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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-11-12 00:00 and 2024-11-13 00:00
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GitHub BOT 2024-11-12 00:55
See also https://github.com/ddnet/ddnet/commit/65cb2ed7de102f155cde64b4e75839d15b6fe35a And #5646

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tes...
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ws-client
<ChillerDragon> @Sedonya aren't you Kisao?
i am Kisao but in the future I want to give up this nickname, Sedonya is the main one
02:40
Did you want to ask me something?
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ws-client BOT 2024-11-12 03:22
<ChillerDragon> @Sedonya yea i wrote you on the wire messenger
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ChillerDragon: what is my matrix username, I can't remember it, and it says my email is not registered
03:53
smokepepe
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Nvm, found it. It was linked to GitHub
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ws-client BOT 2024-11-12 04:04
<ChillerDragon> oauth moment
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Hello developers
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Koll Potato 2024-11-12 06:57
hi developa
🥔 3
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blackkent
[CMake] CMake Error at C:\Users\dmach\Desktop\ddnet-master\CMakeLists.txt:26 (project):
1> [CMake] The CMAKE_C_COMPILER: 1> [CMake] 1> [CMake] C:/msys64/mingw64/bin/gcc.exe 1> [CMake] 1> [CMake] is not a full path to an existing compiler tool. 1> [CMake] 1> [CMake] Tell CMake where to find the compiler by setting either the environment 1> [CMake] variable "CC" or the CMake cache entry CMAKE_C_COMPILER to the full path to 1> [CMake] the compiler, or to the compiler name if it is in the PATH. 1> [CMake] 1> [CMake] 1> [CMake] CMake Error at C:\Users\dmach\Desktop\ddnet-master\CMakeLists.txt:26 (project): 1> [CMake] The CMAKE_CXX_COMPILER: 1> [CMake] 1> [CMake] C:/msys64/mingw64/bin/g++.exe 1> [CMake] 1> [CMake] is not a full path to an existing compiler tool. 1> [CMake] 1> [CMake] Tell CMake where to find the compiler by setting either the environment 1> [CMake] variable "CXX" or the CMake cache entry CMAKE_CXX_COMPILER to the full path 1> [CMake] to the compiler, or to the compiler name if it is in the PATH. 1> [CMake] 1> [CMake] 1> [CMake] -- Configuring incomplete, errors occurred! pls help windows
did you follow the readme ? If using mingw did you add it to path and properly installed everything ? What IDE are you using ?
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morning
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Avolicious 2024-11-12 08:30
Good morning macos enjoyers & others 🙂 I know this triggers a lot of ppl
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MilkeeyCat 2024-11-12 08:31
morning C chads and others
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MilkeeyCat
morning C chads and others
Avolicious 2024-11-12 08:32
Wing is a cloud-oriented programming language. Most programming languages think about computers as individual machines. In Wing, the cloud is the computer.
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MilkeeyCat 2024-11-12 08:33
Every day new programming language is made xd
08:33
Soon it will be able to compete with speed of creating new js frameworks
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Avolicious 2024-11-12 08:33
Nooo, js world is crazy
08:34
Bro, do you even Javascript?. Latest version: 0.0.6, last published: 8 years ago. Start using brototype in your project by running npm i brototype. There are 11 other projects in the npm registry using brototype.
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MilkeeyCat 2024-11-12 08:34
Get the always up to date information about how many days have passed since a JavaScript framework has been published
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Koll Potato 2024-11-12 08:40
this one is not accurate
08:40
Counter for the days since the release of the latest JavaScript framework
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Til pseudo random number generators can't generate every number sequence. (edited)
09:33
Not just that you'd need infinite luck. They just can't
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Intuitively I thought this makes sense to me: What you can do is create a prng with an internal state that is larger than the number sequence you want to generate, then you obviously can. But using finite state to generate a specific infinitely long sequence is harder. But imagine a PRNG that just returns you digits from pi, and the seed/state is the digit of pi you start with/are at. Now any sequence will be returned since pi contains every number sequence.
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arch1t3cht 2024-11-12 10:49
It's not actually known that pi contains every number sequence, just conjectured
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arch1t3cht
It's not actually known that pi contains every number sequence, just conjectured
good enough, either it will work or I disprove the theorem
10:53
but I see another problem: we don't know every digit of Pi
10:54
looked it up: we just know 100 ... trillion
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I never said it's a good PRNG 😄
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ChillerDragon
11:27
And how can you find a flag, or spawn it
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ws-client BOT 2024-11-12 11:29
<ChillerDragon> @Evelyn put a flag in the map
11:29
<ChillerDragon> in the editor there are only 2 one red and one blue
11:32
<ChillerDragon> once it is in the map there is no way to move it as an admin. You have to collect it at its stand. There is also no way to locate it using ddnet client.
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arch1t3cht 2024-11-12 11:38
it's actually easy to construct normal numbers, i.e. numbers whose (say) decimal representation contains all subsequences with equal uniform probability
11:38
0.12345678910111213... is such a number
11:39
but that's not very useful as a prng
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ChillerDragon You can do it
💀 1
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clap with my devs chat
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I think it's fair to assume the rather harsh sounding sentences come from language barrier.
