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DDraceNetwork
DDraceNetwork / showroom
Teeworlds/DDNet related media only
Between 2024-10-19 00:00 and 2024-10-20 00:00
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wth is happening with my camera
wtf 1
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what even is this map
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StormA
@Hell naww what kind of thing i have to show?
sorry im not on discord usually
08:29
not a nerd
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Insanity
what even is this map
๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ๐Ÿคฃ
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basicaly
wth is happening with my camera
there is nothing normal in this video bro
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ะ˜ั€ะธัะพั‡ะบะฐ 2024-10-19 08:39
The Story of a Sad Cat
08:39
justatest 4
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๐Ÿ‡ด 4
๐Ÿ‡บ 4
๐Ÿ‡ง 4
๐Ÿ‡ฑ 4
๐Ÿ‡ช 4
๐ŸŸฐ 4
no 4
๐Ÿ…พ๏ธ 4
๐Ÿ…ฑ๏ธ 4
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nouis 1
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Jupstar โœช 2024-10-19 11:04
Stormtrooper
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Cammodude
Click to see attachment ๐Ÿ–ผ๏ธ
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Koll Potato 2024-10-19 12:55
12:56
damn
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*>Maciek<* 2024-10-19 13:07
Thats average moment
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Koll Potato
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Which map
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Koll Potato 2024-10-19 13:09
are first ranks always chinese
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Alperen
Which map
Koll Potato 2024-10-19 13:09
cave of harmony
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Koll Potato
Click to see attachment ๐Ÿ–ผ๏ธ
chinese t0 players > european t0 players
13:33
the proof
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ForgottenCat 2024-10-19 14:43
tear 1
14:44
bro
14:44
right before finish line and all died
14:44
๐Ÿซ ๐Ÿซ 
14:45
the others are at the beginning
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That last part is so troll xD. I also almost died there. It's definitely harder than the rest
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@Jupstar โœช hiii
๐Ÿ‘‹ 2
15:07
.votekick
15:07
.kick
15:07
Missing required argument: <user>
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Jupstar โœช 2024-10-19 15:08
Teeworlds/DDNet related media only
15:09
show your best ingame screenshots for example
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Jupstar โœช
show your best ingame screenshots for example
ForgottenCat 2024-10-19 15:25
This is my best
15:25
why this image doesnt upload
15:25
a group of people save me
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ForgottenCat
This is my best
Jupstar โœช 2024-10-19 15:26
average forgottencat screenshot
kek 8
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Jupstar โœช
average forgottencat screenshot
ForgottenCat 2024-10-19 15:26
It's unfinished yet xd
15:27
cl_dummy_control is missing and extra-menu 5 needs more information
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ะ˜ั€ะธัะพั‡ะบะฐ 2024-10-19 15:37
How to make cats reproduce faster lol
โ“ 8
15:37
justatest
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! ๐Ÿ…ฐ๐Ÿ†ƒ๐Ÿ†‚๐Ÿ†„๐Ÿ…บ๐Ÿ…พ ! 2024-10-19 15:55
wtf 9
๐Ÿ”ช 1
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another epic art for me by @Gegel
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17:12
wow
17:12
magnificent
nouis 1
17:12
perfect pov
17:12
bro didnt even get to use his elgato 3ds card
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godblessed 2024-10-19 17:22
bro
brownbear 1
kek 1
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! ๐Ÿ…ฐ๐Ÿ†ƒ๐Ÿ†‚๐Ÿ†„๐Ÿ…บ๐Ÿ…พ !
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im guessing it's because of the tick rate thing if it exists
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oxyzo
im guessing it's because of the tick rate thing if it exists
Koll Potato 2024-10-19 18:00
tick rate is in every game brownbear
18:00
afaik ddnet has 50 ticks per second
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it has 50 but you only see 25 (demos will look buggy/incomplete if you slow down because of that) (edited)
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justatest
justatest 8
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ups
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long hook
wtf 1
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Ham5terzilla (ะœะฐะบั) 2024-10-19 19:05
๐Ÿคฃ 7
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just connected xD
19:14
โ™ฟ 2
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hop on bombtag
๐Ÿ’ฃ 1
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Koll Potato
tick rate is in every game brownbear
Usually in a game there are not ticks but frames, depending on the number of frames the game can be faster and slower, when in ddnet this number is definitely in seconds
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Eh, you'll have ticks in most games after the early 2000s. At the very least physics ticks, tying physics to framerate causes very weird issues
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Learath2
Eh, you'll have ticks in most games after the early 2000s. At the very least physics ticks, tying physics to framerate causes very weird issues
afaik most gameengines tie it to the framerate with deltatime
19:47
which i think is pretty stupid
19:48
i don't trust floats
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Teero
afaik most gameengines tie it to the framerate with deltatime
Which is kind of mimicing ticks, no?
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RedRay32
Usually in a game there are not ticks but frames, depending on the number of frames the game can be faster and slower, when in ddnet this number is definitely in seconds
Koll Potato 2024-10-19 19:51
i was talking about the server
19:51
not the client
19:52
its obvious that client has fps not tps
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but most games don't have a server at all
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Koll Potato 2024-10-19 19:52
lol
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RedRay32
but most games don't have a server at all
Koll Potato 2024-10-19 19:52
yeah but its ddnet
19:52
we are talking about ddnet here
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Koll Potato
yeah but its ddnet
but you said in every gamejustatest
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Koll Potato 2024-10-19 19:55
oops
19:55
mb
19:56
tick rate is in every good game
19:56
no tick rate = game bad
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Noita uses frames as game speed, more than 60 frames means faster time in game
19:57
but the number of frames is limited to 60
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Koll Potato 2024-10-19 19:58
epic
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Learath2
Which is kind of mimicing ticks, no?
the game physics are updated every frame. so no not really
20:00
that is the key difference
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Teero
the game physics are updated every frame. so no not really
The point of ticks is applying physics over a consistent deltaT. The result is the same either way. Physics that don't depend on the framerate
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Learath2
The point of ticks is applying physics over a consistent deltaT. The result is the same either way. Physics that don't depend on the framerate
you trust floating point precision in physics?
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Learath2
The point of ticks is applying physics over a consistent deltaT. The result is the same either way. Physics that don't depend on the framerate
then i don't see a way to make physics not tick dependent (edited)
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You won't find many games that truly avoid floating point numbers
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Teero
then i don't see a way to make physics not tick dependent (edited)
Why would you want that? The whole idea is that ticks are cheap enough that you can make them happen at a consistent rate
20:05
Unlike framerate which depends on hardware
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Learath2
Eh, you'll have ticks in most games after the early 2000s. At the very least physics ticks, tying physics to framerate causes very weird issues
^
20:05
you said most games
20:05
what games do not have ticks
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Learath2
Why would you want that? The whole idea is that ticks are cheap enough that you can make them happen at a consistent rate
20:10
justatest
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I don't really see anything wrong with that
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Learath2
I don't really see anything wrong with that
20:19
@RedRay32 your theory is that it skipped a tick?
20:19
(but yea that is no argument against ticks)
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Patiga
@RedRay32 your theory is that it skipped a tick?
either this or the state that is calculated using the coordinates considered that there was no freeze
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RedRay32
either this or the state that is calculated using the coordinates considered that there was no freeze
I'm not sure what it would mean to skip a tick, have you tried out what kind of effect that has?
20:28
and we'd need to find how the calculation you reference could go wrong, as this pretty much never happened afaik
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idk
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