m_GLTileBufferingEnabled = m_pBackend->HasTileBuffering();
and replace it with
m_GLTileBufferingEnabled = false; //m_pBackend->HasTileBuffering();
DEVICE_LOCAL_BIT
HOST_VISIBLE_BIT
HOST_COHERENT_BIT
HOST_CACHED_BIT
Display
trait for enum variants, for example:
enum Foo {
#[fmt("Dat's bar")]
Bar,
#[fmt("Dat's baz")]
Baz
}
container.images.Add(Image("oop", "images/emoticons/oop.png"))
Something is VERY wrong with the Game layer near (910, 24). Please report this at https://github.com/ddnet/ddnet/issues, you will need to post the map as well and any steps that you think may have led to this.
lmao never seen thatcontent.py
anymore. Would also make more sense if the emoticon textures were managed in CEmoticon
insteadm_EmoticonsSkin
thoughCEmoticon::OnInit
icon.png
in every zip file or we somehow show a collage of all the individual imagesCEmoticon
as the source of truth.IGraphics::CTextureHandle CEmoticon::EmoticonTexture(int Emoticon) const
, for that (edited)/add
in the chat, the preview will show weapon
2. Move the cursor to the left
3. The command preview overlaps the input:
!imageclear_local_console
/clear_remote_console
commands for the consoles. This is useful for example when taking screenshots or recording videos with initially empty chat.
If-Modified-Since
request which returns no data if the thing didn't changeIf-Modified-Since
request which returns no data if the thing didn't change