Guild icon
DDraceNetwork
DDraceNetwork / questions
For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2024-11-03 00:00 and 2024-11-04 00:00
Avatar
Is there a way to get the game to work with absolute cursor input?
00:54
such as a touchscreen or graphics tablet
Avatar
#include <iostream> #include <sqlite3.h> #include <string> const std::string DB_PATH = "/root/.local/share/ddnet/ddnet-server.sqlite"; // Функция для выполнения SQL-запроса bool executeSQL(sqlite3* db, const std::string& sql) { char* errMsg = nullptr; int result = sqlite3_exec(db, sql.c_str(), nullptr, nullptr, &errMsg); if (result != SQLITE_OK) { std::cerr << "SQL error: " << errMsg << std::endl; sqlite3_free(errMsg); return false; } return true; } // Создание таблицы пользователей void createUsersTable(sqlite3* db) { const std::string sql = "CREATE TABLE IF NOT EXISTS users (" "login TEXT PRIMARY KEY, " "password TEXT NOT NULL);"; if (!executeSQL(db, sql)) { std::cerr << "Failed to create table." << std::endl; } } // Функция регистрации bool registerUser(sqlite3* db, const std::string& login, const std::string& password) { std::string sql = "INSERT INTO users (login, password) VALUES ('" + login + "', '" + password + "');"; if (executeSQL(db, sql)) { std::cout << "Registration successful." << std::endl; return true; } else { std::cerr << "User with this login already exists or registration failed." << std::endl; return false; } } // Функция авторизации bool loginUser(sqlite3* db, const std::string& login, const std::string& password) { std::string sql = "SELECT login FROM users WHERE login = '" + login + "' AND password = '" + password + "';"; sqlite3_stmt* stmt; bool success = false; if (sqlite3_prepare_v2(db, sql.c_str(), -1, &stmt, nullptr) == SQLITE_OK) { if (sqlite3_step(stmt) == SQLITE_ROW) { success = true; std::cout << "Login successful." << std::endl; } else { std::cerr << "Invalid login or password." << std::endl; } sqlite3_finalize(stmt); } else {
10:49
std::cerr << "Failed to execute login query." << std::endl; } return success; } int main(int argc, char* argv[]) { if (argc < 2) { std::cerr << "Usage: ./program /register <login> <password> <password_confirm> or /login <login> <password>" << std::endl; return 1; } sqlite3* db; if (sqlite3_open(DB_PATH.c_str(), &db) != SQLITE_OK) { std::cerr << "Failed to open database: " << sqlite3_errmsg(db) << std::endl; return 1; } // Создаем таблицу пользователей, если ее еще нет createUsersTable(db); std::string command = argv[1]; if (command == "/register" && argc == 5) { std::string login = argv[2]; std::string password = argv[3]; std::string password_confirm = argv[4]; if (password != password_confirm) { std::cerr << "Passwords do not match." << std::endl; } else { registerUser(db, login, password); } } else if (command == "/login" && argc == 4) { std::string login = argv[2]; std::string password = argv[3]; loginUser(db, login, password); } else { std::cerr << "Invalid command or arguments." << std::endl; } sqlite3_close(db); return 0; }
10:49
Will this work?
Avatar
Avatar
risu
Is there a way to get the game to work with absolute cursor input?
Yes, you can already use the UI and console with touchscreen. Ingame touch controls are WIP, see https://github.com/ddnet/ddnet/pull/8632 which adds touch controls for all operating systems and https://discord.com/channels/252358080522747904/1277345584080097320
Add new client component CTouchControls for playing the game with touch inputs. The touch controls can be enabled/disabled with the config variable cl_touch_controls, which defaults to 1 on Android...
