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Between 2024-11-15 00:00 and 2024-11-16 00:00
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@Teero shouldnt fire delay tunes go up as you decrease the timescale (edited)
👍 1
00:11
slower timescale = higher delay
00:11
Wait
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rn it does the opposite
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Oh you're right
00:11
f
00:11
Gonna fix tmrw let me sleep
Bedge 1
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same with *gun lifetime, hook duration (edited)
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Is it possible to change the Server tick speed?
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And also in which file is the value of server tick speed
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Kind of, but please don't try, it's not easy to make use of
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I want to try anyway.
05:13
I want to implement a normal slowdown
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better learn actually programming or find someone who's happy being paid in asking nicely
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nouis why are people copying each other the entire time
05:41
GM btw
05:42
This slowdown thing from other servers is bad
05:42
Or at least badly implemented
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theres an option under the ddnet section of settings called save the best demo of each race
05:45
i noticrd full replays when you join a server or play a map are saved in the auto demos folder then they get auto deleted and only the race part from the start line to finish line frim those demos get saved in the race demos folder
05:47
if i trun that option off will it now save the whole demos everything from start to finish not just the race part, or will that just stop the game from saving demos (edited)
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Evelyn
Is it possible to change the Server tick speed?
Server Tickspeed is 50 Hz, it is possible to change that, but you'd need to update the client as well, and the prediction hates it, too, so this is not practical
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Teero
go thank @Tater for this: https://teero888.github.io/tune_calculator/ (edited)
btw, I tried to do the opposite, and make it run faster. The first parameter breaking is now ground friction
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Teero
go thank @Tater for this: https://teero888.github.io/tune_calculator/ (edited)
also, some values are cut off. If I enter 0.141 ground control accell is 0, when it should be 0.03
08:38
141 (edited)
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will fix
08:38
wait till im home
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no worries, I am just pointing out issues ^^ which is a good thing to do, but nobody likes it
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should be fixed. pls report any other issues
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Teero
go thank @Tater for this: https://teero888.github.io/tune_calculator/ (edited)
hey ehm can you like benchmark this for me? i dont think this runs faster than 0,002s sorry
kek 1
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meloƞ
hey ehm can you like benchmark this for me? i dont think this runs faster than 0,002s sorry
blame it on js
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Ирисочка 2024-11-15 10:14
How to remove the sight limitation, that is, I can enter it only in a circle, but I want it without a circle
10:14
This is probably some kind of console command.
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Ирисочка
How to remove the sight limitation, that is, I can enter it only in a circle, but I want it without a circle
you can increase cl_mouse_max_distance
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Ирисочка 2024-11-15 10:25
But it will go beyond the screen?
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yes but there is no other way, its always circular
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convuilsive 2024-11-15 10:29
Hello, I get the error “the server has not responded yet”, this happens with everyone except a server without a region or Turkey
10:29
what should i do
10:31
здравствуйте, у меня вылазит ошибка "сервер еще не ответил", так показывает с каждым регионом например RUS, GER и тд кроме турции и сервера без региона, что делать?
10:32
играю без VPN, сам с россии
10:32
Playing without VPN, im from russia
10:33
I reinstalled the game, it didn't help
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Teero
should be fixed. pls report any other issues
round to second digit, since every tune value gets rounded anyway at second digit by the implementation.
11:00
Gravity 0.009918666931164452 -> Gravity 0.01
11:01
I am also sure it would break here, since the server rounds down (but you shouldn't) (edited)
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Assa
round to second digit, since every tune value gets rounded anyway at second digit by the implementation.
really?
11:04
where is this
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ground_friction = 0.5 ** factor -> 0.5^x = 0.01 <=> x = log0.5(0.01) ~ 6.64 @Teero I'd also add a warning for a value < 0.141 (point where gravity breaks) and > 6.64 (point where ground_friction breaks)
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Teero
really?
see implementation of CTuneParam This code handles how tunings are saved. A tuning parameter saves an INTEGER, see Set/Get and notice the factor 100 used for rounding
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ah fk i completely forgot
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how can i import the deathmatch mode to my server in ddnet
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@Teero why do 6.65 and 6.66 return the same values? I see you are cutting off the input after the first digit (edited)
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Assa
@Teero why do 6.65 and 6.66 return the same values? I see you are cutting off the input after the first digit (edited)
dunno ask floating point math
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Assa
@Teero why do 6.65 and 6.66 return the same values? I see you are cutting off the input after the first digit (edited)
no im certainly not
11:15
how is this floating point maths, lol
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precision is limited
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but not at the second digit for the input, or do you use float with 8 bits? (edited)
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Assa
but not at the second digit for the input, or do you use float with 8 bits? (edited)
huh?
