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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2024-11-13 00:00 and 2024-11-14 00:00
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Nixus πŸ”₯
Does it look old school?
oldschool are maps that have been released before ddnet, not really a style
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kebs
oldschool are maps that have been released before ddnet, not really a style
Nixus πŸ”₯ 2024-11-13 00:11
Is the part good?
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jao's hairy kebab 2024-11-13 00:14
its a bit unbalanced cuz the drag is novice but the swing is high moderate
00:15
the flow leading into the swing isnt great as you exit the stoppers and go up and back down, u don't want the player to walk slowly in circles bc its unsatisfying movement
00:16
you did a great job at using mostly vanilla entities, it looks clean
00:16
i consider oldschool as mostly simple tiles and you got that perfect here
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jao's hairy kebab
the flow leading into the swing isnt great as you exit the stoppers and go up and back down, u don't want the player to walk slowly in circles bc its unsatisfying movement
jao's hairy kebab 2024-11-13 00:22
i will try to loosely describe what i would consider good flow for u to try here if u give the topp player some more space and move the swing down, they can use those hookables to get speed down and then right. the blue arc represents the path of the swing and the blue dotted line is where they hook
πŸ“‰ 1
πŸ“ˆ 1
πŸ’Ή 1
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is there a way to change the color merging from "i like gray" to hsl or something like that
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Does anybody know if it's possible to check a map against the bot before opening a submission?
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jao's hairy kebab 2024-11-13 14:49
twmap
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twmap-check -vw -- <mapname> simply using the bot and not needing to setup a project would be nicer, but whatever
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Assa
twmap-check -vw -- <mapname> simply using the bot and not needing to setup a project would be nicer, but whatever
jao's hairy kebab 2024-11-13 15:02
@Patiga
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this doesn't even do what I ask for <.< it should be twmap-check-ddnet <map> --summary (edited)
15:06
already opened a ticket for the bot, no need to further annoy Patiga, he is already in the mapcredits πŸ˜„
15:07
Also i guess the "check for irregular map settings" just checks the syntax
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it also checks for settings that are unusual
15:08
idk which ones but there are some commands that will be mentioned by it
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("sv_no_weak_hook_and_bounce", UNDECIDED), ("sv_old_laser", DEPRECATED), ("sv_old_teleport_weapons", DEPRECATED), ("sv_old_teleport_hook", DEPRECATED), ("mapbug", DEPRECATED_BUGGY), ("sv_reset_pickups", DEPRECATED), ("sv_save_worse_scores", UNUSUAL), ("sv_show_others_default", UNUSUAL), ("sv_teleport_lose_weapons", UNUSUAL), ("sv_teleport_hold_hook", UNUSUAL), ("sv_destroy_bullets_on_death", UNUSUAL), ("sv_destroy_lasers_on_death", UNUSUAL), ("sv_plasma_range", UNUSUAL), ("sv_plasma_per_sec", UNUSUAL), ("sv_dragger_range", UNUSUAL), ("sv_endless_drag", REPLACED), ("sv_hit", REPLACED), Found the list
15:17
but, you can put irregular tunings in
15:17
Maybe I should write Patiga a list of additional known issues
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@louis Any plans for Linear 2 btw?
17:27
Most finished map for half a year now!
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Koll Potato 2024-11-13 17:31
we dont need linear
17:31
we need quadratic
πŸ‘ 1
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deen
Most finished map for half a year now!
oh it beat multeasy?
17:31
ig that makes sense its way shorter
17:32
actually nvm i think i knew that already kek
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no plans yet justatest
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bro gonna map Curved
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exponential when
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Koll Potato
we need quadratic
sounds way more fun an idea than Linear 2
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Koll Potato
we need quadratic
true
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@lemone hello new player
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I am working on my map and I'm aiming for it to be moderate 1 star, I've played a decent amount of moderate 1s and I think it's roughly the right difficulty. The issue is I can't really figure out what moderate 1 difficulty really is. I just played "rizek" again and it feels like it should be novice 2-3 star, but it is moderate 1. Likewise I play some novice maps and they feel like moderate maps
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ScReeNy
@lemone hello new player
helo u look familiar i know u?
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Any guidance for how I can guage the difficulty of my map?
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Kufi
Any guidance for how I can guage the difficulty of my map?
can i take a look at your map?
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Sure. I'm in the server now called "Cafe Test"
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coming
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Kufi
I am working on my map and I'm aiming for it to be moderate 1 star, I've played a decent amount of moderate 1s and I think it's roughly the right difficulty. The issue is I can't really figure out what moderate 1 difficulty really is. I just played "rizek" again and it feels like it should be novice 2-3 star, but it is moderate 1. Likewise I play some novice maps and they feel like moderate maps
rizek is a old map
19:35
look at newer maps
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Kufi
Any guidance for how I can guage the difficulty of my map?
Try to focus on maps released in the last ~2 years. The issue with rating is that people kept getting better and better so rating things is hard
KufiLove 1
f3 2
19:36
And also old ratings are very inaccurate
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louis
no plans yet justatest
do quadratic and then u can do cubic as well
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sure 😹
21:28
even if i made a linear 2 people prolly wouldnt play it unless it was named linear 2 🀣
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also put it in parabola shape and make it solo finishable (but harder). Would be very cool
21:29
they will if they see a tiktok
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cyberfighter 2 2024-11-13 21:29
would a non linear map go hard tho? @louis
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maybe i do a concept map, but i never mapped before gg
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cyberfighter 2
would a non linear map go hard tho? @louis
ofc linear 2 would need to be nonlinear
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cyberfighter 2 2024-11-13 21:29
would that be like
21:30
doing parts in any order or the map being very open
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very open + optional weapons but not required
21:30
but maybe u can go faster if u get the optional weapons
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cyberfighter 2 2024-11-13 21:30
t0 start abuse tho
21:30
it would devolve into tangerine i guess
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louis
very open + optional weapons but not required
cyberfighter 2 2024-11-13 21:31
imo the kinda design linear has would be kind of weird on an open map
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cyberfighter 2
t0 start abuse tho
thats fine
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cyberfighter 2
imo the kinda design linear has would be kind of weird on an open map
u can just add forks here and there
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cyberfighter 2 2024-11-13 21:32
so it would be kinda like lumine i guess
21:32
or uh
21:32
the other map (luminati) (edited)
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@louis when submit the map that was just 1 long line or whatever
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@Souly it got declined
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lol no way
21:47
when
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hi souli luis
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what was the name
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What diff is this part? It's the end of my map
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is it a 2 tile aled
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Oh sorry
22:49
You have laser
22:49
Forgot context
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is brown hookable
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No, goes into hf
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probably 5 star novice or 1 star moderate then
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Sweet, perfect
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but then again people are learning to pseudofly before doing novice 2 stars
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meloƞ
Try to focus on maps released in the last ~2 years. The issue with rating is that people kept getting better and better so rating things is hard
keep adding more dificulties like geometry dash
23:58
or u could try to either automate the process like osu from demos of the intended route or. you could also make a pg rating sorta thing like if ur a novice 5 youre allowed a max of 3 assisted moderate tricks
23:58
or something like that xd
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