Avatar
Avatar
Evelyn
#include <iostream> #include <sqlite3.h> #include <string> const std::string DB_PATH = "/root/.local/share/ddnet/ddnet-server.sqlite"; // Функция для выполнения SQL-запроса bool executeSQL(sqlite3* db, const std::string& sql) { char* errMsg = nullptr; int result = sqlite3_exec(db, sql.c_str(), nullptr, nullptr, &errMsg); if (result != SQLITE_OK) { std::cerr << "SQL error: " << errMsg << std::endl; sqlite3_free(errMsg); return false; } return true; } // Создание таблицы пользователей void createUsersTable(sqlite3* db) { const std::string sql = "CREATE TABLE IF NOT EXISTS users (" "login TEXT PRIMARY KEY, " "password TEXT NOT NULL);"; if (!executeSQL(db, sql)) { std::cerr << "Failed to create table." << std::endl; } } // Функция регистрации bool registerUser(sqlite3* db, const std::string& login, const std::string& password) { std::string sql = "INSERT INTO users (login, password) VALUES ('" + login + "', '" + password + "');"; if (executeSQL(db, sql)) { std::cout << "Registration successful." << std::endl; return true; } else { std::cerr << "User with this login already exists or registration failed." << std::endl; return false; } } // Функция авторизации bool loginUser(sqlite3* db, const std::string& login, const std::string& password) { std::string sql = "SELECT login FROM users WHERE login = '" + login + "' AND password = '" + password + "';"; sqlite3_stmt* stmt; bool success = false; if (sqlite3_prepare_v2(db, sql.c_str(), -1, &stmt, nullptr) == SQLITE_OK) { if (sqlite3_step(stmt) == SQLITE_ROW) { success = true; std::cout << "Login successful." << std::endl; } else { std::cerr << "Invalid login or password." << std::endl; } sqlite3_finalize(stmt); } else {
We can't test your code for you. You haven't even explained what it's supposed to do. It definitely looks like you have SQL injection vulnerabilities though. Try asking in #developer if you have specific questions.
Avatar
why is my hud transparent? my gameskin isnt like that
Avatar
Avatar
warned
why is my hud transparent? my gameskin isnt like that
Avatar
Avatar
warned
Click to see attachment 🖼️
Seems like a bug, it was already reported a few times that the cursor turns transparent for some reason. Do you remember anything specific that you did before this happened? Does using spec or reconnecting fix it or is it only fixed by client restart?
Avatar
Avatar
Robyt3
Seems like a bug, it was already reported a few times that the cursor turns transparent for some reason. Do you remember anything specific that you did before this happened? Does using spec or reconnecting fix it or is it only fixed by client restart?
i really dont know, it just happend and i fixed it by restarting the client, i dont know why it happens tho
Avatar
I opened an issue for it: https://github.com/ddnet/ddnet/issues/9197 If it happens again please try some experiments like only using spec or disconnecting to narrow it down.
Reported by warned on Discord: We also had reports previous of the cursor turning transparent.
Avatar
alright
Avatar
Is it possible to make a broadcast for an individual in the RCON?
Avatar
Does fake ping can be counted as a bot feature?
Avatar
андрей гайдулян 2024-11-03 13:00
How to play a downloaded map on mobile?
Avatar
like it doesn't apply for player input and stuff, so ig its not
Avatar
Avatar
Evelyn
Is it possible to make a broadcast for an individual in the RCON?
Prob you can code that and share broadcast by player IDs
Avatar
андрей гайдулян 2024-11-03 13:01
obkonchal ves klass v shkole
💀 1
13:02
как на карте поиграть на мобиле?
13:02
типо из редактора
Avatar
Не играю на мобиле, и тут только на английском общаться, другие языки в #off-topic
Avatar
андрей гайдулян 2024-11-03 13:04
да я ваще не вкуриваю че и как делать
13:04
мне чел в тгк написал, что в офиц дс сервере можно сервер запустить (edited)
Avatar
Avatar
-StormAx
Does fake ping can be counted as a bot feature?
if they can do that then theyve probably got aimbot and such aswell
13:57
how do i do that
Avatar
Avatar
riasxswag
Click to see attachment 🖼️
catseyenebulous 2024-11-03 14:01
Hammer while swinging up at the left wall.
Avatar
hello when a modearator can mute someone there is some rules ?
