you still have a tiny ledge...
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jao's hairy kebab 2024-11-23 01:10
i tried to examine falling case but its even more anomalous
01:11
debug and cl_showhud_player_position 1 don't agree on x pos
01:11
debug reports that tee is wall one tick before they are really wall (edited)
01:12
so for two consecutive ticks debug thinks the tee is airbone
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jao's hairy kebab 2024-11-23 01:33
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@jao's hairy kebab cant u set gravity to be 100000
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risu
coyote time is when you can jump even when no part of your hitbox is standing on a tile
oh in that case no teeworlds doesn't have that
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2024-11-23 06:54:13 I server: git revision hash: f7e6507f122e1cd9 2024-11-23 06:54:14 I register/6/ipv4: registering... 2024-11-23 06:54:29 I register/6/ipv4: registering... 2024-11-23 06:54:29 E register/6/ipv4: ERROR: the master server reports that clients can not connect to this server. 2024-11-23 06:54:29 E register/6/ipv4: ERROR: configure your firewall/nat to let through udp on port 8303.
06:57
What to do? The port is 100 percent open because I use it on a hosting with an open IP, I tried to run it on ddnet or ddnet++, same error everywhere
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Evelyn
What to do? The port is 100 percent open because I use it on a hosting with an open IP, I tried to run it on ddnet or ddnet++, same error everywhere
Have you properly checked the firewall settings?
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And how?
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Is it possible to somehow render demos in videos at more than 60 fps?
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Nakimurr
Is it possible to somehow render demos in videos at more than 60 fps?
I am pretty sure demos are rendered at the fps you are running in game no?
08:20
At least playing on a 240hz monitor for me watching demo renders doesn’t seem like they are in a lower fps for me
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Nakimurr
Is it possible to somehow render demos in videos at more than 60 fps?
cl_video_recorder_fps
❤️ 1
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how tf I do this part? run_three
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ok I figured it out
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montikboom 2024-11-23 12:17
How to hack ddnet account?
🤣 1
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hey guys my friend typed everything correct for deepfly bind. i told him to type bind x bind mouse1 "+fire; +toggle cl_dummy_hammer 1 0"
12:23
but
12:23
he shoots and nothing happens
12:23
anything wrong? this bind works for me
12:25
now he can only get signals from dummy, but cant shoot
12:28
sry for this he fixx it
12:30
nvm he still struggles
12:30
his binds are removing? what is happening
12:33
fixed
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deen
sv_pauseable 1
thanks!
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@meloƞ so did it work for you?
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let me test it really quick
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Evelyn
2024-11-23 06:54:13 I server: git revision hash: f7e6507f122e1cd9 2024-11-23 06:54:14 I register/6/ipv4: registering... 2024-11-23 06:54:29 I register/6/ipv4: registering... 2024-11-23 06:54:29 E register/6/ipv4: ERROR: the master server reports that clients can not connect to this server. 2024-11-23 06:54:29 E register/6/ipv4: ERROR: configure your firewall/nat to let through udp on port 8303.
the same
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hmm weird, pretty sure it worked before?
14:00
let me see something really quick
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what i need to do? I can connect by connect ip:8303, but in list server dont appear
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Blender
@meloƞ so did it work for you?
ok i figured it out, https://github.com/ddnet/ddnet/pull/8834 this broke it. i'll create a github issue and will fix it really quick
Closes #8594 Integer in console : Float with multiple arguments: /tpxy 3.2 4 - works with ints /tpxy 3.2 -32 - works with negative numbers Color validation: Old validation checks preserved: Ch...
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Denzyve
what i need to do? I can connect by connect ip:8303, but in list server dont appear
ƤØŢĀŤ0Co 2024-11-23 14:10
For me it is going in to a CMD and typing "ipconfig" There I see my Default Gateway which allows me through browser to enter inside my router. In it I forward the port with proper settings and the server will be open for others.
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ƤØŢĀŤ0Co
For me it is going in to a CMD and typing "ipconfig" There I see my Default Gateway which allows me through browser to enter inside my router. In it I forward the port with proper settings and the server will be open for others.
im runned on VDS
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ƤØŢĀŤ0Co 2024-11-23 14:10
Sorry, I dont know what that is.
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virtual server
14:10
i have OC debian 12 (edited)
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ƤØŢĀŤ0Co 2024-11-23 14:14
Im not familiar with linux, sorry I can't help you.
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Denzyve
what i need to do? I can connect by connect ip:8303, but in list server dont appear
you can check the server config here: https://ddnet.org/settingscommands/ I think you want to use "sv_register 1" in your config file.
14:16
Oh nvm
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Devinci
you can check the server config here: https://ddnet.org/settingscommands/ I think you want to use "sv_register 1" in your config file.
i tried and ipv4 and 1
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Are your ports open?
