sv_display_score 3
sv_destroy_bullets_on_death
is 0 the reload timer gets reset to 0 when killing right? or is there some initial reload counter? i can't find it if so. but ingame there seems to be some sort of delay making it impossible to fire 2 grenades within 2 ticks (edited)0
when loading the layers, which causes the images of tiles and quads layers to be considered invalid during the initialization, which results in the wrong tile/quad memory layout being used.
Regression from #9213.