Avatar
Just common sense rules. Don't be toxic
Avatar
Avatar
Devinci
Just common sense rules. Don't be toxic
Koll Potato 2024-11-03 14:21
cool roadmap
14:21
i think ive done everything except advertising a cheat client
Avatar
Koll Potato 2024-11-03 14:22
dont ban pls
14:22
im a good citizen
Avatar
/ban Koll Potato 0
14:23
$ban Koll Potato 0
14:23
monkaStop
Avatar
Koll Potato 2024-11-03 14:23
nooo
Avatar
Avatar
Robyt3
Yes, you can already use the UI and console with touchscreen. Ingame touch controls are WIP, see https://github.com/ddnet/ddnet/pull/8632 which adds touch controls for all operating systems and https://discord.com/channels/252358080522747904/1277345584080097320
This is cool but doesn't seem like it would help me? I specifically want to aim with an absolute input device (a Wacom pen tablet) that doesn't send click events when I'm moving the cursor like a touch screen would (edited)
Avatar
yeah, touchscreen (and mouse controls) are relative, but drawing tablet is absolute
Avatar
Touchscreen is relative???
15:07
I'm pretty sure that's not right
15:09
Mouse, trackpad, and trackball are the three relative cursor input methods that I can think of right now
15:09
And the great thing is that software can treat all those the same way
Avatar
Avatar
risu
This is cool but doesn't seem like it would help me? I specifically want to aim with an absolute input device (a Wacom pen tablet) that doesn't send click events when I'm moving the cursor like a touch screen would (edited)
That's what #8632 does, assuming your tablet can send touch events and is supported by Windows and SDL.
Avatar
Avatar
Robyt3
That's what #8632 does, assuming your tablet can send touch events and is supported by Windows and SDL.
I'm not sure if it sends touch events considering it's a tablet meant for drawing with a stylus
Avatar
Touch screen is absolute, joystick input can also be absolute
Avatar
also I'm not on Windows...
Avatar
gp please and tee
Avatar
Avatar
risu
also I'm not on Windows...
Should work on all OS assuming they support touch devices
Avatar
My main point being that this still isn't a touch device
Avatar
What is it then? Either it sends mouse events, touch events or joystick events.
Avatar
Which one cl_mouse_max_distance set it so that the sight extends a little from the end of the hook at most
Avatar
Avatar
KonN
Which one cl_mouse_max_distance set it so that the sight extends a little from the end of the hook at most
if you play on default zoom, i find 375 to be a good fit :P
Avatar
Avatar
Robyt3
What is it then? Either it sends mouse events, touch events or joystick events.
I guess I should try to understand this better then, but if only touch events can be absolute then I'd assume it sends those
Avatar
I guess it could also warp the mouse position with mouse events, but that might not work in DDNet
Avatar
𓆰𓆪 unkweal 2024-11-03 18:57
how to make it so that when you enter a solo part you can see other people but can't interact with them
18:58
@Robyt3
Avatar
/showothers
Avatar
𓆰𓆪 unkweal 2024-11-03 19:02
ты русский?
Avatar
да
feelsamazingman 1
Avatar
𓆰𓆪 unkweal 2024-11-03 19:07
я имел ввиду типо
19:07
без команды
19:07
чтоб по дефолту все игроки видели друг друга
19:07
в соло парте
Avatar
Avatar
𓆰𓆪 unkweal
чтоб по дефолту все игроки видели друг друга
cl_show_others 1
19:23
how is he doing that?
Avatar
is that allowed?
19:25
its hacks
19:25
but its kog server (edited)
19:26
go report it on their dc
19:26
Invite to join a server
Guild icon
development-news
Avatar
wait thats a different community?
Avatar
chika client is considered legit?
Avatar
whats chika client
20:56
Avatar
private client
Avatar
how do we know
20:58
if its private
Avatar
I understand it was created by Chikatto chika
Avatar
cool
Avatar
cyberfighter 2 2024-11-03 20:59
i wouldnt download random doo doo fard clients if i were you
Avatar
Avatar
QUZZI
I understand it was created by Chikatto chika
what does this give us
Avatar
he was mentioned earlier in the chat
Avatar
Avatar
QUZZI
he was mentioned earlier in the chat
Where
Avatar
Avatar
cyberfighter 2
i wouldnt download random doo doo fard clients if i were you
it is not publicly available
21:00
I was just curious
Avatar
does it have any cheats or anything?