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manikoo
clap with my devs chat
I'll send you to the shadow realms if you don't stop posting this damn sentence or the gif in random channels constantly outside of #off-topic thisemoji
kek 1
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Koll Potato 2024-11-12 13:43
clap with me melon
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ws-client
<ChillerDragon> @Evelyn put a flag in the map
ывпаовпраропавропрао 2024-11-12 14:15
can you tell me how to make a delay for example for 7 seconds in your client.cpp console command
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ывпаовпраропавропрао
can you tell me how to make a delay for example for 7 seconds in your client.cpp console command
what do you want exactly
15:23
me at work basically
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Avolicious
Good morning macos enjoyers & others 🙂 I know this triggers a lot of ppl
good morning
16:26
am i the only one that enjoys all the desktop OSes justatest
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i enjoy all too
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never used a mac but I could see myself finding a perverse sort of enjoyment of Windows if I managed to beat it into submission
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mac is just so visually pleasing + the quality of the machines themselves output some sense of enjoyment
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Ryozuki
me at work basically
damn
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zhn
what do you want exactly
ывпаовпраропавропрао 2024-11-12 17:24
for example I used the command and it changed my skin then waited 7 seconds and changed it back I need a timer
17:28
this i will probably use
17:28
not the upscaling
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Teero
Til pseudo random number generators can't generate every number sequence. (edited)
afaik, most prng never generates 0 for instance
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lol, github forcing 2 factor auth and the app i use (FreeOTP) tells me that the token given by github is too weak and shouldn't be trusted
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GitHub BOT 2024-11-12 21:16
The MakeVersion function dates back to at least 72c06a258940696093f255fb1061beb58e1cdd0b but it seems obsolete and broken in its current state. The function call MakeVersion(1, *pTilemapItem) currently returns the version number 65628 which does not conform to the version scheme for other map items and is not in the range of expected versions for CMapItemLayerTilemap items (versions 1-4). Because this functions derives the version based on the size of the CMapItemLayerTilemap item, ...
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#8381
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Description of cl_message_client_color behaviour: using cl_message_client_color change the color of client message executing two printing .cfg files with different color value in quick succession w...
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if the color is saved per message it would mean behaviour of different types of messages (and their configs) would be inconsistent
21:49
cl_nameplates_size for some reason isnt in a... sensible unit
21:49
and 0 is a false origin
21:50
which is way too big
21:50
21:50
this is 0
21:50
and i would say this is accessably big still
21:53
could there be a new option for every font size unit to be in whatever is used internally
21:53
which is on by default except for new configs
21:53
o i gues that would break compatbility with old versions
21:53
or rather when downgrading
21:53
or the size could go negative which is a 1 line change x-x
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GitHub BOT 2024-11-12 22:51

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-ad...
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GitHub
Click to see attachment 🖼️
Avolicious 2024-11-12 22:52
😦 When colors for normal chat
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Avolicious
😦 When colors for normal chat
you can already change them
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Avolicious 2024-11-12 22:52
But not server-side
22:53
i cant think of any use (edited)
22:53
what would you use it for?
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Avolicious 2024-11-12 22:53
Highlight important messages or fragments of it
22:54
Using a broadcast is the last option as its pretty invasive
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i thought you can render arbritrary stuff through some magic
22:54
infclass does that
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Avolicious 2024-11-12 22:54
in broadcast?
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not in broadcast
22:55
22:55
and it highlights when u hover over it
22:55
doesn't work in entities
22:56
and isnt part of the map
22:56
idk how it works
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Solly
Click to see attachment 🖼️
Avolicious 2024-11-12 22:58
It nice, but also invasive
22:59
During a run I cant display this 😄 Its annoying
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Avolicious
It nice, but also invasive
you can stick it in some corner probably
22:59
or above where chat would be
22:59
but i think the server being able to send colored msgs might be a bit invasive
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Avolicious 2024-11-12 23:00
But I guess you have to send it all the time in snaps, no?
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no clue how it works
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GitHub
Click to see attachment 🖼️
in what way does it persist colors
23:09
@Solly
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normally when the chat is "remade", all the colors for client messages (that are made by echo) are reset to cl chat client message color
23:10
this stores, for client messages, the color of each message
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"remade"?
23:11
i do cl_message_client_color green and then every echo is green even after reconnect
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can u vc 1
23:11
is there even a vc 1
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not rly
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its hard to show otherwise
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kebs
i do cl_message_client_color green and then every echo is green even after reconnect
many plp have keybinds which toggle cl_message_client_color between red and green eg
23:12
for enabling and disabling dummy copy
23:12
when you open scoreboard or chat all the client messages are reset to the most recent value of cl_message_client_color
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ah yea this
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ok now makes sense
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when i have multiple configuration options it confuses me alot
23:13
which costs mistakes and time xd
23:14
eg if i accidently toggle my kill protection
23:14
and i then toggle something else
23:14
i look at the chat and it says "sewerslide ..." and its green
23:14
so my kill protection must be on!
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See #8381
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Description of cl_message_client_color behaviour: using cl_message_client_color change the color of client message executing two printing .cfg files with different color value in quick succession w...
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yeah i saw that
23:14
htis is just a fix for one of those bulletpts (edited)
23:15
probably shuld link it
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If it fixes the issue, add the text "Closes #8381" to the PR description
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but it doesnt close it
23:15
but thats useful to know
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if i pressed resolved on both why does it still show as this
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Solly
if i pressed resolved on both why does it still show as this
the comment
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if i reply to the comment? does that work
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best to reply if someone else looks at this pr in the future and doesnt know about the discord convo
23:46
but i dont think it resolves the review thing
23:46
but does that make the changes requested go away
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kebs
but i dont think it resolves the review thing
.
23:46
idk
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well i need to test something first
23:46
then
23:46
i shall reply
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