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why are you using rust here and not javascript xD but whatever
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convuilsive
Hello, I get the error “the server has not responded yet”, this happens with everyone except a server without a region or Turkey
convuilsive 2024-11-15 11:18
@Assa help me please
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ah, you are calulating the tick speed and then plugging in the values
11:18
that is where it's coming from, because both values round to the same tick speed (edited)
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Assa
Gravity 0.009918666931164452 -> Gravity 0.01
i fixed
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convuilsive
@Assa help me please
do you try to join a Ger10 server?
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Assa
do you try to join a Ger10 server?
convuilsive 2024-11-15 11:20
yes
11:20
same error
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then you need to go into the browser on https://ger10.ddnet.org/
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Assa
that is where it's coming from, because both values round to the same tick speed (edited)
oh yea right
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Teero
oh yea right
what is the reason for it? do you want to emulate a scale or a tickspeed on the default tickspeed? I think you are just introducing a slight error with this
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Assa
what is the reason for it? do you want to emulate a scale or a tickspeed on the default tickspeed? I think you are just introducing a slight error with this
well i wanted to to make the user input a tick speed but then i would have to explain what tickspeed is and what the default is so a scale might be easier to understand
11:25
so the scale is just an intermediate to get a tickspeed (edited)
11:25
also half tickspeeds are not possible without tunes so idc about them
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yes, but why do you think entering a tickspeed would be better then a scale? Half tickspeeds are supported by tunes, because the server still runs on 50 ticks/s no matter what you tune
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Assa
yes, but why do you think entering a tickspeed would be better then a scale? Half tickspeeds are supported by tunes, because the server still runs on 50 ticks/s no matter what you tune
yea sure that was not my goal tho
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okay fair
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original idea was that the server would run at x TPS and use tunes so the clientside prediction is not fucked up completely
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hmm, does it work? 😄
11:31
also make sure the server runs on the default tuning values, but sends the clients the new ones
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Assa
also make sure the server runs on the default tuning values, but sends the clients the new ones
y
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I think it would be easier, to just skip ticks in the server with the new tuning values. Also If you're modifying the server anyway, I'd up the precision in the tuning values (by switching the 100.0f to 10000.0f or something)
11:35
I think just upping the precsion would be enough, you'd get rid of the artifacts and are emulating a lower tickrate with the default one
11:36
Gonna test this
11:42
can't test this, because you rounded the values now xD
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Assa
can't test this, because you rounded the values now xD
go old commit then xdd
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@Teero done, see PMs 💪
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Assa
then you need to go into the browser on https://ger10.ddnet.org/
convuilsive 2024-11-15 12:27
It says verified, what should I do next?
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Koll Potato 2024-11-15 12:30
join the server
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How do I specify the number of percentages of people from the total number of online users on the server who must press f3 in order for the vote to be completed
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$rtfm sv_vote_yes_percentage
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ScReeNy
$rtfm sv_vote_yes_percentage
sv_vote_yes_percentage
Description: More than this percentage of players need to agree for a vote to succeedDefault: 50Min: 1Max: 99
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✪ Папик 2024-11-15 14:08
how to bind rename
14:08
on key
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bind it to set playername to a string
14:09
probably cl_playername
14:09
can't remember exactly
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✪ Папик 2024-11-15 14:12
i find it
14:13
bind 0 "player_name nick"
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⎝⎝✧ℙ𝕣𝕆𝕤𝕋𝕠 ℝ𝕠ℕ✧⎠⎠ 2024-11-15 15:16
how open a slownet server?
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it just keeps on spreading...
brownbear 1
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risu
it just keeps on spreading...
The idea is really good, on my server with a slow-down curve 64 online in the evening just endless
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people are so easily amused it's insane
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meloƞ
people are so easily amused it's insane
your player model is a circle
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The game physics are too fast for humans to fully optimize in realtime so I think a slowed version has a lot of un explored depth
16:26
Even on very simple race maps with extremely optimized records the tas wins by like 30%
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also it just lets all those Linear players experience some of the cool tricks you can perform in this game
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is TASNet that works only on "TAS" type of servers legal?
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Praef
is TASNet that works only on "TAS" type of servers legal?
yes
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Assa
I think it would be easier, to just skip ticks in the server with the new tuning values. Also If you're modifying the server anyway, I'd up the precision in the tuning values (by switching the 100.0f to 10000.0f or something)
allow floats in config
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where do i get that robot tee that is on sylbots tho
19:12
nvm
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xtripleninep 2024-11-15 20:57
Iirc there was some place where the save names were backed up, if I'm not tripping, where was it?
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Koll Potato 2024-11-15 21:03
ddnet-saves.txt inside the config directory
21:04
$configdir
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Koll Potato
$configdir

DDNet config directory:

On Windows: Old: %appdata%\Teeworlds New: %appdata%\DDNet On Linux: Old: ~/.teeworlds New: ~/.local/share/ddnet On macOS: Old: ~/Library/Application Support/Teeworlds New: ~/Library/Application Support/DDNet
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