Avatar
On the YouTube channel chikatto chika it is noticeable that with 3fly the dummy movement is disabled
21:02
and I want to know if it’s possible for me to do this, and whether it’s considered a cheat
Avatar
Avatar
QUZZI
and I want to know if it’s possible for me to do this, and whether it’s considered a cheat
i think its cheats
Avatar
cyberfighter 2 2024-11-03 21:03
generally if its not doable in normal ddnet then its a cheat
Avatar
ye admins already thinking that dummies are op (edited)
21:04
so thats really illegal
Avatar
got 2 questions 1. why is teeworlds smaller than ddnet in binary size tw: 4.0K -rw-r--r-- 1 solly solly 1.7K Apr 19 2020 license.txt 8.0K -rw-r--r-- 1 solly solly 4.9K Apr 19 2020 readme.md 4.0K -rw-r--r-- 1 solly solly 925 Apr 19 2020 storage.cfg 1.6M -rwxr-xr-x 1 solly solly 1.6M Apr 19 2020 teeworlds 576K -rwxr-xr-x 1 solly solly 576K Apr 19 2020 teeworlds_srv ddnet: 12M -rwxr-xr-x 1 solly solly 12M Oct 4 18:19 DDNet 5.0M -rwxr-xr-x 1 solly solly 5.0M Oct 4 18:19 DDNet-Server 4.0K -rwxr-xr-x 1 solly solly 527 Oct 4 18:19 config_directory.sh 1.9M -rwxr-xr-x 1 solly solly 1.9M Oct 4 18:19 config_retrieve 1.9M -rwxr-xr-x 1 solly solly 1.9M Oct 4 18:19 config_store 0 drwxr-xr-x 1 solly solly 734 Oct 4 18:19 data 1.9M -rwxr-xr-x 1 solly solly 1.9M Oct 4 18:19 demo_extract_chat 2.1M -rwxr-xr-x 1 solly solly 2.1M Oct 4 18:19 dilate 8.1M -rw-r--r-- 1 solly solly 8.1M Oct 4 18:19 discord_game_sdk.so 12K -rw-r--r-- 1 solly solly 12K Oct 4 18:19 license.txt 2.1M -rwxr-xr-x 1 solly solly 2.1M Oct 4 18:19 map_convert_07 2.1M -rwxr-xr-x 1 solly solly 2.1M Oct 4 18:19 map_create_pixelart 1.9M -rwxr-xr-x 1 solly solly 1.9M Oct 4 18:19 map_diff 2.1M -rwxr-xr-x 1 solly solly 2.1M Oct 4 18:19 map_extract 4.0K -rw-r--r-- 1 solly solly 987 Oct 4 18:19 storage.cfg 2. why arent teeworlds and ddnet merged since it looks pretty similar in the issues tab of both (edited)
Avatar
cyberfighter 2 2024-11-03 21:07
Avatar
Avatar
QUZZI
and I want to know if it’s possible for me to do this, and whether it’s considered a cheat
yes it is considered cheating
Avatar
ddnet is a changed/modified version of teeworlds - they're both the same while significantly different 2 swords, same material, different shape (edited)
Avatar
Avatar
meloƞ
ddnet is a changed/modified version of teeworlds - they're both the same while significantly different 2 swords, same material, different shape (edited)
chika client is considered a cheat?
