


/kill and top right sb. captured the flag. You even see the respawning player in the image (edited)

/kill and top right sb. captured the flag. You even see the respawning player in the image (edited)



OnRender calls. If that time delta becomes too small, because rendering is too fast, then the remaining life of damage indicators won't change anymore.

LifeAdjustment in damageind.cpp is around 0.000563f. Seems currently unrealistic to reach such high FPS that this would go to zero, so maybe it's something else. But it looks like the time is somehow not advancing anymore for those damage indicators, otherwise they should either change in alpha and rotation or disappear.




LifeAdjustment being too small then it should affect all damage indicators, but I think only some are stuck











time() function is actually a member of CComponent and also handles video recording differentlytime_get values for ticks since this seems to improve performance


