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Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-11-21 00:00 and 2024-11-22 00:00
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[EJEM] Intramint 2024-11-21 05:19
is there a way to do savestates when testing? part is too hard to do with dummy so i wanted to save the momentum and position of one tee to divide the part into pieces to test stuff one by one. or do i have to simulate it with speeders?
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[EJEM] Intramint 2024-11-21 05:27
to clarify: i wanted to savestate as the tee below to save the speed of the hammer + shotgun to test how far i go. trying to do everything at once is hard and impractical if i want to make minor adjustments
05:32
this is the concept but how do you test this? do you just need to get someone else to test with for any small change?
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jao's hairy kebab 2024-11-21 06:36
there is no better way but the bottom doesnt look that bad with dummy
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[EJEM] Intramint
to clarify: i wanted to savestate as the tee below to save the speed of the hammer + shotgun to test how far i go. trying to do everything at once is hard and impractical if i want to make minor adjustments
jao's hairy kebab 2024-11-21 06:37
although u cant fit a second sg in there with default firedelay
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[EJEM] Intramint 2024-11-21 06:37
wdym. i can do that on lan
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jao's hairy kebab 2024-11-21 06:38
rly
06:38
looks impossible
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[EJEM] Intramint 2024-11-21 06:39
you mean to sg once on hammer and 2nd to go up? its possible
06:39
i can do the bottom with dummy copy but takes some tries cuz i suck at the hammer timing
06:40
or no copy. i mean just switching
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jao's hairy kebab 2024-11-21 06:40
ye
06:41
ur out of luck for the move after though
06:42
no way that one is possibls though the ceiling def looks too high
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[EJEM] Intramint 2024-11-21 06:43
it is. with a good sg i can get 2 tiles above the top unhook
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jao's hairy kebab 2024-11-21 06:43
ye but sg cabt reach mate
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[EJEM] Intramint 2024-11-21 06:43
it does
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jao's hairy kebab 2024-11-21 06:43
and u need to be more than 2 tiles above for him to hook u
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[EJEM] Intramint 2024-11-21 06:44
the idea is that with enough speed the person on the left can hook earlier than that and it will be enough to drag into unfreeze and give speed
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jao's hairy kebab 2024-11-21 06:46
ok im not the one playing i trust u
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[EJEM] Intramint
it does
[EJEM] Intramint 2024-11-21 06:46
even after i lowered the unfreeze a bit because it was too high for the sg fling below
06:47
well seems like a pain if i want to do a lot of non dummy friendly parts like this
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jao's hairy kebab 2024-11-21 06:49
u can ask a tester to try them
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[EJEM] Intramint 2024-11-21 06:52
if something doesn't work right away then there would need to be a lot of back and forths and idk if any tester wants to tweak a single part for multiple hours with me. i guess id need to find someone who would commit
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needs better spacing
07:07
especially the bottom area
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[EJEM] Intramint 2024-11-21 07:07
wdym
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just add a lil more space i think
07:08
the stopper can be replaced with tele
07:08
the beginning of the part can be made prettier (first hook can be more satisfying than what u have rn)
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[EJEM] Intramint 2024-11-21 07:10
yea the beginning is a placeholder and similarly with the space (i think?). there's no part before or after it. it's just a concept part that hasn't been placed into a map
07:11
if you mean more space for randoms in t0 then there's infinite space on the left side for now
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btw u can also play the game at slower speed and test it that way so you can switch dummy inputs faster
07:13
its a little jank but its not the worst alternative
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[EJEM] Intramint 2024-11-21 07:14
cheat engine works for that?
07:15
sounds like a dumb question
07:18
even normal server tunes could be decent ish for some parts
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as long as you don't try to slow down the game below about 1/3 speed and your part doesn't involve player collisions then server tunes should be fine
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maxxxmoud1kk 2024-11-21 16:10
Guys, can you tell me what the tile looks like to place checkpoints on the map?
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maxxxmoud1kk
Guys, can you tell me what the tile looks like to place checkpoints on the map?
create a tele layer
16:12
you can change the numbers in the tele tab (edited)
16:13
CP = CheckPoint CFRM = CheckPoint From (will teleport you) CTO = CheckPoint To (spawnpoint)
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maxxxmoud1kk 2024-11-21 16:13
Thanks bro
brownbear 1
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l
poggers 3
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melon now also mapping pro... wtf
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Gumba
melon now also mapping pro... wtf
Jack of all trades, master of none boom
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