





































m_GLTileBufferingEnabled = m_pBackend->HasTileBuffering();
and replace it with
m_GLTileBufferingEnabled = false; //m_pBackend->HasTileBuffering();










DEVICE_LOCAL_BIT
HOST_VISIBLE_BIT
HOST_COHERENT_BIT
HOST_CACHED_BIT

















Display trait for enum variants, for example:
enum Foo {
#[fmt("Dat's bar")]
Bar,
#[fmt("Dat's baz")]
Baz
}






container.images.Add(Image("oop", "images/emoticons/oop.png"))
Something is VERY wrong with the Game layer near (910, 24). Please report this at https://github.com/ddnet/ddnet/issues, you will need to post the map as well and any steps that you think may have led to this.
lmao never seen that





content.py anymore. Would also make more sense if the emoticon textures were managed in CEmoticon instead







m_EmoticonsSkin though




CEmoticon::OnInit

icon.png in every zip file or we somehow show a collage of all the individual images



CEmoticon as the source of truth.

IGraphics::CTextureHandle CEmoticon::EmoticonTexture(int Emoticon) const, for that (edited)
/add in the chat, the preview will show weapon
2. Move the cursor to the left
3. The command preview overlaps the input:
!image
clear_local_console/clear_remote_console commands for the consoles. This is useful for example when taking screenshots or recording videos with initially empty chat.

1
1
















If-Modified-Since request which returns no data if the thing didn't change

If-Modified-Since request which returns no data if the thing didn't change 
