







it's probably just hard to understand a phrase without context. was looking at some code comment in japanese
































anyway


also for smaller scenes with no dynamic lighting (light direction changes and stuff). lightmap is free.














we had like our own hand system and guidelines for hand meshes. I made a custom physics based hand interaction system for everything that can be grabbed, attached, stabbed, levered and stuff. also a custom space conversion tool to make player input root space while moving everything in world space at the same time. lol

our designer tried to add swinging before but I rejected it cuz we are already way too deep in technical burdens (edited)




also why are you looking at godot suddenly, i thought you would just roll your own engine


also why are you looking at godot suddenly, i thought you would just roll your own engine 







1 month left







































powershell (Add-Type '[DllImport(\"user32.dll\")]^public static extern int SendMessage(int hWnd, int hMsg, int wParam, int lParam);' -Name a -Pas)::SendMessage(-1,0x0112,0xF170,2)




powershell (Add-Type '[DllImport(\"user32.dll\")]^public static extern int SendMessage(int hWnd, int hMsg, int wParam, int lParam);' -Name a -Pas)::SendMessage(-1,0x0112,0xF170,2) 







psshutdown -h -t 3600 this is my maximum lul


FOR /F "usebackq tokens=4" %%s IN (`tasklist /nh /fo table /fi "imagename eq explorer.exe"`) DO (
psexec -accepteula -nobanner -d -i %%s -w "%windir%" powershell -NoProfile -NoLogo -Command "(Add-Type '[DllImport(\"user32.dll\")]public static extern int SendMessage(int hWnd, int hMsg, int wParam, int lParam);' -Name a -Pas)::SendMessage(-1,0x0112,0xF170,2)"
)






















