sv_destroy_lasers_on_death 0
allows to keep lasers around even if a tee died. But they are invisible as long as the tee is dead. But the laser is still there and the sound is audible and it still unfreezes tees.
I used the following config to slow down the laser and then joined the spectators after firing a shot to keep my character dead.
sv_destroy_lasers_on_death 0
tune laser_bounce_delay 200
tune laser_reach 4000
tune laser_bounce_num 1000
You can see m...kill
hot_reload
is gated behind if(Client()->RconAuthed() && g_Config.m_EdAutoMapReload)
hot_reload
is gated behind if(Client()->RconAuthed() && g_Config.m_EdAutoMapReload)
hot_reload
is gated behind if(Client()->RconAuthed() && g_Config.m_EdAutoMapReload)
languages.rust.enable = true:
"devenv init
I'm in bed rn but if you remind me in like 18 hours I can send you some examples I use daily