



static auto start = std::chrono::steady_clock::now();
auto now = std::chrono::steady_clock::now();
if (std::chrono::duration_cast<std::chrono::milliseconds>(now - start).count() > 6000) {
start = now;
// do stuff
} @ывпаовпраропавропрао (edited)




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struct Block {
stmts: Vec<Stmt>, // used by parser
table: SymbolTable // initialized using SymbolTable::default()
} (edited)



















apt: symbol lookup error: /lib/x86_64-linux-gnu/liblz4.so.1: undefined symbol: LZ4_XXH32
I think I'd be doomed as linux nobo




sv_teamdamage 1




















































Besides the point
















































































(edited)















opening the full map file took 0.00s / 0ms
decompressing all sounds took 0.01s / 5ms
decompressing all map images took 0.06s / 56ms
initialzing the map layers took 0.28s / 281ms
preparing the map buffering took 0.51s / 507ms
loading the full map (excluding opening it) took 0.51s / 507ms



opening the full map file took 0.00s / 0ms
decompressing all sounds took 0.01s / 5ms
decompressing all map images took 0.06s / 56ms
initialzing the map layers took 0.28s / 281ms
preparing the map buffering took 0.51s / 507ms
loading the full map (excluding opening it) took 0.51s / 507ms 








































enum
{
LASERTYPE_RIFLE,
LASERTYPE_SHOTGUN,
LASERTYPE_DOOR,
LASERTYPE_FREEZE,
LASERTYPE_DRAGGER,
LASERTYPE_GUN,
LASERTYPE_PLASMA,
NUM_LASERTYPES
};



enum
{
LASERTYPE_RIFLE,
LASERTYPE_SHOTGUN,
LASERTYPE_DOOR,
LASERTYPE_FREEZE,
LASERTYPE_DRAGGER,
LASERTYPE_GUN,
LASERTYPE_PLASMA,
NUM_LASERTYPES
}; 
CGameContext::SnapLaserObject










/help or /credits


































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