Avatar
Avatar
QUZZI
chika client is considered a cheat?
you've already been told
Avatar
Avatar
むぎ
you've already been told
the moderator knows more about Chika's client
Avatar
Avatar
meloƞ
ddnet is a changed/modified version of teeworlds - they're both the same while significantly different 2 swords, same material, different shape (edited)
0.7 and ddnet have a very different feel by default DDNet has playable 0.7 compatability (through some magic I don't know) and config which can make it look like 0.7 the contributors are the same so it feels a bit like a waste, specially when ddnet feels (and is) far more polished than 0.7 (i just opened it to check something and found it doesn't like being resized) Apart from "moving forward" that is overhauls, rewrites and new features, I feel as if it would be better for new players to have access to the (subjectivly objectivly) better client I'm not personally pushing or going to seriously fight anyone on this, I'm just confused
Avatar
Avatar
QUZZI
the moderator knows more about Chika's client
you dont have to be a moderator to know that its considered cheating
Avatar
that is one cute pfp
Avatar
in any case, the moderator knows more, and the answers may differ
Avatar
Avatar
QUZZI
the moderator knows more about Chika's client
having to ask that question should answer it imo. custom clients, whatever kind can get you punished
Avatar
Avatar
QUZZI
chika client is considered legit?
nah
Avatar
Avatar
むぎ
whats chika client
chanchito wth u don't knoww poggers2
Avatar
Avatar
Solly
0.7 and ddnet have a very different feel by default DDNet has playable 0.7 compatability (through some magic I don't know) and config which can make it look like 0.7 the contributors are the same so it feels a bit like a waste, specially when ddnet feels (and is) far more polished than 0.7 (i just opened it to check something and found it doesn't like being resized) Apart from "moving forward" that is overhauls, rewrites and new features, I feel as if it would be better for new players to have access to the (subjectivly objectivly) better client I'm not personally pushing or going to seriously fight anyone on this, I'm just confused
well, yes ^^ - chillerdragon made a 0.7 compatibility layer for DDNet (which imo was a terrible idea but hey we have it now) teeworlds is old, it's only maintainer (Oy) comes back once a year to merge absolutely everything and leaves again. DDNet is constantly updated but it's still just a fork, a mere copy/modification if you dare say. both should stay, DDNet isn't meant to replace teeworlds. it's just the most used Client with the most players ON teeworlds. you wouldn't replace/remove minecraft because a modpack has more players than the base game ^^ (edited)
Avatar
Avatar
meloƞ
well, yes ^^ - chillerdragon made a 0.7 compatibility layer for DDNet (which imo was a terrible idea but hey we have it now) teeworlds is old, it's only maintainer (Oy) comes back once a year to merge absolutely everything and leaves again. DDNet is constantly updated but it's still just a fork, a mere copy/modification if you dare say. both should stay, DDNet isn't meant to replace teeworlds. it's just the most used Client with the most players ON teeworlds. you wouldn't replace/remove minecraft because a modpack has more players than the base game ^^ (edited)
I mean, if certain optimizations were merged into vanilla Minecraft I wouldn't complain...
Avatar
Avatar
Solly
