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DDraceNetwork
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Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-11-02 00:00 and 2024-11-03 00:00
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Ewan
anyone here ever use the calamine crate justatest
whats that justatest
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spreadsheet deserializing lib
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sounds like office routine that was rated as 2 hour task but in reality will take 1 week due to some really fhnny circumstances
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that is what it has turned into
05:28
i have a dilemma
05:29
i dont think there's a way for me to deserialize directly into my struct for every field i need
05:30
bcs the in memory copy would have some more structs nested within it but serde flattening doesn't handle duplicates of the same key like would happen with any 2 flattened fields of the same type
05:31
so i think i need to keep an intermediate struct and then maybe skip some fields & populate manually
05:31
but the person writing these spreadsheets is old so ive basically been told i can't rely on any set scheme for these xd
05:31
they want dynamic spreadsheet deserialization scheme switching from configs
05:31
like pls im a rust noob
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you can specify de/ser and make it dynamic, i think
06:32
check serde documentation, i don't really know what you need to do xd
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GitHub BOT 2024-11-02 06:47
b086b21 Change default Q bind to /spec - KebsCS 812da8e Merge pull request #9195 from KebsCS/pr-q-spec - def-
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GitHub BOT 2024-11-02 10:35
The change info message was being resent too fast/slow because m_aCheckInfo was decremented every frame whereas it was intended to be decremented every tick. As m_aCheckInfo is set to Client()->GameTickSpeed() after sending the info, it's likely that this was intended as one second delay. With debug messages is can be confirmed that the change info message was previously resent more than 10 times per second with high FPS on a local server. Also fix the info resending delay not being ...
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MilkeeyCat 2024-11-02 21:54
Is it just me or my crosshair is transparent? xd
21:56
It is
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GitHub BOT 2024-11-02 22:36
2a39a1a Fix player info being resent too fast/slow depending on FPS - Robyt3 aa80bae Merge pull request #9196 from Robyt3/Client-CheckInfo-Delay-Fix - def-
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