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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.org/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2024-10-26 00:00 and 2024-10-27 00:00
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ws-client1 BOT 2024-10-26 06:19
<ChillerDragon> @Koll Potato what are you using libtw2 for?
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GitHub BOT 2024-10-26 08:28
Use the flag MOVEFILE_WRITE_THROUGH with the MoveFileExW function on Windows to ensure that the file is renamed/moved on the disk before the function returns. Otherwise, if the function returns before the file is moved, subsequent loading of the file with this name may fail sporadically. See https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-movefileexw

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  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Test...
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./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.28' not found (required by ./DDNet-Server) ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.25' not found (required by ./DDNet-Server) ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.27' not found (required by ./DDNet-Server) ./DDNet-Server: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.27' not found (required by ./DDNet-Server)
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Satofan
./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.28' not found (required by ./DDNet-Server) ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.25' not found (required by ./DDNet-Server) ./DDNet-Server: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.27' not found (required by ./DDNet-Server) ./DDNet-Server: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.27' not found (required by ./DDNet-Server)
Jupstar ✪ 2024-10-26 08:45
How old is your operating system?
08:45
Or which one is it in first place
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Ubuntu 16.04
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Jupstar ✪ 2024-10-26 08:46
Why such an outdated OS?
08:46
It's from 2016
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Will it work on the new version?
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Jupstar ✪ 2024-10-26 08:46
I don't think we support that sry. You can try to self compile, but maybe even that won't work
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Satofan
Will it work on the new version?
Jupstar ✪ 2024-10-26 08:46
Sure
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Hello, i would like to know what's the hitbox of the tee, iff someone have a screenshot of it or know how i can see it thank to helpin me 🙂
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Jupstar ✪ 2024-10-26 09:03
#questions
09:03
it has multiple hitboxes tho, maybe there is a wiki about it
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ws-client1
<ChillerDragon> @Koll Potato what are you using libtw2 for?
Koll Potato 2024-10-26 09:31
currently as a learning material about the protocol, map format and etc
09:31
might use it to build a little ddnet client
09:32
thank u
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GitHub BOT 2024-10-26 10:06
14facd5 Ensure file is moved when fs_rename function returns on Windows - Robyt3 1d04f8e Merge pull request #9170 from Robyt3/Windows-MoveFile-WriteThrough - def-
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did anyone answer to pathos? he can use https://uniqueclan.net/submit or unique discord server to submit the maps
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heinrich5991 2024-10-26 15:16
ddper servers are no longer visible in the ddnet client
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Because they force people onto a client ?
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heinrich5991 2024-10-26 15:19
because you can't connect to them via the ddnet client. I've worked with them so that they can still use the ddnet mastersrv
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I see thanks for clarifying
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GitHub BOT 2024-10-26 15:21
This allows DDPer to continue using our mastersrv while not showing up in the DDNet client.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test (especially base/) or added coverage to integration test
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested t...
15:24
This adds a new character flag CONNECTION_PROBLEMS, this is set for clients who has not sent a packet in the last 5 seconds. Players with the flag will have an icon in their nameplates and can be disabled with cl_nameplates_network. The icon is taken from 0.7. !image Closes #9169

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  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [x] Tested in com...
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GitHub BOT 2024-10-26 16:03
e2df30a Add log_*_color macros, deprecate IConsole::Print - Robyt3 9067dc5 Merge pull request #9164 from Robyt3/Base-Log-Color-Macros - heinrich5991
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Jupstar ✪
I don't think we support that sry. You can try to self compile, but maybe even that won't work
There’s always a way
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Jupstar ✪ 2024-10-26 16:08
True, just update
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I think nix would also address lots of packaging/versioning/libc issues that come with an old OS like that (edited)
16:10
nix is huge tbh
16:10
the only way I can develop on my Mac sanely
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insert Nixon and nixoff joke
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Jupstar ✪ 2024-10-26 17:12
nix backwards is xin. a gores player
🚀 1
♿ 1
17:12
np for useless information
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Voxel
Hi! I'm just joining in really quickly to ask a question about a possible new update. It's for the ZIP file asset update, and I don't know if implimenting it will hinder preformance, since it will be dealing with a lot more singular images, instead of one big texture atlas.
It might make loading a bit slower but that worth the cost and we could eventually load assets threaded to avoid this. It shouldn't have a significant impact on performance while playing.
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приветэ
17:16
а помогите мне
17:16
как из дднет сразу в дискорд
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#off-topic -> rus
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Voxel
Hi! I'm just joining in really quickly to ask a question about a possible new update. It's for the ZIP file asset update, and I don't know if implimenting it will hinder preformance, since it will be dealing with a lot more singular images, instead of one big texture atlas.
typically yes but if the whole zip is in memory then that overhead doesn’t really exist
17:34
plus now you can decode the pngs in parallel
17:34
I mean hypothetically
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GitHub BOT 2024-10-26 18:08
The following Steam URL launches DDNet and connects to localhost: steam://rungameid/412220//localhost:8303 This does not work for 0.7 servers: steam://rungameid/412220//tw-0.7+udp:%2F%2Flocalhost:8303 This fails with got unparsable connect string: 'tw-0.7+udp://localhost:8303' since Steam connect strings are parsed strictly as IP addresses at the moment. This would also prevent others from joining their friend playing on a 0.7 server. Reported by XCWQW1 on Discord.
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GitHub BOT 2024-10-26 18:41
ff87fac mastersrv: Add DDPer support - heinrich5991 cb508bd Merge pull request #9171 from heinrich5991/pr_ddnet_mastersrv_ddper - def-
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Jupstar ✪ 2024-10-26 18:55
i totally trust chatgpt, i totally trust chatgpt, i totally trust chatgpt
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i have to serverswap like every 5 mins
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lucid
i have to serverswap like every 5 mins
Jupstar ✪ 2024-10-26 18:58
repots go in #✉-create-a-ticket -> report
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isnt this beginning of linear 😆
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Jupstar ✪ 2024-10-26 19:12
it's the mid
19:13
20 seconds into the run
19:13
xd
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MilkeeyCat 2024-10-26 19:16
@Learath2 yo, do you remember when I was asking you about symbol tables? After trying to find the answer in other people's code but I'll just ask you xd. Is it ok to store a symbol table in a struct which is created in a parser? It's just initialized to a default value during parsing and filled later. An example of da struct: struct Block { stmts: Vec<Stmt>, // used by parser table: SymbolTable // initialized using SymbolTable::default() } (edited)
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ʏᴏᴜᴋᴀᴢᴢʏ ᴅᴅɴᴇᴛ 2024-10-26 20:31
how do I write my client?
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Koll Potato 2024-10-26 21:16
just fork the ddnet repo and edit the source for the client
21:17
u can find how to build for your specific system in the readme
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How do I create a public server?
23:20
I mean, it would be displayed here :
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я пидорас
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