got 2 questions 1. why is teeworlds smaller than ddnet in binary size tw: 4.0K -rw-r--r-- 1 solly solly 1.7K Apr 19 2020 license.txt 8.0K -rw-r--r-- 1 solly solly 4.9K Apr 19 2020 readme.md 4.0K -rw-r--r-- 1 solly solly 925 Apr 19 2020 storage.cfg 1.6M -rwxr-xr-x 1 solly solly 1.6M Apr 19 2020 teeworlds 576K -rwxr-xr-x 1 solly solly 576K Apr 19 2020 teeworlds_srv ddnet: 12M -rwxr-xr-x 1 solly solly 12M Oct 4 18:19 DDNet 5.0M -rwxr-xr-x 1 solly solly 5.0M Oct 4 18:19 DDNet-Server 4.0K -rwxr-xr-x 1 solly solly 527 Oct 4 18:19 config_directory.sh 1.9M -rwxr-xr-x 1 solly solly 1.9M Oct 4 18:19 config_retrieve 1.9M -rwxr-xr-x 1 solly solly 1.9M Oct 4 18:19 config_store 0 drwxr-xr-x 1 solly solly 734 Oct 4 18:19 data 1.9M -rwxr-xr-x 1 solly solly 1.9M Oct 4 18:19 demo_extract_chat 2.1M -rwxr-xr-x 1 solly solly 2.1M Oct 4 18:19 dilate 8.1M -rw-r--r-- 1 solly solly 8.1M Oct 4 18:19 discord_game_sdk.so 12K -rw-r--r-- 1 solly solly 12K Oct 4 18:19 license.txt 2.1M -rwxr-xr-x 1 solly solly 2.1M Oct 4 18:19 map_convert_07 2.1M -rwxr-xr-x 1 solly solly 2.1M Oct 4 18:19 map_create_pixelart 1.9M -rwxr-xr-x 1 solly solly 1.9M Oct 4 18:19 map_diff 2.1M -rwxr-xr-x 1 solly solly 2.1M Oct 4 18:19 map_extract 4.0K -rw-r--r-- 1 solly solly 987 Oct 4 18:19 storage.cfg 2. why arent teeworlds and ddnet merged since it looks pretty similar in the issues tab of both (edited)
Check if it's stripped or not
21:29
12M looks big enough that I'd guess it's not
Avatar
DDNet is just heavier than teeworlds, it's heavily modified after all - it makes sense that the binary is heavier
21:29
i just said heavy 3 times in a row - god darn it
Avatar
Not 8 times heavier...
Avatar
imagine if ddnet been bigger than 100mb (edited)
Avatar
wow it is stripped
21:32
And Teeworlds isn't
Avatar
Avatar
meloƞ
well, yes ^^ - chillerdragon made a 0.7 compatibility layer for DDNet (which imo was a terrible idea but hey we have it now) teeworlds is old, it's only maintainer (Oy) comes back once a year to merge absolutely everything and leaves again. DDNet is constantly updated but it's still just a fork, a mere copy/modification if you dare say. both should stay, DDNet isn't meant to replace teeworlds. it's just the most used Client with the most players ON teeworlds. you wouldn't replace/remove minecraft because a modpack has more players than the base game ^^ (edited)
This is hard to respond to because MC dev is different mainly due to not being foss. But I don't touch minecraft unless it has tons of QoL mods. Most people who play mc seriously (subjective) played with optifine (citation needed) and now play with fabriclly optimized (or similar) (double citation needed, i think alot of people still play with optifine) because base minecraft is just missing things that people now find essential to playing the base game. And it's a shame that people who strictly play vanilla or are forced to by not knowing how, or bedrock edition have to play with a worse client. If I were in control, baring the immense stress that would now be my life. I would give it a go to merge the QoL mods into Minecraft even if it forces you to (willingfully (bar optifine who wanted their whole mod put into the game), im sure many mod creators would love their work to be added into or used for the base game, the best ones get sniped)) take work from your derivatives (sorry for so many levels of brackets, PS sorta paragraph) A large part of DDNet is QoL over 0.6 and it's come so far as to make 0.7 not unplayable, but more annoying to play with. As example graphical issues from resizing. If ddnet had full 0.7 compatability, the only thing I see missing is the skins (plz give me the skins i love the skins), I wouldn't see any reason to ever play on 0.7 and further would sad that new players are shoved onto a worse client
Avatar
Avatar
meloƞ
DDNet is just heavier than teeworlds, it's heavily modified after all - it makes sense that the binary is heavier
yeah but its... sooo much heavier.
