gfx_render_thread_count
CPacker
to 2 KiB to avoid stack overflows on systems with only 1 MiB of stack memory (e.g. Windows with MSVC and Android).
Add separate CTeehistorianPacker
with a larger buffer to be used only for Teehistorian chunks.
To avoid duplicate code the existing CPacker
is renamed to CAbstractPacker
and the buffer and its size are supplied by the concrete subclasses CPacker
and CTeehistorianPacker
.
<- ctx.Done()
is used? :DD