/kill
and top right sb. captured the flag. You even see the respawning player in the image (edited)/kill
and top right sb. captured the flag. You even see the respawning player in the image (edited)OnRender
calls. If that time delta becomes too small, because rendering is too fast, then the remaining life of damage indicators won't change anymore.LifeAdjustment
in damageind.cpp
is around 0.000563f
. Seems currently unrealistic to reach such high FPS that this would go to zero, so maybe it's something else. But it looks like the time is somehow not advancing anymore for those damage indicators, otherwise they should either change in alpha and rotation or disappear.LifeAdjustment
being too small then it should affect all damage indicators, but I think only some are stucktime()
function is actually a member of CComponent
and also handles video recording differentlytime_get
values for ticks since this seems to improve performance