









name_ban that ignores case sensitivity

























(edited)























skin_ban would make sense





























sv_gametype dm and then reload https://zillyhuhn.com/tmp/ddnet-windows-latest.zip

size_t in MSVC?






reload




sudo apt install build-essential cargo cmake git glslang-tools google-mock libavcodec-extra libavdevice-dev libavfilter-dev libavformat-dev libavutil-dev libcurl4-openssl-dev libfreetype6-dev libglew-dev libnotify-dev libogg-dev libopus-dev libopusfile-dev libpng-dev libsdl2-dev libsqlite3-dev libssl-dev libvulkan-dev libwavpack-dev libx264-dev python3 rustc spirv-tools

git clone --recursive https://github.com/ddnet-insta/ddnet-insta.git && mkdir ddnet-insta/build && cd ddnet-insta/build && cmake .. && make






sudo apt install build-essential cargo cmake git glslang-tools google-mock libavcodec-extra libavdevice-dev libavfilter-dev libavformat-dev libavutil-dev libcurl4-openssl-dev libfreetype6-dev libglew-dev libnotify-dev libogg-dev libopus-dev libopusfile-dev libpng-dev libsdl2-dev libsqlite3-dev libssl-dev libvulkan-dev libwavpack-dev libx264-dev python3 rustc spirv-tools




cmake .. and make again in the build directory




cat /etc/os-release showg++ --version

































size_t in MSVC? unsigned __int64 according to https://godbolt.org/z/KE9se6E48



class CMyClass for example





















size_t: 'size_t': redefinition; different basic types(C btw). For some reason in MSVC size_t can be used without including a header file, is there a compiler flag which can change this behavior or maybe a macro which indicates that the type is defined :\


size_t: 'size_t': redefinition; different basic types(C btw). For some reason in MSVC size_t can be used without including a header file, is there a compiler flag which can change this behavior or maybe a macro which indicates that the type is defined :\ 

















std::bitset<MAX_CLIENTS>



std::bitset<MAX_CLIENTS> 










std::bitset<MAX_CLIENTS> typedef std::bitset<MAX_CLIENTS> CClientMask;

typedef std::bitset<MAX_CLIENTS> CClientMask; 

1






























_MSC_VER and if it's set don't make the typedef

error: failed to get `hashlink` as a dependency of package `base v0.1.0 (/home/solly/Code/dd-pg/lib/base)`
Caused by:
failed to load source for dependency `hashlink`

failed to authenticate when downloading repository: git@github.com:Jupeyy/hashlink/
* attempted ssh-agent authentication, but no usernames succeeded: `git`

stddef.h for it. Why don't you just do that? Then on every compiler a typedef will exist


stddef.h for it. Why don't you just do that? Then on every compiler a typedef will exist stddef.h doesn't work for kernel module :p

stddef.h doesn't work for kernel module :p 

stddef.h doesn't work for kernel module :p stddef.h is part of the compiler, I see no reason why you shouldn't be allowed to use it

stddef.h is part of the compiler, I see no reason why you shouldn't be allowed to use it 
configure: nasm/yasm not found or too old. Use --disable-x86asm for a crippled build.
hehe crippled


configure: nasm/yasm not found or too old. Use --disable-x86asm for a crippled build.
hehe crippled 









_kernel_size_t perhaps?



size_t in the kernel, idk what your issue is tbh










npm i is-even. There are 49 other projects in the npm registry using is-even.

size_t in the kernel, idk what your issue is tbh size_t and everything works, but I'm also making a library which can be used by the kernel module























































1
















































































































































































































conn_timeout










m.groups[16].layers[0].color = (234, 234, 234, 255)
This is how to modify color of a tile layer




with open(map_path, 'r') as file:
map_data = twmap.Map(map_path)
game_layer = map_data.game_layer().tiles
front_layer = map_data.front_layer().tiles
...

















server.cpp), check gamecontext.cpp and gamecontroller.cpp for other loops with i < MAX_CLIENTS condition
STileLayerVisuals instead of passing CMapItemLayerTilemap * separately.
Remove unused CMapItemGroup * parameters.













3
for (y, x, flags), tile in numpy.ndenumerate(m.game_layer().tiles):

m.groups[collision_group].layers[collision_layer].tiles = edited_collision