🏋️ 1
21:56
part of that might be rust. which I would be in favour to removing. For someone who has failed to self indoctrinate themselves into rust thrice, I don't see the benefit. CPP is a janky langauge but all languages are jank. But CPP has the benefit of being reaaaaaaaly mature, and thus easy to use and compile on all platforms. Using multi langauges in the main src just adds to compile time, makes it harder for you and intelisense to figure out whats going on, and (presumably) make the binary bigger (edited)
21:56
a had a hello world with a bunch of dependencies take up a gig in the target folder, thats insane (edited)
21:56
its gone now.. i needed the space xd
Avatar
Avatar
Solly
part of that might be rust. which I would be in favour to removing. For someone who has failed to self indoctrinate themselves into rust thrice, I don't see the benefit. CPP is a janky langauge but all languages are jank. But CPP has the benefit of being reaaaaaaaly mature, and thus easy to use and compile on all platforms. Using multi langauges in the main src just adds to compile time, makes it harder for you and intelisense to figure out whats going on, and (presumably) make the binary bigger (edited)
jao's hairy kebab 2024-11-03 22:01
@Ryozuki remove rust
Avatar
erm
22:09
12mb is nothing
22:09
anyway on linux binary size is a lie as most are dynamic libs
22:09
also ddnet uses more libs than tw iirc
Avatar
Avatar
Solly
part of that might be rust. which I would be in favour to removing. For someone who has failed to self indoctrinate themselves into rust thrice, I don't see the benefit. CPP is a janky langauge but all languages are jank. But CPP has the benefit of being reaaaaaaaly mature, and thus easy to use and compile on all platforms. Using multi langauges in the main src just adds to compile time, makes it harder for you and intelisense to figure out whats going on, and (presumably) make the binary bigger (edited)
I'm not a Rust hater but I become a Rust hater when it gets added to projects that were previously just C and/or C++ because now my compile times are longer and my toolchain is more complicated
22:22
optional plugins or addons or modules or whatever can be Rust but don't mess with my main source
Avatar
12 MB? my ddnet is 4 MB...
22:28
ah maybe debug symbols are added on linux build ?
Avatar
Avatar
Chairn
12 MB? my ddnet is 4 MB...
i downloaded it from ddnet.tw
22:56
i havent looked at mine compiled
22:56
mine is 6.7MB (edited)
22:56
why the difference?
Avatar
Avatar
risu
I'm not a Rust hater but I become a Rust hater when it gets added to projects that were previously just C and/or C++ because now my compile times are longer and my toolchain is more complicated
nod nod
Avatar
Avatar
Chairn
ah maybe debug symbols are added on linux build ?
I checked and at least the Steam build that I have is stripped and a similarly large size
Avatar
the steam build is probably identical to the one found on ddnet.tw
Avatar
Maybe there's a bunch of stuff statically linked in for compatibility?
23:00
the readme has debian and arch for all the installing stuff
23:00
hehe
Avatar
Avatar
risu
Check if it's stripped or not
DDNet.exe with debug symbols on Windows is ~90 MiB justatest
Avatar
finally lost 2024-11-03 23:23
why do i have such micro lags with any value of cl_prediction_margin and with a normal Internet connection (there is no such problem in other games) i also have turned anti ping but this didnt help me anyway
Avatar
Avatar
finally lost
why do i have such micro lags with any value of cl_prediction_margin and with a normal Internet connection (there is no such problem in other games) i also have turned anti ping but this didnt help me anyway
might be packet loss
Avatar
Avatar
Gumba
might be packet loss
finally lost 2024-11-03 23:25
0%
23:25
i dont have packet loss in another games
Avatar
Avatar
finally lost
i dont have packet loss in another games
Are you using wifi
Avatar
Avatar
Skeith
Are you using wifi
finally lost 2024-11-03 23:26
i use router
Avatar
in ddnet its very noticeable if u conpare wirh sth like LoL
Avatar
Avatar
finally lost
i use router
Plugged in via an ethernet cable?
Avatar
finally lost 2024-11-03 23:26
yes
Avatar
As Gumba said, with how this game is, even slight lag in this game is very noticeable
23:28
Your connection isn't perfect, or your routing to the specific server isn't very good, you could try other servers
23:28
You could also try being the only one on your connection, no downloading etc.
Avatar
finally lost 2024-11-03 23:29
ive tried all servers in ddnet and this micro lags everywhere
23:29
23:29
packet loss 0%
Avatar
If it happens on every server, try LAN, if it happens there, then it's not a problem with your connection
Avatar
You also appear to be playing on KoG, this is DDNet, a completely unrelated branch of servers. Maybe try mentioning your lag issues on their discord instead.
23:45
I personally experience more issues with lag when playing on KoG, compared to DDNet
Exported 171 message(s)
Timezone: UTC+0