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yes, if i connect by the command i think it open
14:17
btw, on another vds it work good
14:18
when i bought on another site and vds it dont work
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Then look into your VDS config. It's probably some ports configuration or something like that. I would guess
14:19
Or some firewall
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the support said it work good
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then idk, if you can connect to it it's weird. sry
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how do i toggle hookline?
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default is S I think. But just go into config and look it up/ change it
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ik
17:29
but like how to toggle it?
17:29
what bind
17:29
so i dont have to hold it
17:30
yeah idk
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! Sky £>
so i dont have to hold it
♂S1mple♂ 2024-11-23 17:32
settings -> appearance -> show player hookline ON -> always show player hookline ON (edited)
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Is something gonna be done to the friend system because right now it isn't really perfect, for example before it used to be just my friend with his in game name, but as the game gets more popular it now shows everyone else that has that name, if you get what I mean
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! Sky £>
so i dont have to hold it
bind s "toggle cl_show_hook_coll_own 2 1"
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thanks
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rosetkaqqe 2024-11-23 18:35
hi guys, how to make skin with other eyes? like one eye red and other one is white?
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rosetkaqqe
hi guys, how to make skin with other eyes? like one eye red and other one is white?
Hellou :3
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Is cactus client safe? (edited)
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rosetkaqqe
hi guys, how to make skin with other eyes? like one eye red and other one is white?
The game draws both eyes using the same texture (one is mirrored) so I'm afraid you can't do that
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Rusus
Is cactus client safe? (edited)
rosetkaqqe 2024-11-23 19:56
It is
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risu
The game draws both eyes using the same texture (one is mirrored) so I'm afraid you can't do that
rosetkaqqe 2024-11-23 19:56
Ty but i already found a method
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Huh? Drawing the eyes on the body itself perhaps? That wouldn't look very good...
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risu
Huh? Drawing the eyes on the body itself perhaps? That wouldn't look very good...
rosetkaqqe 2024-11-23 19:57
Ye but i have drawing skill issue so i didnt draw a skin that i wanted
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Тимофейка 2024-11-23 20:06
How to reg KOG?
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$kog
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Robyt3
$kog
KoG affiliation
First and foremost: DDNet and KoG aren't affiliated. If you need help on a server related to KoG, join their Discord server by clicking on the link below.
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Тимофейка 2024-11-23 20:10
❤️
20:11
The invitation is invalid
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is there a way to show ninja katana/sword and stars when frozen on ddnet?
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774C
is there a way to show ninja katana/sword and stars when frozen on ddnet?
Not with the official DDNet client, but there are some clients that have the option
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what clients have that? because i specifically want the katana
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Wait I swear I remember seeing the option in one of them but now I can't find it...
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https://github.com/StormAxs/StA-Extended-DDNet-Client i found this, it says it has "Old freeze - bring back katana to tees" thanks!
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No source is sus though...
20:35
There's just a broken link in the readme and that's it
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i tried it its broken
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774C
is there a way to show ninja katana/sword and stars when frozen on ddnet?
♂S1mple♂ 2024-11-23 20:40
stars were implemented back with the console command
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risu
Not with the official DDNet client, but there are some clients that have the option
you can
20:41
use a client older than 16.0
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774C
https://github.com/StormAxs/StA-Extended-DDNet-Client i found this, it says it has "Old freeze - bring back katana to tees" thanks!
yeah probably a better idea than whatever this is...
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do you guys want the client or the source?
20:42
its stormax's, i have it
20:42
https://github.com/StormAxs/StA-Main can you guys access this?
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meloƞ
https://github.com/StormAxs/StA-Main can you guys access this?
Oh yeah thanks
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it was closed source, he set it to open source a while ago
20:44
so i wasnt sure if you guys have access kek
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So, i did unbindall. I thought that if I do alt+f4 after, the changes will not be saved, it used to work like that in old versions. Now there is no way to restore config? Are the backups not stored anywhere?
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do you have cl_save_settings set to 1 or 0 ?
21:36
we should in theory just get rid of unbindall
21:36
if someone wants to delete his binds, he should just delete the contents of the .cfg
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meloƞ
do you have cl_save_settings set to 1 or 0 ?
I'm not sure. My settings_ddnet.cfg just don't contain any binds anymore
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i just assume that it was set to 1 then ^^
feelsbadman 1
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Suggested by @sjrc6 on Discord: should we even have the unbindall command? It seems like a hazard when you can just open the cfg file and delete the binds yourself? unbindall is also always written...
✅ 1
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Which mapper has the most released maps?
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Im 'corneum (edited)
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meloƞ
Im 'corneum (edited)
hi corneum!
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oxyzo
hi corneum!
tear 3
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AcoTheBest 2024-11-23 23:53
why is it laggy in my regions can someone help
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