









































































updating firmware









































but i kinda want to do it without that. since that only works for messages, not general app UIs







too be fair, huffman coded unifont is probably already optimal. being huffman and all







too be fair, huffman coded unifont is probably already optimal. being huffman and all 








but it is bedtime. i'll continue another time



~/.config/Code - OSS so huge omg








\n ... unneccessary return... 4 space indent.... 5/10










true and false




int main() {
std::cout << "hi\n";
}









main.cpp:8:49: Warnung: keine return-Anweisung in nicht void zurückgebender Funktion [-Wreturn-type]
8 | int do_func() { std::cout << "Hello, World!\n"; };
ah okay it merely gives a -Wreturn-type





main.cpp:8:49: Warnung: keine return-Anweisung in nicht void zurückgebender Funktion [-Wreturn-type]
8 | int do_func() { std::cout << "Hello, World!\n"; };
ah okay it merely gives a -Wreturn-type 


































1



)
1





















pacman -Ql <name of package>









1
















// Create a window
SDL_Window* window = SDL_CreateWindow("Simple SDL2 App",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
Just split it enough to avoid long lines, not caring for perfect alignment
Or if I want to be a bit prettier I might go for
// Create a window
SDL_Window* window = SDL_CreateWindow("Simple SDL2 App",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
640, 480,
SDL_WINDOW_SHOWN); (edited)








// Create a window
SDL_Window* window = SDL_CreateWindow("Simple SDL2 App",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
Just split it enough to avoid long lines, not caring for perfect alignment
Or if I want to be a bit prettier I might go for
// Create a window
SDL_Window* window = SDL_CreateWindow("Simple SDL2 App",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
640, 480,
SDL_WINDOW_SHOWN); (edited)SDL_CreateWindow("AW YEAH BABY", 0, 0, 0, 0,SDL_WINDOW_FULLSCREEN | SDL_WINDOW_VULKAN

























string.h :\ 
1











segfault | infinite recursion







INTEGER and MEMORY 

















public abstract class Entity implements ICommandSender
{
// ...
public World world;
public double prevPosX;
public double prevPosY;
public double prevPosZ;
public double posX;
public double posY;
public double posZ;
// ...
}
Opened up an old modding project just to be sure :P




