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sv_destroy_lasers_on_death 0 allows to keep lasers around even if a tee died. But they are invisible as long as the tee is dead. But the laser is still there and the sound is audible and it still unfreezes tees.
I used the following config to slow down the laser and then joined the spectators after firing a shot to keep my character dead.
sv_destroy_lasers_on_death 0
tune laser_bounce_delay 200
tune laser_reach 4000
tune laser_bounce_num 1000
You can see m...
















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annoying



https://github.com/NixOS/nixpkgs/pull/354991
Ty tho









































kill


























hot_reload is gated behind if(Client()->RconAuthed() && g_Config.m_EdAutoMapReload)


hot_reload is gated behind if(Client()->RconAuthed() && g_Config.m_EdAutoMapReload) 

















hot_reload is gated behind if(Client()->RconAuthed() && g_Config.m_EdAutoMapReload) 
































































as bencie mentioned once - we don't recommend the demotion from purple to blue, we all know blue gear is shit





languages.rust.enable = true:"

devenv init
I'm in bed rn but if you remind me in like 18 hours I can send you some examples I use daily




















